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* radeonsi: Ensure fmask_format is initialized in release builds.Vinson Lee2013-08-191-0/+1
| | | | | | | Fixes "Uninitialized scalar variable" defect reported by Coverity. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* i965: STATIC_ASSERT that there aren't too many BRW_NEW_* flags.Paul Berry2013-08-192-0/+6
| | | | | | | | | | We are getting close to the maximum number of BRW_NEW_* bits that can be stored in brw->state.dirty.brw without overflowing 32 bits, and geometry shaders are going to add more. Add a STATIC_ASSERT so that we will be alerted when we need to switch to 64 bits. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* vl: add entrypoint to is_video_format_supportedChristian König2013-08-1912-16/+29
| | | | Signed-off-by: Christian König <[email protected]>
* vl: add entrypoint to get_video_paramChristian König2013-08-1924-23/+58
| | | | Signed-off-by: Christian König <[email protected]>
* vl: rename pipe_video_decoder to pipe_video_codecChristian König2013-08-1940-140/+140
| | | | Signed-off-by: Christian König <[email protected]>
* vl: rename enum pipe_video_codec to pipe_video_formatChristian König2013-08-1924-116/+116
| | | | Signed-off-by: Christian König <[email protected]>
* vl: use a template for create_video_decoderChristian König2013-08-1921-252/+125
| | | | Signed-off-by: Christian König <[email protected]>
* glsl: don't eliminate texcoords that can be set by GL_COORD_REPLACEMarek Olšák2013-08-183-12/+23
| | | | | | | | | Tested by examining generated TGSI shaders from piglit/glsl-routing. Cc: [email protected] Reviewed-by: Henri Verbeet <[email protected]> Tested-by: Henri Verbeet <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* nv50: allow non-nv12 buffers to be created, just pass them through to vlIlia Mirkin2013-08-171-5/+1
| | | | | | | | | | Since we expose non-NV12 formats as supported when there is no decoer profile selected, make sure that those formats are actually allowed to be allocated. Signed-off-by: Ilia Mirkin <[email protected]> Tested-by: Emil Velikov <[email protected]> Cc: "9.2" <[email protected]>
* dri: Choose a decent global driNConfigOptions.Eric Anholt2013-08-177-58/+14
| | | | | | | | | | Previously, we were asserting that each driver specified an NConfigOptions exactly equal to the number of options they supplied, leading to frequent bugs when people would forget to adjust the value when adjusting driver options. Instead, just overallocate the table by a bit and leave sanity checking to the assert in findOption(). Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Improve comments for driver hooks in intel_buffer_object.c.Kenneth Graunke2013-08-161-16/+52
| | | | | | | | | | Consistently using a "The ___ driver hook." line at the the top of each function's comment block makes it easy to see at a glance what function is being implemented. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965: Split intel_upload code out into a separate file.Kenneth Graunke2013-08-163-133/+178
| | | | | | | | | | This code upload performs batched uploads via a BO. By moving it out to a separate file, intel_buffer_objects.c only provides the core buffer object functionality. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965: Move GL_APPLE_object_purgeable functionality into a new file.Kenneth Graunke2013-08-165-136/+178
| | | | | | | | | | | | | | | | | | | | GL_APPLE_object_purgeable creates a mechanism for marking OpenGL objects as "purgeable" so they can be thrown away when system resources become scarce. It specifically applies to buffer objects, textures, and renderbuffers. The intel_buffer_objects.c file provides core functionality for GL buffer objects, such as MapBufferRange and CopyBufferSubData. Having texture and renderbuffer functionality in that file is a bit strange. The 2010 copyright on the new file is because Chris Wilson first added this code in January 2010 (commit 755915fa). v2: Actually remember to call the new dd table setup function. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* radeonsi: fix feature support reportingMarek Olšák2013-08-171-0/+1
| | | | broken by 21d9a1b5ef51ce449e9a82641d0d605c5448b41c
* radeonsi: require LLVM 3.4 for MSAAMarek Olšák2013-08-172-2/+3
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* radeonsi: don't make scanout resources linear except for cursorsMarek Olšák2013-08-171-1/+1
| | | | | | | | | The surface allocator understands the scanout flag just fine. This seems to improve performance for Ubuntu Unity on top of st/xorg and it fixes the cursor. Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: remove useless code from tex_fetch_argsMarek Olšák2013-08-171-18/+0
| | | | | | The array slice has already been added to "address". Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: disable unbound colorbuffersMarek Olšák2013-08-171-2/+7
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: port texture improvements from r600gMarek Olšák2013-08-178-268/+367
| | | | | | | | | | | | | | This started as an attempt to add support for MSAA texture transfers and MSAA depth-stencil decompression for the DB->CB copy path. It has gotten a bit out of control, but it's for the greater good. Some changes do not make much sense, they are there just to make it look like the other driver. With a few cosmetic modifications, r600_texture.c can be shared with a symlink. Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: implement texture fetching for compressed MSAA textures (v2)Marek Olšák2013-08-171-5/+116
| | | | | | v2: use resource slots 16..31 for FMASK textures Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: add FMASK texture binding slots and resource setup (v2)Marek Olšák2013-08-176-3/+67
| | | | | | v2: bind FMASK textures to shader resource slots 16..31 Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: implement FMASK decompression for MSAA texturingMarek Olšák2013-08-175-17/+142
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: scanout buffers cannot be a destination of MSAA resolveMarek Olšák2013-08-171-1/+3
| | | | | | Resolving to scanout buffers just doesn't work. Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: implement MSAA colorbuffer compression for renderingMarek Olšák2013-08-179-2/+208
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: implement uncompressed MSAA texturingMarek Olšák2013-08-172-7/+13
| | | | | | | This is glBlitFramebuffer support for MSAA surfaces as required by GL 3.0 and texturing as required by GL 3.2 and GL_ARB_texture_multisample. Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: disable alpha-to-coverage for integer colorbuffersMarek Olšák2013-08-172-1/+9
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: implement GL_SAMPLE_ALPHA_TO_ONEMarek Olšák2013-08-175-1/+30
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: implement uncompressed MSAA rendering and color resolvingMarek Olšák2013-08-179-23/+423
| | | | | | | This is basic MSAA support which should work with most apps. Some features are missing, those will be implemented by other commits. Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: add flexible shader descriptor management and use it for sampler viewsMarek Olšák2013-08-1711-56/+547
| | | | | | | | | | | | | | | | | | | | | | | It moves all sampler view descriptors to a buffer. It supports partial resource updates and it can also unbind resources (required for FMASK texturing). The buffer contains all sampler view descriptors for one shader stage, represented as an array. On top of that, there are N arrays in the buffer, which are used to emulate context registers as implemented by the previous ASICs (each array is a context). This uses the RCU synchronization approach to avoid read-after-write hazards as discussed in the thread: "radeonsi: add FMASK texture binding slots and resource setup" CP DMA is used to clear the descriptors at context initialization and to copy the descriptors from one context to the next. v2: - use PKT3_DMA_DATA on CIK (I'll test CIK later) - turn the bool CP DMA parameters into self-explanatory flags - add a nice simple API for packet emission to radeon_winsys.h - use 256 contexts, 128 causes texture corruption in openarena
* radeonsi/compute: Let the state tracker do all the flushingTom Stellard2013-08-171-3/+0
| | | | | | | | | | | | | | | | | It shouldn't be necessary to call radeon_winsys::cs_flush() from radeonsi_launch_grid(), because the state tracker is responsible for flushing the pipeline at the appropriate time. The current behavior is also wrong, because radeonsi_launch_grid() submits packets to the compute ring, but when the state tracker calls pipe->flush() everything is submitted to the graphics ring. This has the potential to create a race condition. The downside of removing this flush is that the compute dispatch packets will be sent to the graphics ring rather than the compute ring. In the future we will need to come up with a way to detect 'compute' command streams and submit them to the appropriate ring. Signed-off-by: Marek Olšák <[email protected]>
* i965: Dump more information about batch buffer usage.Kenneth Graunke2013-08-161-3/+10
| | | | | | | | | | | | | | | | | | | | Previously, INTEL_DEBUG=bat would dump messages like: intel_mipmap_tree.c:1643: Batchbuffer flush with 456b used This only reported the space used for command packets, and didn't report any information on the space used for indirect state. Now it dumps: intel_context.c:366: Batchbuffer flush with 6128b (pkt) + 4288b (state) = 10416b (31.8%) This conveniently shows the breakdown of space used for packets vs. state, as well as the percentage of batchbuffer space. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965: Add Gen7 depth stall flushes before disabling depth in BLORP.Kenneth Graunke2013-08-161-0/+2
| | | | | | | | | | We emit these before configuring depth in the normal path, or actually using the depth buffer in BLORP - we just failed to emit them when disabling depth altogether. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: Add Gen6 depth stall flushes before disabling depth in BLORP.Kenneth Graunke2013-08-161-0/+3
| | | | | | | | | | | | We emit these before configuring depth in the normal path, or actually using the depth buffer in BLORP - we just failed to emit them when disabling depth altogether. On Sandybridge, this also requires the post_sync_nonzero flush. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: Don't copy propagate bitcasts with source modifiers.Matt Turner2013-08-163-4/+23
| | | | | | | | | | | | | | | | | | Previously, copy propagation would cause bitcast_f2u(abs(float)) to be performed in a single step, but the application of source modifiers (abs, neg) happens after type conversion, leading to incorrect results. That is, for bitcast_f2u(abs(float)) we would in fact generate code to do abs(bitcast_f2u(float)). For example, whereas bitcast_f2u(abs(float)) might result in a register argument such as (abs)g2.2<0,1,0>UD v2: Set interfered = true and break in register_coalesce instead of returning false. Reviewed-by: Paul Berry <[email protected]>
* i965: Emit MOVs for neg/abs.Matt Turner2013-08-162-4/+4
| | | | | | | | | | | | | | | | Necessary to avoid combining a bitcast and a modifier into a single operation. Otherwise if safe, the MOV should be removed by copy-propagation or register coalescing. With this and the next patch, there are only four changes in shader-db: all a single extra instruction. The code does something like mov a.w, -b.x and copy propagation doesn't work because it only handles no-op swizzles. Seems acceptable, given the known limitation of our copy propagation. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965/blorp: Add support for single sample scaled blit with bilinear filterAnuj Phogat2013-08-163-38/+69
| | | | | | | | | | | | | | | Currently single sample scaled blits with GL_LINEAR filter falls back to meta path. Patch removes this limitation in BLORP engine and implements single sample scaled blit with bilinear filter. No piglit, gles3 regressions are observed with this patch on Ivybridge. V2: Use "sample" message to utilize the linear filtering functionality built in to hardware. V3: Define a bool variable (bilinear_filter) to handle the conditions for GL_LINEAR blits. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965/blorp: Define a function to clamp texture coordinatesAnuj Phogat2013-08-161-24/+39
| | | | | | | | | | New function clamp_tex_coords() clamps the texture coordinates to texture boundaries. This function will also be utilized later for the BLORP implementation of single-sample scaled blit with bilinear filter. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965/blorp: Use more appropriate variable namesAnuj Phogat2013-08-162-18/+14
| | | | | | | | | | | When we talk about both multi-sample and single-sample scaled blits, rect_grid_{x1, y1} are more appropriate variable names as compared to sample_grid_{x1, y1}. There are no functional changes in this patch. It just prepares for the BLORP implementation of single-sample scaled blit with bilinear filter. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* meta: Fix blitting a framebuffer with renderbuffer attachmentAnuj Phogat2013-08-161-10/+15
| | | | | | | | | | | | | | | | | This patch fixes a case of framebuffer blitting with renderbuffer as color attachment and GL_LINEAR filter. Meta implementation of glBlitFrambuffer() converts source color buffer to a texture and uses it to do the scaled blitting in to destination buffer. Using the exact source rectangle to create the texture does incorrect linear filtering along the edges. This patch makes the changes to extend the texture edges by one pixel in x, y directions. This ensures correct linear filtering. It fixes failing piglit fbo-attachments-blit-scaled-linear test. Signed-off-by: Anuj Phogat <[email protected]> CC: "9.2" <[email protected]> CC: "9.1" <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* nv50: add vp3/vp4 support for mpeg2/vc1Ilia Mirkin2013-08-1612-12/+927
| | | | | | | h264/mpeg4 remain disabled for pre-nvc0, there's some minor bug/difference which causes the decoding to hang after some frames. Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: separate video logic from noallocIlia Mirkin2013-08-163-3/+6
| | | | | | | The upcoming vp3 logic will want the video layout, but allocated by the miptree. Signed-off-by: Ilia Mirkin <[email protected]>
* nv30: remove no-longer-used formats from tableIlia Mirkin2013-08-161-3/+0
| | | | | | | | Commit 14ee790df77 removed the formats from the vtxfmt_table but forgot to also update the info_table. Signed-off-by: Ilia Mirkin <[email protected]> Cc: "9.2 and 9.1" <[email protected]>
* mesa: Update the BGRA vertex array error handlingFredrik Höglund2013-08-151-1/+19
| | | | | | | | The error code was changed from INVALID_VALUE to INVALID_OPERATION in OpenGL 3.3. We should also generate an error when size is BGRA and normalized is FALSE. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Fix Sandybridge regressions from SEL optimization.Kenneth Graunke2013-08-151-4/+13
| | | | | | | | | | | | | | | | Sandybridge is the only platform that supports an IF instruction with an embedded comparison. In this case, we need to emit a CMP to go along with the SEL. Fixes regressions in Piglit's glsl-fs-atan-3, fs-unpackHalf2x16, fs-faceforward-float-float-float, isinf-and-isnan fs_basic, and isinf-and-isnan fs_fbo. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68086 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Tested-by: lu hua <[email protected]>
* i965: Force X-tiling for 128 bpp formats on Sandybridge.Kenneth Graunke2013-08-151-0/+9
| | | | | | | | | | | | | | | 128 bpp formats are not allowed to be Y-tiled on any architectures except Gen7. +11 Piglits on Sandybridge (mostly regression fixes since the switch to Y-tiling). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=63867 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64261 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Cc: "9.2" <[email protected]>
* mesa/vbo: Fix handling of attribute 0 in non-compatibilty contextsIan Romanick2013-08-151-23/+59
| | | | | | | | | | | | | | | | It is only in OpenGL compatibility-style contexts where generic attribute 0 and GL_VERTEX_ARRAY have a bizzare, aliasing relationship. Moreover, it is only in OpenGL compatibility-style contexts and OpenGL ES 1.x where one of these attributes provokes the vertex. In all other APIs each implicit call to glArrayElement provokes a vertex regardless of which attributes are enabled. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Robert Bragg <[email protected]> Cc: "9.0 9.1 9.2" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=55503 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66292 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67548
* draw: handle nan clipdistanceZack Rusin2013-08-155-4/+48
| | | | | | | | If clipdistance for one of the vertices is nan (or inf) then the entire primitive should be discarded. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* i915,i965: Fix memory leak in try_pbo_upload (v2)Vinson Lee2013-08-152-0/+2
| | | | | | | | | | | Fixes "Resource leak" defect reported by Coverity. Tested on Haswell, no Piglit regressions. v2: Apply to i965, not just i915. (chadv) CC: "9.2, 9.1" <[email protected]> Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* gallivm: revert accidentally commited hunkRoland Scheidegger2013-08-151-12/+1
| | | | That magic wasn't meant to be commited, need to work on some proper fix.
* gallivm: do per-sample depth comparison instead of doing it post-filterRoland Scheidegger2013-08-152-106/+195
| | | | | | | | | | | | | | | | | | | | | | | | | Doing the comparisons pre-filter is highly recommended by OpenGL (and d3d9) and definitely required by d3d10. This actually doesn't do it pre-filter but more "in-filter" as otherwise need to push the comparisons even further down into fetch code and this also trivially allows using a somewhat cheaper lerp. Doing it pre-filter would actually have some performance advantage for UNORM formats (because the comparisons should be done in texture format, we'd only need to convert the shadow ref coord to texture format once, but in turn would save converting the per-sample texture values to floats) but this gets a bit messy as this has implications for border color handling as well (which needs to be done prior to depth comparisons, hence would also need to convert border color to texture format too or use some other tricks like doing separate border color / shadow ref comparison and simply using that result directly when doing border replacement). Should make no difference for nearest filtering, and performance for linear filtering should be mostly the same too (essentially have one more comparison instruction per sample, and replace the sub/mul/add lerp with a sub/and/and/add special "lerp" which all in all shouldn't be much of a difference). v2: get rid of old code completely Reviewed-by: Zack Rusin <[email protected]>