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*
i965: Add #defines for the pipeline statistics counter registers.
Kenneth Graunke
2013-05-20
1
-0
/
+13
*
i965: Rely on hardware contexts for query objects on Gen6+.
Kenneth Graunke
2013-05-20
5
-73
/
+423
*
i965: Disable pixel statistics in BLORP.
Kenneth Graunke
2013-05-20
2
-2
/
+0
*
i965: Require hardware contexts (and thus Kernel 3.6) on Gen6+.
Kenneth Graunke
2013-05-20
2
-8
/
+17
*
i965: Bump kernel requirement to 3.3 on Ivybridge.
Kenneth Graunke
2013-05-20
3
-21
/
+12
*
r600g/llvm: fix cubemap lod/bias
Vincent Lejeune
2013-05-20
1
-0
/
+3
*
r600g/llvm: Fix texelFetchOffset-2D
Vincent Lejeune
2013-05-20
1
-0
/
+6
*
r600g/llvm: Fix cubearray textureSize
Vincent Lejeune
2013-05-20
3
-0
/
+17
*
r600g/llvm: Factorize code loading from const buffer.
Vincent Lejeune
2013-05-20
1
-27
/
+24
*
i965: Add cases for ir_triop_vector_insert that assert.
Kenneth Graunke
2013-05-20
2
-0
/
+5
*
i965: Add cases for ir_binop_vector_extract that assert.
Kenneth Graunke
2013-05-20
2
-0
/
+5
*
llvmpipe: enable z32s8x24 format
Roland Scheidegger
2013-05-18
1
-6
/
+0
*
llvmpipe: handle z32s8x24 depth/stencil format
Roland Scheidegger
2013-05-18
9
-148
/
+259
*
llvmpipe: get rid of unused tiled/linear logic
Roland Scheidegger
2013-05-18
7
-713
/
+50
*
llvmpipe: fix bogus handling of first_layer when setting up texture sampling
Roland Scheidegger
2013-05-18
2
-14
/
+18
*
gallivm: handle z32s8x24 format for sampling
Roland Scheidegger
2013-05-18
1
-8
/
+51
*
st/mesa: fix weird UCMP opcode use for bool ubo load
Roland Scheidegger
2013-05-18
1
-4
/
+2
*
mesa: Make FinishRenderTexture just take the renderbuffer being finished.
Eric Anholt
2013-05-17
8
-18
/
+14
*
mesa: Track the TexImage being rendered to in the gl_renderbuffer.
Eric Anholt
2013-05-17
12
-65
/
+34
*
radeon: Remove dead radeon_wrap_texture().
Eric Anholt
2013-05-17
1
-30
/
+0
*
mesa: Make gl_renderbuffers backed by EGL images use FinishRenderTexture.
Eric Anholt
2013-05-17
5
-19
/
+35
*
gallivm: Eliminate 8.8 fixed point intermediates from AoS sampling path.
José Fonseca
2013-05-17
5
-242
/
+186
*
gallivm: Add and use lp_build_lerp_3d.
José Fonseca
2013-05-17
3
-26
/
+60
*
radeon/llvm: Run standard optimization passes on conpute shader modules
Tom Stellard
2013-05-17
1
-0
/
+15
*
intel: Don't spam "intelReadPixels: fallback to swrast" in non-PBO case.
Kenneth Graunke
2013-05-16
1
-11
/
+10
*
intel: Do a depth resolve before copying images between miptrees.
Paul Berry
2013-05-16
1
-0
/
+6
*
r600g: fixup for MSAA texture support checking
Niels Ole Salscheider
2013-05-16
1
-1
/
+1
*
llvmpipe: Temporary workaround to prevent segfault on array textures.
José Fonseca
2013-05-16
1
-0
/
+3
*
gallivm: Support pointers in lp_build_print_value().
José Fonseca
2013-05-16
1
-0
/
+2
*
ilo: emit 3DSTATE_STENCIL_BUFFER on GEN7+
Chia-I Wu
2013-05-16
2
-7
/
+21
*
ilo: add support for stencil resources on GEN7+
Chia-I Wu
2013-05-16
8
-33
/
+545
*
winsys/intel: test for and expose address swizzling
Chia-I Wu
2013-05-16
2
-0
/
+23
*
st/mesa: handle texture_from_pixmap and other surface-based textures correctly
Marek Olšák
2013-05-15
7
-63
/
+22
*
r600g: cleanup MSAA texture support checking
Marek Olšák
2013-05-15
7
-72
/
+21
*
r600g: rewrite FMASK allocation, fix FMASK texturing with 2 and 4 samples
Marek Olšák
2013-05-15
7
-36
/
+42
*
i965: Fill in brw_format_for_mesa_format for some non-rendering formats.
Eric Anholt
2013-05-15
1
-18
/
+18
*
i965: Use native RGB_FLOAT16 support when available.
Eric Anholt
2013-05-15
1
-1
/
+1
*
intel: Add support for blitting 6 byte-per-pixel formats.
Eric Anholt
2013-05-15
1
-7
/
+14
*
i965: Use the Mesa surface formats for float RGB surfaces.
Eric Anholt
2013-05-15
1
-2
/
+2
*
i965: Use the new XRGB UNORM formats.
Eric Anholt
2013-05-15
1
-3
/
+3
*
draw: More defensive coding in DRAW_GET_IDX.
José Fonseca
2013-05-15
1
-2
/
+2
*
draw: Fix vsplit regression when the ib can be used directly.
José Fonseca
2013-05-15
1
-1
/
+1
*
mesa: Stop clamping stencil reference value at specification time
Chris Forbes
2013-05-15
1
-9
/
+0
*
swrast: Use accessor for stencil reference values
Chris Forbes
2013-05-15
1
-2
/
+4
*
st: Use accessor for stencil reference values
Chris Forbes
2013-05-15
1
-2
/
+5
*
radeon: Use accessor for stencil reference values
Chris Forbes
2013-05-15
2
-2
/
+5
*
nouveau: Use accessor for stencil reference values
Chris Forbes
2013-05-15
2
-2
/
+5
*
intel: Use accessor for stencil reference values
Chris Forbes
2013-05-15
3
-8
/
+11
*
mesa: Use accessor for stencil reference values in glGet
Chris Forbes
2013-05-15
2
-2
/
+6
*
mesa: add accessor for effective stencil ref
Chris Forbes
2013-05-15
1
-0
/
+14
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