summaryrefslogtreecommitdiffstats
path: root/src
Commit message (Expand)AuthorAgeFilesLines
* radeonsi/gfx10: move GE_PC_ALLOC setting to shader statesMarek Olšák2020-01-205-15/+40
* radeonsi/gfx10: don't initialize VGPRs not used by NGG passthroughMarek Olšák2020-01-201-3/+5
* radeonsi/gfx10: merge main and pos/param export IF blocks into one if possibleMarek Olšák2020-01-201-4/+21
* radeonsi/gfx10: export primitives at the beginning of VS/TESMarek Olšák2020-01-203-26/+66
* radeonsi/gfx10: move s_sendmsg gs_alloc_req to the beginning of shadersMarek Olšák2020-01-203-3/+13
* radeonsi/gfx10: correct VS PrimitiveID implementation for NGGMarek Olšák2020-01-201-12/+13
* radeonsi/gfx10: update comments and remove invalid TODOsMarek Olšák2020-01-201-12/+1
* ac: add ac_build_readlane without optimization barrierMarek Olšák2020-01-202-4/+17
* ac: add prefix bitcount functionsMarek Olšák2020-01-202-0/+64
* radeonsi: turn an assertion into return in si_nir_store_output_tcsMarek Olšák2020-01-201-3/+5
* radeonsi: fix doubles and int64Marek Olšák2020-01-202-7/+7
* radeonsi: don't invoke decompression inside internal launch_gridMarek Olšák2020-01-203-4/+22
* radeonsi: clean up how internal compute dispatches are handledMarek Olšák2020-01-201-22/+13
* Revert "radeonsi: unbind image before compute clear"Marek Olšák2020-01-201-5/+0
* aco: implement nir_intrinsic_load_barycentric_at_sample on GFX6Samuel Pitoiset2020-01-201-1/+27
* aco: add new addr64 bit to MUBUF instructions on GFX6-GFX7Samuel Pitoiset2020-01-204-0/+7
* aco: do not use the vec3 variant for loads on GFX6Samuel Pitoiset2020-01-201-0/+14
* aco: do not use the vec3 variant for stores on GFX6Samuel Pitoiset2020-01-201-2/+3
* aco: fix constant folding of SMRD instructions on GFX6Samuel Pitoiset2020-01-201-1/+3
* anv: Canonicalize buffer formats for image/buffer copiesJason Ekstrand2020-01-201-20/+42
* anv/blorp: Rename buffer image stride parametersJason Ekstrand2020-01-201-9/+10
* Revert "gallium: add st_context_iface::flush_resource to call FLUSH_VERTICES"Daniel Stone2020-01-202-21/+0
* Revert "st/dri: do FLUSH_VERTICES before calling flush_resource"Daniel Stone2020-01-201-4/+6
* aco: fix fall-through test in try_remove_simple_block() with back-edgesRhys Perry2020-01-201-1/+3
* aco: fix stack buffer overflow in apply_sgprs()Rhys Perry2020-01-201-1/+2
* anv: add assert for isl_mod_info in choose_isl_tiling_flagsTapani Pälli2020-01-201-0/+1
* anv: fix assert in GetImageDrmFormatModifierPropertiesEXTTapani Pälli2020-01-201-1/+1
* isl/gen12: add reminder comment about missing WA with 3D surfacesTapani Pälli2020-01-201-0/+13
* panfrost: Dynamically allocate shader variantsIcecream952020-01-182-3/+23
* panfrost: Expose some functionality with dEQP flagAlyssa Rosenzweig2020-01-181-3/+3
* pan/midgard: Fix recursive csel schedulingAlyssa Rosenzweig2020-01-181-0/+4
* panfrost: Identify un/pack colour opcodesAlyssa Rosenzweig2020-01-183-0/+9
* pan/midgard: Bytemasks should round up, not round downAlyssa Rosenzweig2020-01-183-9/+8
* panfrost: Compact the bo_access readers arrayIcecream952020-01-181-4/+9
* zink: support arrays of samplersErik Faye-Lund2020-01-182-22/+60
* zink: support sampling non-float texturesErik Faye-Lund2020-01-181-6/+7
* zink: store image-type per textureErik Faye-Lund2020-01-181-7/+6
* zink: avoid incorrect vector-constructionErik Faye-Lund2020-01-181-2/+2
* zink: support offset-variants of texturingErik Faye-Lund2020-01-183-5/+17
* zink: implement nir_texop_txsErik Faye-Lund2020-01-183-4/+50
* freedreno/a6xx: add PROG_FB_RAST stateobjRob Clark2020-01-172-0/+6
* freedreno/a6xx: move dynamic program state to streaming stateobjRob Clark2020-01-174-44/+61
* freedreno/a6xx: drop a few more per-draw registersRob Clark2020-01-172-8/+23
* freedreno/a6xx: separate rast stateobj for prim restartRob Clark2020-01-177-37/+67
* freedreno/a6xx: cleanup rasterizer stateRob Clark2020-01-172-89/+54
* freedreno/a6xx: limit scratch/debug markers to debug buildsRob Clark2020-01-171-2/+10
* iris: Fix some indentation in iris_init_render_contextJordan Justen2020-01-171-28/+28
* util/vector: Fix u_vector_foreach when head rolls overC Stout2020-01-174-2/+141
* intel/fs: Switch to standard vector layout for barycentrics at optimization t...Francisco Jerez2020-01-174-58/+30
* intel/fs: Introduce barycentric layout lowering pass.Francisco Jerez2020-01-173-9/+73