| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Kenneth Graunke <[email protected]>
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This changed in the state streaming work years ago.
Reviewed-by: Kenneth Graunke <[email protected]>
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I recently moved the code from the mentioned location right into this
file.
Reviewed-by: Kenneth Graunke <[email protected]>
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At this point, the extra copy of the data and memcmp are as expensive as
just re-uploading.
Note: now that we'll always upload, and brw_constant_buffer watches
BRW_NEW_BATCH anyway, we don't need to explicitly unref the old curbe_bo
at batch reset time.
No significant performance difference on glamor copywinwin10 (n=55),
despite that test having a 98% hit rate on the cache.
Reviewed-by: Kenneth Graunke <[email protected]>
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No performance difference on glamor with copywinwin10 (n=40) on my gm45.
Reviewed-by: Kenneth Graunke <[email protected]>
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This is for reporting whether or not double precision floating-point
operations are supported.
Reviewed-by: Francisco Jerez <[email protected]>
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If there were only warnings, they would not be added to the log.
v2:
- Use compat::string.
Reviewed-by: Francisco Jerez <[email protected]>
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We were printing messages for all diagnostic types, which was
spamming the console for some OpenCL programs.
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Reviewed-and-Tested-by: Michel Dänzer <[email protected]>
Tested-by: Laurent Carlier <[email protected]>
https://bugs.freedesktop.org/show_bug.cgi?id=80015
CC: "10.1 10.2" <[email protected]>
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In order to support ARB_fragment_layer_viewport, we need to explicitly
send these along to the pixel shader, since it has no other way to
retrieve them.
Signed-off-by: Ilia Mirkin <[email protected]>
Tested-by: Tobias Droste <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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With the inclusion of xmlconfig in the loader we're providing dri* symbols
which are already available in libdricommon.la. This leads to a build
break due to the multiple definitions.
Temporary allow multiple definitions, until we come with a better solution.
Reported-by: Laurent Carlier <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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With all the hw drivers converted, we can go back to having
a single libdridrm provider.
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Rob Clark <[email protected]>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <[email protected]>
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Convert the final hardware driver to a single dri provider which
includes all the pipe-drivers.
Update the scons build and drop the unused vmw_powf.c.
Cc: José Fonseca <[email protected]>
Cc: Brian Paul <[email protected]>
Cc: Jakob Bornecrantz <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Rob Clark <[email protected]>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <[email protected]>
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Cc: Chia-I Wu <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Rob Clark <[email protected]>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <[email protected]>
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v2:
- Drop inclusion of the winsys wrapper and softpipe/llvmpipe.
- Remove old Makefile.am, target.c.
- Correctly append i915 to the megadrivers list.
Cc: Stephane Marchesin <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Rob Clark <[email protected]>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <[email protected]>
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Now we don't need a second dri module when using kgsl :)
Cc: Rob Clark <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Rob Clark <[email protected]>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <[email protected]>
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Related to previous commit, merge the separate dri targets to a single
one.
This is essentially all the buildsystem mayhem required for megaradeon.
Cc: Marek Olšák <[email protected]>
Cc: Michel Dänzer <[email protected]>
Cc: Christian König <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Rob Clark <[email protected]>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <[email protected]>
Acked-by: Christian König <[email protected]>
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Similiar to other targets, we'd like to convert all the separate
targets into a single one, thus we'll minimize the duplication and
overall size of mesa. The conversion per API basis, with the drivers
available either statically or shared. Currently the former is the
default.
v2: Correctly append the version script to the linker flags.
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Rob Clark <[email protected]>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <[email protected]>
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Will be used to create the single dri target library, on our
way to convert all the dri targets during the conversion to
to static/shared pipe-drivers.
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Rob Clark <[email protected]>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <[email protected]>
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With this commit we add a couple of DEFINES making the ST code
conditional, in a way that we can use it to gradually convert
the dri-targets from separate libraries into a single one.
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Rob Clark <[email protected]>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Rob Clark <[email protected]>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <[email protected]>
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Real support will be forthcoming. For now, avoid the unknown cap error
and compiler warning.
Signed-off-by: Ilia Mirkin <[email protected]>
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Because the layout is always linear this didn't really do much any longer -
at some point this triggered per-tile swizzled->linear conversion. The x/y
coords were ignored too.
Apart from triggering conversion, this also invoked alloc_image_data(), which
could only actually trigger mapping of display target resources. So, instead
just call resource_map in the callers (which also gives the ability to unmap
again). Note that mapping/unmapping of display target resources still isn't
really all that clean (map/unmap may be unmatched, and all such mappings use
the same pointer thus usage flags are a lie).
Reviewed-by: Brian Paul <[email protected]>
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The only caller left used it only for non display target textures,
hence it was really the same as llvmpipe_get_texture_image_address - it
also had a usage flag but this was ignored anyway.
Reviewed-by: Brian Paul <[email protected]>
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Once used for invoking swizzled->linear conversion for all needed images.
But we now have a single allocation for all images in a resource, thus looping
through all slices is rather pointless, conversion doesn't happen neither.
Also simplify the sampling setup code to use the mip_offsets array in the
resource directly - if the (non display target) resource exists its memory
will already be allocated as well.
Reviewed-by: Brian Paul <[email protected]>
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The deferred allocation doesn't really make much sense anymore, since we no
longer allocate swizzled/linear memory in chunks and not per level / slice
neither.
This means we could fail resource creation a bit more (could already fail in
theory anyway) but should not fail maps later (right now, callers can't deal
with neither really).
Reviewed-by: Brian Paul <[email protected]>
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Just use a tex_data pointer directly - the description was no longer correct
neither.
Reviewed-by: Brian Paul <[email protected]>
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Since switching to non-swizzled rendering we only have "normal", aka linear,
offsets.
Reviewed-by: Brian Paul <[email protected]>
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it looks since ce1a1372280d737a1b85279995529206586ae480 they are now included
in more places, in particular even for things buildable with msvc, and hence
those break the build.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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This is required for fallbacks to work with ARB_draw_indirect.
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v2:
Added comments to util_draw_indirect, clarified and fixed map size.
Removed unlikely().
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Intended for use with GL_ARB_draw_indirect's DRAW_INDIRECT_BUFFER
target or for D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS.
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Drop stdbool, due to the X server being a pain and having
struct members called bool, although I've sent a patch to fix
that we should retain stupidity here. Use unsigned char
which is what GLboolean is anyways.
Signed-off-by: Dave Airlie <[email protected]>
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Commit 17c7ead7 exposed a bug in how uniform loading happens in the
presence of discard. It manifested itself in an application as
randomly incorrect pixels on the borders of conditional areas.
This is due to how discards jump to the end of the shader incorrectly
for some channels. The current implementation checks each 2x2
subspan to preserve derivatives. When uniform loading via samplers
was turned on, it uses a full execution mask, as stated in
lower_uniform_pull_constant_loads(), and only populates four channels
of the destination (see generate_uniform_pull_constant_load_gen7()).
It happens incorrectly when the first subspan has been jumped over.
The series that implemented this optimization was done before the
changes to use samplers for uniform loads. Uniform sampler loads
use special execution masks and only populate four channels, so we
can't jump over those or corruption ensues.
This fix only jumps to the end of the shader if all relevant channels
are disabled, i.e. all 8 or 16, depending on dispatch. This
preserves the original GLbenchmark 2.7 speedup noted in commit
beafced2.
It changes the shader assembly accordingly:
before : (-f0.1.any4h) halt(8) 17 2 null { align1 WE_all 1Q };
after(8) : (-f0.1.any8h) halt(8) 17 2 null { align1 WE_all 1Q };
after(16): (-f0.1.any16h) halt(16) 17 2 null { align1 WE_all 1H };
v2: Cleaned up comments and conditional ordering.
v3: Fix typo.
Signed-off-by: Cody Northrop <[email protected]>
Reviewed-by: Mike Stroyan <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79948
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Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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To aid in debugging.
Reviewed-by: Ian Romanick <[email protected]>
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Setting a couple of bits is the same cost or less as conditionally
setting a couple of bits.
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We've often created the CFG immediately before, so use it when
available.
Reviewed-by: Ian Romanick <[email protected]>
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cfg, for instance, is a pointer to a local variable in
calculate_live_intervals, certainly not valid after that function has
returned.
Reviewed-by: Ian Romanick <[email protected]>
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foreach_list_typed_const was never used as far as I can tell.
Reviewed-by: Ian Romanick <[email protected]>
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Acked-by: Ian Romanick <[email protected]>
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Acked-by: Ian Romanick <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Makes it more clear what we're doing and requires less knowledge of
exec_list.
Reviewed-by: Ian Romanick <[email protected]>
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Acked-by: Ian Romanick <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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