summaryrefslogtreecommitdiffstats
path: root/src
Commit message (Expand)AuthorAgeFilesLines
* Reject unsupported texture formats passed to glCompressedTexImage?D. ThisIan Romanick2004-10-081-0/+3
* Apply Eric's stencil wrap patch (Eric Anholt)Alex Deucher2004-10-087-195/+147
* Add Roland Scheidegger's S3TC patch. This patch does not implement theEric Anholt2004-10-0725-44/+627
* Prevent Y-offset from exceeding valid range in texture upload code. ThisIan Romanick2004-10-071-0/+8
* Fix emitting fog without secondary color and vice-versa.Felix Kuehling2004-10-071-19/+46
* *** empty log message ***Karl Schultz2004-10-061-0/+15
* more GL_ARB_draw_buffers updates from Michale KrolBrian Paul2004-10-062-63/+54
* fix GetVertexAttrib problemBrian Paul2004-10-061-1/+4
* Convert tdfxDDInitExtensions to use driInitExtensions.Ian Romanick2004-10-061-43/+55
* put Rush in the list of supported HWDaniel Borca2004-10-051-3/+3
* stencil wrap works, either HW or SW (Ian Romanick)Daniel Borca2004-10-051-4/+1
* enable 2_0 extensionsDaniel Borca2004-10-051-0/+1
* Use the driFillInModes utility function.Ian Romanick2004-10-041-85/+32
* Also export fbconfigs with 0/0 depth/stencil modes. This fixes "driverIan Romanick2004-10-041-4/+6
* Add some Savage3D stencil documentation based on discussions during theIan Romanick2004-10-041-0/+15
* make clean should remove depend.bak too (Sérgio Moneiro Basto)Brian Paul2004-10-043-3/+4
* ARB_fp support for GL_ARB_draw_buffers (Karl Rasche)Brian Paul2004-10-044-9/+69
* Set MaxTextureImageUnits and MaxTextureCoordUnits to match MaxTextureUnits.Ian Romanick2004-10-041-0/+2
* The alpha post-scale and the RGB post-scale were mistakenly reversed.Ian Romanick2004-10-041-5/+9
* Remove empty r128_vb.h.Eric Anholt2004-10-031-0/+0
* put glapi_x86.S into the x86/ directoryBrian Paul2004-10-021-3/+3
* remove unused413 stuff, glDrawBuffersARB uses that slot nowBrian Paul2004-10-023-4/+1
* GL_ARB_draw_buffersBrian Paul2004-10-021-1/+2
* fix _DrawDestMask[0][0] typosBrian Paul2004-10-021-2/+2
* added support for GL_ARB_draw_buffersBrian Paul2004-10-0260-1817/+2153
* fix indentationBrian Paul2004-10-021-12/+6
* fix a commentBrian Paul2004-10-021-2/+2
* bump version to 6.3Brian Paul2004-10-021-3/+3
* fix LoadProgramNV regression when I had fixed the RefCount bugBrian Paul2004-10-023-9/+12
* If an application cleared before any state had been emitted, that clear wouldEric Anholt2004-10-022-4/+9
* Convert Rage 128 over to t_vertex.c. While it's slightly slower (10% in ipers)Eric Anholt2004-10-0214-786/+195
* Add an option for vertices emitted to be swapped CPU_TO_LE32, to be used by theEric Anholt2004-10-021-0/+7
* Cut out all of the old texture environment code and rewrote it fromIan Romanick2004-10-024-4759/+390
* Replace the numerous switch-statements to derive GL_COMBINE post-scaleIan Romanick2004-10-011-419/+208
* Fix mesa solo with doublebuffered apps, the drawable index/stamp weren'tDave Airlie2004-10-011-4/+11
* Factored out code for setting texture coordinate wrap bits. Added supportIan Romanick2004-09-302-24/+47
* set span.y prior to each span write in draw_depth_pixels, like Karl's other fixBrian Paul2004-09-301-11/+11
* Bugzilla #1058: Fix some potential 64bit pointer issues by storing differencesEric Anholt2004-09-301-3/+3
* OK, one more time. Simplify the state-backup system by just storing the fullEric Anholt2004-09-3013-108/+95
* Fix bug in glDrawPixels when writing color indexed images on color indexedKarl Schultz2004-09-281-2/+2
* Initial revisionNicolai Haehnle2004-09-2828-0/+8258
* use GLuint instead of uintDaniel Borca2004-09-281-1/+1
* VBO RefCount fix (David Reveman)Brian Paul2004-09-272-0/+10
* stencil wrap works, either HW or SW (Ian Romanick)Daniel Borca2004-09-271-4/+1
* Bump driver_date for today's fixes.Eric Anholt2004-09-251-1/+1
* Can't bail in sisDDLogicOpCode when logicop is off, because it's called withEric Anholt2004-09-251-3/+0
* Triangle stipple is a fallback, since we don't have code for the stippling.Eric Anholt2004-09-251-1/+1
* Correct a couple of comments.Eric Anholt2004-09-251-2/+2
* Fix SiS AGP vertex dispatch by not trying to emit 0 vertices, which would hangEric Anholt2004-09-253-3/+5
* The previous code would emit a full set of state during the first EmitState onEric Anholt2004-09-2510-150/+177