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* vulkan/wsi: Move prime blitting into queue_presentJason Ekstrand2017-12-045-62/+19
| | | | | | | | This lets us save a QueueSubmit and it also makes prime a lot less X11-specific. Also, it means we can only wait on the semaphores once instead of on every blit. Reviewed-by: Dave Airlie <[email protected]>
* vulkan/wsi: Move get_images into common codeJason Ekstrand2017-12-046-57/+40
| | | | | | | | | This moves bits out of all four corners (anv, radv, x11, wayland) and into the wsi common code. We also switch to using an outarray to ensure we get our return code right. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* anv/wsi: Enable prime supportJason Ekstrand2017-12-041-1/+1
| | | | | | | | Now that we're using the same common code as radv, we get prime support for free. Just enable it. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* anv/wsi: Use the common QueuePresent codeJason Ekstrand2017-12-041-57/+6
| | | | | Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* vulkan/wsi: Set a proper pWaitDstStageMask on the dummy submitJason Ekstrand2017-12-041-0/+17
| | | | | | | | Neither mesa driver really cares, but we should set it none the less for the sake of correctness. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* vulkan/wsi: Only wait on semaphores on the first swapchainJason Ekstrand2017-12-041-2/+7
| | | | | Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* vulkan/wsi: Refactor result handling in queue_presentJason Ekstrand2017-12-041-26/+28
| | | | | Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* radv/wsi: Move the guts of QueuePresent to wsi commonDave Airlie2017-12-043-87/+93
| | | | | | | | | | | | v2 (Jason Ekstrand): - Better comit message - Rebase - Re-indent to follow wsi_common style - Drop the unneeded _swapchain from the newly added helper - Make the clone more true to the original (as per the rebase) Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* vulkan/wsi: Add a WSI_FROM_HANDLE macroJason Ekstrand2017-12-041-0/+3
| | | | | Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* radv/wsi: drop allocate memory special caseDave Airlie2017-12-042-20/+6
| | | | | | | | | | | Just check if image has scanout flag set v2 (Jason Ekstrand): - Rebase - Also drop the now unused radv_mem_flag_bits enum Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* vulkan/wsi: Do image creation in common codeJason Ekstrand2017-12-047-303/+146
| | | | | | | | | | | This uses the mock extension created in a previous commit to tell the driver that the image it's just been asked to create is, in fact, a window system image with whatever assumptions that implies. There was a lot of redundant code between the two drivers to do basically exactly the same thing. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* vulkan/wsi: Implement prime in a completely generic wayJason Ekstrand2017-12-047-180/+475
| | | | | Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* radv: Move wsi initialization later in physical_device_initJason Ekstrand2017-12-041-6/+7
| | | | | | | | We need it to happen after memory type setup so that we can query memory types in wsi_device_init. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* radv/image: Implement the wsi "extension"Jason Ekstrand2017-12-042-2/+12
| | | | | Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* anv/image: Implement the wsi "extension"Jason Ekstrand2017-12-042-4/+37
| | | | | Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* anv: Require a dedicated allocation for modified imagesJason Ekstrand2017-12-041-4/+49
| | | | | | | | This lets us set the BO tiling when we allocate the memory. This is required for GL to work properly. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* anv/image: Add a drm_format_mod fieldJason Ekstrand2017-12-042-0/+7
| | | | | | | At the moment, this is always initialized to DRM_FORMAT_MOD_INVALID. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* radv: Implement VK_EXT_external_memory_dma_bufJason Ekstrand2017-12-043-12/+29
| | | | | Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* anv: Implement VK_EXT_external_memory_dma_bufJason Ekstrand2017-12-043-17/+34
| | | | | | | | | This is a modified version of the patch originally sent by Chad Versace. The primary difference is that this version claims that OPQAUE_FD and DMA_BUF are compatible handle types. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* vulkan/wsi: Add a mock image creation extensionJason Ekstrand2017-12-041-0/+18
| | | | | Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* vulkan/wsi: Add wsi_swapchain_init/finish functionsJason Ekstrand2017-12-047-4/+83
| | | | | Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* vulkan/wsi: Add a wsi_device_init functionJason Ekstrand2017-12-046-2/+60
| | | | | | | | This gives the opportunity to collect some function pointers if we'd like which will be very useful in future. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* vulkan/wsi/x11: Handle the geometry check earlier in create_swapchainJason Ekstrand2017-12-041-9/+10
| | | | | | | | | This fixes a potential leak if allocating the swapchain fails. Since geometry checking and bit-depth fetching is self-contained, it makes sense to just do it first so we can delete the geometry reply. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* vulkan/wsi: Add a wsi_image structureDaniel Stone2017-12-045-93/+65
| | | | | | | | | | | | | This is used to hold information about the allocated image, rather than an ever-growing function argument list. v2 (Jason Ekstrand): - Rename wsi_image_base to wsi_image Signed-off-by: Daniel Stone <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* vulkan/wsi: use function ptr definitions from the spec.Dave Airlie2017-12-044-6/+8
| | | | | | | This just seems cleaner, and we may expand this in future. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Emit CS stall before MEDIA_VFE_STATE.Kenneth Graunke2017-12-041-0/+12
| | | | | | | | | | | This fixes hangs on GFXBench 5's Aztec Ruins benchmark. Unfortunately, it regresses OglCSCloth performance by about 10%. There are some ideas for fixing that. The Vulkan driver already emits this stall. Reviewed-by: Matt Turner <[email protected]>
* i965: Move PIPE_CONTROL defines and prototypes to brw_pipe_control.h.Kenneth Graunke2017-12-044-62/+90
| | | | | | | | | We need to be able to emit PIPE_CONTROLs from genX_state_upload.c, which can't safely include brw_defines.h because it conflicts with genxml. Move all the PIPE_CONTROL related stuff together into a separate header. Reviewed-by: Matt Turner <[email protected]>
* spirv: Replace unreachable with vtn_failJason Ekstrand2017-12-046-111/+118
| | | | | Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* spirv: Replace assert with vtn_assertJason Ekstrand2017-12-045-249/+251
| | | | | Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* spirv: Add vtn_fail and vtn_assert helpersJason Ekstrand2017-12-042-0/+67
| | | | | | | | | | | | | These helpers are much nicer than just using assert because they don't kill your process. Instead, it longjmps back to spirv_to_nir(), cleans up all the temporary memory, and nicely returns NULL. While crashing is completely OK in the Vulkan world, it's not considered to be quite so nice in GL. This should help us to make SPIR-V parsing much more robust. The one downside here is that vtn_assert is not compiled out in release builds like assert() is so it isn't free. Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* util: Add a NORETURN macroJason Ekstrand2017-12-041-0/+6
| | | | | Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* spirv: Do something useful with OpSourceJason Ekstrand2017-12-041-1/+21
| | | | | | | We may as well log the source language and file name. Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* spirv: Rework loggingJason Ekstrand2017-12-044-18/+119
| | | | | | | | | | | | | | | | This commit reworks the way that logging works in SPIR-V to provide richer and more detailed logging infrastructure. This commit contains several improvements over the old mechanism: 1) Log messages are now more detailed. They contain the SPIR-V byte offset as well as source language information from OpSource and OpLine. 2) There is now a logging callback mechanism so that errors can get propagated to the client through debug callbak extensions. Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* spirv: Re-arrange vtn_builder initializationJason Ekstrand2017-12-041-6/+7
| | | | | | | | This simply moves allocating the vtn_builder and initializing it to the very beginning before we even parse the header. Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* spirv: Parent the nir_shader to the builder while buildingJason Ekstrand2017-12-041-1/+4
| | | | | Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* freedreno: mark stencil buffer valid too in case of z32x24s8Rob Clark2017-12-042-2/+4
| | | | | | | | | | | | The separate stencil buffer was not also getting marked as valid if written by a draw/clear, resulting in gmem2mem getting skipped. Move this into fd_batch_resource_used() which also handles the separate stencil case. Also fix restore_buffers typo. Fixes: 4ab6ab80365 freedreno: avoid mem2gmem for invalidated buffers Signed-off-by: Rob Clark <[email protected]>
* freedreno: remove use of u_transferRob Clark2017-12-0411-41/+30
| | | | | | | Freedreno doesn't treat buffers and images differently, so it's use was kind of pointless. Signed-off-by: Rob Clark <[email protected]>
* freedreno: add -Wno-packed-bitfield-compat for meson buildEric Engestrom2017-12-041-2/+12
| | | | | | | | | | | Otherwise huge amount of spam from instr-a2xx.h.. gcc has no way to know that freedreno was never built with such an old gcc version to care about the bugs in old gcc ;-) Reported-by: Rob Clark <[email protected]> Signed-off-by: Eric Engestrom <[email protected]> [added commit message] Signed-off-by: Rob Clark <[email protected]>
* glsl: don't run intrastage array validation when the interface type is not ↵Samuel Iglesias Gonsálvez2017-12-041-1/+1
| | | | | | | | | | | | | | | | | an array We validate that the interface block array type's definition matches. However, previously, the function could be called if an non-array interface block has different type definitions -for example, when the precision qualifier differs in a GLSL ES shader, we would create two different types-, and it would return invalid as both definitions are non-arrays. We fix this by specifying that at least one definition should be an array to call the validation. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl/es: precision qualifier doesn't need to match in UBOsSamuel Iglesias Gonsálvez2017-12-041-1/+1
| | | | | | | | | They might mismatch due to the two shaders using different GLSL versions, and that's ok in desktop GL. In ES, precision qualifiers don't need to match. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* nvc0/ir: Properly lower 64-bit shifts when the shift value is >32Pierre Moreau2017-12-041-1/+1
| | | | | | | | | | | | | | | | | | | | Fixes: 61d7676df77 "nvc0/ir: add support for 64-bit shift lowering on SM20/SM30" Fixes fs-shift-scalar-by-scalar.shader_test from piglit for the current set-up: uniform int64_t ival -0x7dfcfefbdf6536ff # bit pattern: 0x82030104209ac901 uniform uint64_t uval 0x1400000085010203 uniform int shl 36 uniform int shr 36 uniform int64_t iexpected_shl 0x09ac901000000000 uniform int64_t iexpected_shr -0x7dfcff0 # bit pattern: 0xfffffffff8203010 uniform uint64_t uexpected_shl 0x5010203000000000 uniform uint64_t uexpected_shr 0x0000000001400000 draw rect ortho 12 0 4 4 Signed-off-by: Pierre Moreau <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* glsl: Match order of gl_LightSourceParameters elements.Fabian Bieler2017-12-031-2/+2
| | | | | | | | | spotExponent and spotCosCutoff were swapped in the gl_builtin_uniform_element struct. Now the order matches across gl_builtin_uniform_element, glsl_struct_field and the spec. Reviewed-by: Brian Paul <[email protected]>
* glsl: Fix gl_NormalScale.Fabian Bieler2017-12-033-2/+6
| | | | | | | | | | | | | | | | GLSL shaders can access the normal scale factor with the built-in gl_NormalScale. Mesa's modelspace lighting optimization uses a different normal scale factor than defined in the spec. We have to take care not to use this factor for gl_NormalScale. Mesa already defines two seperate states: state.normalScale and state.internal.normalScale. The first is used by the glsl compiler while the later is used by the fixed function T&L pipeline. Previously the only difference was some component swizzling. With this commit state.normalScale always uses the normal scale factor for eyespace lighting. Reviewed-by: Brian Paul <[email protected]>
* st/glsl_to_nir/radeonsi: enable gs support for nir backendTimothy Arceri2017-12-043-29/+47
| | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* ac: add si_nir_load_input_gs() to the abiTimothy Arceri2017-12-045-14/+64
| | | | | | | V2: make use of driver_location and don't expose NIR to the ABI. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* ac: move build_varying_gather_values() to ac_llvm_build.h and exposeTimothy Arceri2017-12-043-28/+32
| | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* ac: add basic nir -> llvm type helperTimothy Arceri2017-12-041-0/+22
| | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: create si_llvm_load_input_gs()Timothy Arceri2017-12-042-23/+44
| | | | | | | | | | This creates a common function that can be shared by the tgsi and nir backends. v2: use LLVMBuildBitCast() directly Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: pass llvm type to lds_load()Timothy Arceri2017-12-041-13/+13
| | | | | | | v2: use LLVMBuildBitCast() directly Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: add llvm_type_is_64bit() helperTimothy Arceri2017-12-041-0/+9
| | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>