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* radeonsi: move infeered fb/rs state to new handlingChristian König2012-07-245-65/+52
* radeonsi: move rasterizer state into new handlingChristian König2012-07-248-200/+174
* radeonsi: move framebuffer to new handlingChristian König2012-07-247-448/+666
* radeonsi: move viewport to new handlingChristian König2012-07-246-46/+39
* radeonsi: move scissor state to new state handlingChristian König2012-07-245-53/+26
* radeonsi: move clip state to new handlingChristian König2012-07-245-58/+26
* radeonsi: move blend color to new state handlingChristian König2012-07-245-26/+19
* radeonsi: move blender to new state handlingChristian König2012-07-247-191/+178
* radeonsi: rework state handling v2Christian König2012-07-248-1/+358
* automake: Honor GL_LIB for mangled/custom lib namesBrad King2012-07-232-28/+15
* st/mesa: fix DDY opcode for FBOsMarek Olšák2012-07-231-2/+22
* st/mesa: set the centroid qualifier in fragment shader inputsMarek Olšák2012-07-233-4/+11
* st/mesa: flush the glBitmap cache before changing framebuffer stateMarek Olšák2012-07-233-39/+41
* st/mesa: set the correct window renderbuffer internal formatMarek Olšák2012-07-231-1/+9
* mesa: fix format checking when doing a multisample resolveMarek Olšák2012-07-231-1/+111
* gallivm: Prefer the standard JIT engine whenever possible.José Fonseca2012-07-231-4/+4
* r600g: don't emit forbidden reg with old kernel on evergreenJerome Glisse2012-07-231-1/+3
* r600g: don't emit forbidden register on old kernelJerome Glisse2012-07-232-2/+6
* radeon/llvm: Fix a bug with IF LOGICALNZ with int operandVincent Lejeune2012-07-233-11/+17
* pipe_loader: Try to connect with the X server before probing pciids v2Tom Stellard2012-07-231-0/+61
* mesa: Prevent repeated glDeleteShader() from blowing away our refcounts.Kenneth Graunke2012-07-221-3/+5
* imports.h: Correct ceilf typo.Matt Turner2012-07-221-1/+1
* st/mesa: remove st_flush_bitmap wrapperMarek Olšák2012-07-223-17/+1
* mesa formats: add MESA_FORMAT_ABGR2101010_UINTJordan Justen2012-07-217-1/+154
* mesa formats: unpack ARGB8888/XRGB8888Jordan Justen2012-07-211-0/+34
* mesa pack: use _mesa_problem instead of assertJordan Justen2012-07-212-8/+18
* mesa: add glformats integer type/format detection routinesJordan Justen2012-07-2113-94/+295
* Remove unused _mesa_memset16Matt Turner2012-07-212-16/+0
* Remove _mesa_inv_sqrtf in favor of 1/SQRTFMatt Turner2012-07-214-117/+4
* Remove _mesa_sqrt* in favor of plain sqrtMatt Turner2012-07-213-117/+1
* Use INV_SQRT instead of 1/SQRTFMatt Turner2012-07-212-3/+3
* i830: Fix stack corruptionChad Versace2012-07-201-1/+1
* mesa: disable MSVC global optimization in pack.cJosé Fonseca2012-07-201-0/+13
* mesa: whitespace fixes in pbo.cBrian Paul2012-07-201-14/+14
* mesa: update texstore.c commentBrian Paul2012-07-201-3/+2
* llvmpipe: use runtime loop instead of static loop for looping over quadsRoland Scheidegger2012-07-203-72/+516
* nv30: Support negative offsets in indirect constant access.Roy Spliet2012-07-204-8/+15
* nv50/ir: set position before i instead of i->next in NV50LoweringPreSSA::visitBryan Cain2012-07-201-7/+2
* i965/gen7: Increase the WM threads to hardware limits.Eric Anholt2012-07-201-1/+1
* glsl: Assign locations for uniforms in UBOs using the std140 rules.Eric Anholt2012-07-205-2/+270
* glsl: Don't resize arrays in uniform blocks.Eric Anholt2012-07-201-0/+7
* glsl: Don't dead-code eliminiate uniforms declared in uniform blocks.Eric Anholt2012-07-201-1/+7
* mesa: Implement the UBO-specific pnames of glGetActiveUniformsiv.Eric Anholt2012-07-201-2/+13
* glsl: Propagate uniform block information into gl_uniform_storage.Eric Anholt2012-07-202-1/+74
* mesa: Add implementation of glGetUniformBlockIndex().Eric Anholt2012-07-201-0/+27
* glsl: Set the uniform_block index for the linked shader variables.Eric Anholt2012-07-201-0/+45
* mesa: Add support for glGetActiveUniformsiv on non-UBO pnames.Eric Anholt2012-07-203-0/+70
* mesa: Add support for glGetUniformIndices().Eric Anholt2012-07-201-0/+35
* mesa: Move the _mesa_uniform_merge_location_offset to glGetUniformLocation().Eric Anholt2012-07-204-16/+28
* glsl: Merge the lists of uniform blocks into the linked shader program.Eric Anholt2012-07-205-4/+185