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* gallium: simplify/fix buffer_offset, src_offset computation for VBO arraysBrian Paul2008-07-071-2/+21
* i915: Fix wrong pointer to cleanupJakob Bornecrantz2008-07-071-1/+1
* i915: Fix EGL make currentJakob Bornecrantz2008-07-071-5/+8
* i915: More cleanup of displayJakob Bornecrantz2008-07-071-0/+2
* i915: Fetch the real deviceID for EGLJakob Bornecrantz2008-07-073-4/+34
* i915: Destruction of surface, context and device in EGLJakob Bornecrantz2008-07-074-9/+65
* i915: Fix EGL version and nameJakob Bornecrantz2008-07-051-1/+2
* i915: Added a intel be function to wrap a drm bo handleJakob Bornecrantz2008-07-053-16/+52
* i915: Fix haveDepth and haveStencil for visual in EGLJakob Bornecrantz2008-07-051-0/+2
* softpipe: Prevent NULL ptr derreference on takedown.José Fonseca2008-07-051-2/+2
* softpipe: Compute block size for display targets.José Fonseca2008-07-051-1/+3
* i915: Added debug filling code of texture, not activeJakob Bornecrantz2008-07-041-2/+11
* i915: Clean up intel_egl.c a bitJakob Bornecrantz2008-07-041-21/+3
* mesa: Replace Proxy1D/2D/etc with ProxyTex[] indexed by TEXTURE_x_INDEX.Brian Paul2008-07-045-297/+154
* gallium: fix st_choose_format(internalFormat=GL_RGBA16)Brian Paul2008-07-041-1/+4
* mesa: Implement mutex/locking around texture object reference counting.Brian Paul2008-07-048-213/+194
* gallium: replace assertion with conditionalBrian Paul2008-07-041-1/+2
* gallium: fix trim() function bug when count < firstBrian Paul2008-07-041-0/+2
* mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if progra...Brian Paul2008-07-041-0/+5
* mesa: move assertionBrian Paul2008-07-041-2/+2
* psb: Fill all texture fields when creating texture blanket.José Fonseca2008-07-051-0/+2
* softpipe: Implement texture blankets.José Fonseca2008-07-051-0/+34
* mesa: added _vbo_VertexAttrib4f()Brian Paul2008-07-032-0/+9
* mesa: fix incorrect array size, added assertionBrian Paul2008-07-031-1/+2
* mesa: fix array storage allocation bugBrian Paul2008-07-031-0/+8
* mesa: regenerated fileBrian Paul2008-07-031-761/+763
* mesa: additional vec4 constructorBrian Paul2008-07-031-0/+8
* mesa: fix various error codesBrian Paul2008-07-031-94/+144
* mesa: fix some error codes in _mesa_ShaderSourceARB()Brian Paul2008-07-031-4/+4
* mesa: fix problem freeing framebuffer/renderbuffer objectsBrian Paul2008-07-033-4/+62
* gallium: added a4r4g4b4_put_tile_rgba()Brian Paul2008-07-031-0/+31
* mesa: added case for fixed ptBrian Paul2008-07-031-0/+5
* gallium: increase TGSI interpreter's number of temp registers to 64Brian Paul2008-07-032-24/+28
* gallium: move, increase ST_MAX_SHADER_TOKENSBrian Paul2008-07-032-3/+7
* gallium: increase TGSI_EXEC_MAX_COND_NESTING, etcBrian Paul2008-07-031-3/+3
* gallium: fix surface memleak in bitmap codeBrian Paul2008-07-031-0/+5
* pipebuffer: Silent warnings.José Fonseca2008-07-031-0/+4
* gallium: Don't forget to get overllaping blits working again.José Fonseca2008-07-031-0/+1
* i915: EGL almost works againJakob Bornecrantz2008-07-036-40/+67
* egl: Fix demodriverJakob Bornecrantz2008-07-031-11/+11
* gallium: Use surface_copy for 1:1 blits.José Fonseca2008-07-031-0/+10
* mesa: fix vertex array validation test for attribute 0 (vert pos)Brian Paul2008-07-021-8/+12
* gallium: replace an assertion with "if (!texobj) continue"Brian Paul2008-07-021-1/+2
* gallium: fix a bug in vertex program output mappingBrian Paul2008-07-021-9/+24
* gallium: nr_attrs was off by one, updated comments, minor code movementBrian Paul2008-07-021-2/+4
* mesa: additional GLSL built-in constantsBrian Paul2008-07-022-13/+20
* mesa: when linking a shader program, make sure all the shaders compiled OKBrian Paul2008-07-021-0/+8
* mesa: added some debug code (disabled)Brian Paul2008-07-022-0/+9
* mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source()Brian Paul2008-07-021-2/+12
* mesa: regenerated fileBrian Paul2008-07-021-152/+163