| Commit message (Collapse) | Author | Age | Files | Lines |
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This lets us save a QueueSubmit and it also makes prime a lot less
X11-specific. Also, it means we can only wait on the semaphores once
instead of on every blit.
Reviewed-by: Dave Airlie <[email protected]>
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This moves bits out of all four corners (anv, radv, x11, wayland) and
into the wsi common code. We also switch to using an outarray to ensure
we get our return code right.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Now that we're using the same common code as radv, we get prime support
for free. Just enable it.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Neither mesa driver really cares, but we should set it none the less for
the sake of correctness.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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v2 (Jason Ekstrand):
- Better comit message
- Rebase
- Re-indent to follow wsi_common style
- Drop the unneeded _swapchain from the newly added helper
- Make the clone more true to the original (as per the rebase)
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Just check if image has scanout flag set
v2 (Jason Ekstrand):
- Rebase
- Also drop the now unused radv_mem_flag_bits enum
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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This uses the mock extension created in a previous commit to tell the
driver that the image it's just been asked to create is, in fact, a
window system image with whatever assumptions that implies. There was a
lot of redundant code between the two drivers to do basically exactly
the same thing.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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We need it to happen after memory type setup so that we can query memory
types in wsi_device_init.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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This lets us set the BO tiling when we allocate the memory. This is
required for GL to work properly.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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At the moment, this is always initialized to DRM_FORMAT_MOD_INVALID.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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This is a modified version of the patch originally sent by Chad Versace.
The primary difference is that this version claims that OPQAUE_FD and
DMA_BUF are compatible handle types.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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This gives the opportunity to collect some function pointers if we'd
like which will be very useful in future.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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This fixes a potential leak if allocating the swapchain fails. Since
geometry checking and bit-depth fetching is self-contained, it makes
sense to just do it first so we can delete the geometry reply.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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This is used to hold information about the allocated image, rather than
an ever-growing function argument list.
v2 (Jason Ekstrand):
- Rename wsi_image_base to wsi_image
Signed-off-by: Daniel Stone <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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This just seems cleaner, and we may expand this in future.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This fixes hangs on GFXBench 5's Aztec Ruins benchmark.
Unfortunately, it regresses OglCSCloth performance by about 10%. There
are some ideas for fixing that.
The Vulkan driver already emits this stall.
Reviewed-by: Matt Turner <[email protected]>
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We need to be able to emit PIPE_CONTROLs from genX_state_upload.c,
which can't safely include brw_defines.h because it conflicts with
genxml. Move all the PIPE_CONTROL related stuff together into a
separate header.
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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These helpers are much nicer than just using assert because they don't
kill your process. Instead, it longjmps back to spirv_to_nir(), cleans
up all the temporary memory, and nicely returns NULL. While crashing is
completely OK in the Vulkan world, it's not considered to be quite so
nice in GL. This should help us to make SPIR-V parsing much more
robust. The one downside here is that vtn_assert is not compiled out in
release builds like assert() is so it isn't free.
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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We may as well log the source language and file name.
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This commit reworks the way that logging works in SPIR-V to provide
richer and more detailed logging infrastructure. This commit contains
several improvements over the old mechanism:
1) Log messages are now more detailed. They contain the SPIR-V byte
offset as well as source language information from OpSource and
OpLine.
2) There is now a logging callback mechanism so that errors can get
propagated to the client through debug callbak extensions.
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This simply moves allocating the vtn_builder and initializing it to the
very beginning before we even parse the header.
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The separate stencil buffer was not also getting marked as valid if
written by a draw/clear, resulting in gmem2mem getting skipped. Move
this into fd_batch_resource_used() which also handles the separate
stencil case.
Also fix restore_buffers typo.
Fixes: 4ab6ab80365 freedreno: avoid mem2gmem for invalidated buffers
Signed-off-by: Rob Clark <[email protected]>
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Freedreno doesn't treat buffers and images differently, so it's use was
kind of pointless.
Signed-off-by: Rob Clark <[email protected]>
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Otherwise huge amount of spam from instr-a2xx.h.. gcc has no way to know
that freedreno was never built with such an old gcc version to care
about the bugs in old gcc ;-)
Reported-by: Rob Clark <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
[added commit message]
Signed-off-by: Rob Clark <[email protected]>
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an array
We validate that the interface block array type's definition matches.
However, previously, the function could be called if an non-array
interface block has different type definitions -for example, when the
precision qualifier differs in a GLSL ES shader, we would create two
different types-, and it would return invalid as both definitions are
non-arrays.
We fix this by specifying that at least one definition should be an
array to call the validation.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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They might mismatch due to the two shaders using different GLSL
versions, and that's ok in desktop GL. In ES, precision qualifiers
don't need to match.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Fixes: 61d7676df77 "nvc0/ir: add support for 64-bit shift lowering on SM20/SM30"
Fixes fs-shift-scalar-by-scalar.shader_test from piglit for the current
set-up:
uniform int64_t ival -0x7dfcfefbdf6536ff # bit pattern: 0x82030104209ac901
uniform uint64_t uval 0x1400000085010203
uniform int shl 36
uniform int shr 36
uniform int64_t iexpected_shl 0x09ac901000000000
uniform int64_t iexpected_shr -0x7dfcff0 # bit pattern: 0xfffffffff8203010
uniform uint64_t uexpected_shl 0x5010203000000000
uniform uint64_t uexpected_shr 0x0000000001400000
draw rect ortho 12 0 4 4
Signed-off-by: Pierre Moreau <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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spotExponent and spotCosCutoff were swapped in the
gl_builtin_uniform_element struct.
Now the order matches across gl_builtin_uniform_element,
glsl_struct_field and the spec.
Reviewed-by: Brian Paul <[email protected]>
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GLSL shaders can access the normal scale factor with the built-in
gl_NormalScale. Mesa's modelspace lighting optimization uses a different
normal scale factor than defined in the spec. We have to take care not
to use this factor for gl_NormalScale.
Mesa already defines two seperate states: state.normalScale and
state.internal.normalScale. The first is used by the glsl compiler
while the later is used by the fixed function T&L pipeline. Previously
the only difference was some component swizzling. With this commit
state.normalScale always uses the normal scale factor for eyespace
lighting.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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V2: make use of driver_location and don't expose NIR to the ABI.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This creates a common function that can be shared by the tgsi
and nir backends.
v2: use LLVMBuildBitCast() directly
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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v2: use LLVMBuildBitCast() directly
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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