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* rgtc: shared the compressor code between signed/unsignedDave Airlie2011-03-012-696/+403
| | | | | | | | No idea why I didn't do it like this the first time, but share the code like other portions of mesa do using _tmp.h suffix and some #defines for the types. Signed-off-by: Dave Airlie <[email protected]>
* vbo: silence unused var warningBrian Paul2011-02-281-0/+1
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* softpipe: remove redundant draw_flush() callBrian Paul2011-02-281-2/+0
| | | | We'll flush after the same-shader comparison.
* draw: setup pipe's draw pointer for the aapoint stageBrian Paul2011-02-281-0/+2
| | | | | | The other draw stages like aaline and pstipple were already doing this. If the driver used the aapoint stage but not the others it would crash because of a null pipe->draw pointer.
* mesa: move PBO-related functions into a new fileBrian Paul2011-02-2829-391/+488
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* mesa: always generate error in glColorTableParameter[fi]v()Brian Paul2011-02-281-23/+6
| | | | These were only used by GL_SGI_texture_color_table, which is gone now.
* mesa: remove GL_SGI_texture_color_table supportBrian Paul2011-02-289-154/+1
| | | | | | It was only implemented in the swrast driver and probably not used by any applications. A modern app would use a dependent/chained texture lookup in the fragment shader.
* svga: add assertions in svga_shader_type()Brian Paul2011-02-281-2/+5
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* mesa: consolidate framebuffer target lookup codeBrian Paul2011-02-281-89/+33
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* mesa: remove some old do-nothing codeBrian Paul2011-02-281-3/+0
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* mesa: reduce calls to _mesa_test_framebuffer_completeness()Brian Paul2011-02-281-1/+1
| | | | | when updating/validating framebuffer state. The _Status field is set to zero when we need to recompute _Status. Otherwise, it's up to date.
* mesa: reduce calls to _mesa_test_framebuffer_completeness()Brian Paul2011-02-281-2/+6
| | | | | | when doing glCopyTex[Sub]Image() and checking the source buffer's completeness. We only need to determine FBO completeness when the status is indeterminate.
* mesa: s/mesaFormat/attFormat/Brian Paul2011-02-281-4/+4
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* r300g: set the correct HiZ clear valueMarek Olšák2011-03-014-3/+12
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* r300g: update derived state before uploading vertex buffersMarek Olšák2011-03-011-2/+2
| | | | The function may invoke blitter, which invalidates vertex buffers.
* u_vbuf_mgr: compute user buffer size for instance data from instance_countMarek Olšák2011-03-011-3/+7
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* r300g: fix printing whether Z compression is enabledMarek Olšák2011-03-011-1/+2
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* r300g: disable HiZ permanently if the the depth function is invertedMarek Olšák2011-03-013-73/+94
| | | | | | | Instead of temporarily. The HiZ function (something like a depth function) is a property of a HiZ buffer and can only be changed during HiZ clears.
* r300g: fix HiZ memory size computation and deciding when to use HiZMarek Olšák2011-03-0110-258/+148
| | | | | | | I removed the HiZ memory management, because the HiZ RAM is too small and I also did it in hope that HiZ will be enabled more often. This also sets aligned strides to HIZ_PITCH and ZMASK_PITCH.
* r600g: add missing evergreen INT_TO_FLT to r600_bc_get_num_operandsAlex Deucher2011-02-281-0/+1
| | | | Signed-off-by: Alex Deucher <[email protected]>
* rgtc: fix void pointer arith.Dave Airlie2011-03-011-2/+2
| | | | should fix scons build.
* glsl: Enable GL_OES_texture_3D extension for ES2.Kenneth Graunke2011-02-288-4/+40
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* glsl: Use reralloc instead of plain realloc.Kenneth Graunke2011-02-281-5/+3
| | | | | | Plugs a memory leak when compiling shaders with user defined structures. NOTE: This is a candidate for the 7.9 and 7.10 branches.
* r600g: indentation fixesJerome Glisse2011-02-286-66/+65
| | | | Signed-off-by: Jerome Glisse <[email protected]>
* r300g: initialize SC_SCREENDOORMarek Olšák2011-02-282-2/+3
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* r300g: disable hyper-z on rs6xx+Marek Olšák2011-02-281-6/+0
| | | | It doesn't work.
* mesa: Add texcompress_rgtc.c to SConscript.Vinson Lee2011-02-271-0/+1
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* mesa/st: add RGTC format support.Dave Airlie2011-02-282-0/+33
| | | | this just adds a format check + format conversion.
* swrast: add RGTC supportDave Airlie2011-02-282-0/+20
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* mesa: Add RGTC texture store/fetch support.Dave Airlie2011-02-288-3/+1287
| | | | | | | | | This adds support for the RGTC unsigned and signed texture storage and fetch methods. the code is a port of the DXT5 alpha compression code. Signed-off-by: Dave Airlie <[email protected]>
* mesa: make_float_temp_image non-staticDave Airlie2011-02-282-23/+32
| | | | We need this to do signed stuff for RGTC.
* rgtc: llvmpipe/softpipe refuse RGTC until u_format has support.Dave Airlie2011-02-282-0/+10
| | | | | | So far I haven't implemented the u_format code for these. Signed-off-by: Dave Airlie <[email protected]>
* r300g: force swizzles for RGTCDave Airlie2011-02-281-0/+5
| | | | still can't get signed to work
* r600g: implement instanced drawing supportChristian König2011-02-286-103/+191
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* st/mesa & v_bug_mgr: two small instanced drawing fixesChristian König2011-02-282-1/+6
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* Revert "r600g: Don't negate result of ABS instruction"Dave Airlie2011-02-281-2/+0
| | | | | | This reverts commit b6d40213935da702570eca2c0861bd4b1d7f5254. This actually breaks gears here on my rv670.
* r600g: Process TRUNC with tgis_op2Fabian Bieler2011-02-281-2/+2
| | | | | | TRUNC is neither a scalar instruction nor exclusive to the Trans unit. Signed-off-by: Dave Airlie <[email protected]>
* r600g: Don't negate result of ABS instructionFabian Bieler2011-02-281-0/+2
| | | | Signed-off-by: Dave Airlie <[email protected]>
* i915g: implement cache flushingDaniel Vetter2011-02-276-8/+62
| | | | | | | | | | | With an extremely dumb strategy. But it's the same i915c employs. Also improve the hw_atom code slightly by statically specifying the required batch space. For extremely variably stuff (shaders, constants) it would probably be better to add a new parameter to the hw_atom->validate function. Signed-off-by: Daniel Vetter <[email protected]>
* i915g: buffer validation for blitterDaniel Vetter2011-02-271-0/+11
| | | | Signed-off-by: Daniel Vetter <[email protected]>
* i915g: buffer validation for render stateDaniel Vetter2011-02-273-0/+87
| | | | | | | | Also contains the first few bits for hw state atoms. v2: Implement suggestion by Jakob Bornecrantz. Signed-off-by: Daniel Vetter <[email protected]>
* i915g/winsys: buffer validation supportDaniel Vetter2011-02-273-0/+42
| | | | | | | v2: Add the batch bo to the libdrm validation lost, for otherwise libdrm won't take previously used buffers into account. Signed-off-by: Daniel Vetter <[email protected]>
* i915g: add raw batchbuffer dumping in drm winsysDaniel Vetter2011-02-273-0/+11
| | | | | | | | | These files can be decoded with intel_dump_decode from the intel-gpu-tools available at: http://cgit.freedesktop.org/xorg/app/intel-gpu-tools/ Signed-off-by: Daniel Vetter <[email protected]>
* i915g: cleanup static state calculation, part 2Daniel Vetter2011-02-273-48/+48
| | | | | | Now also for the DRAW_RECT command Signed-off-by: Daniel Vetter <[email protected]>
* i915g: cleanup static state calculation, part 1Daniel Vetter2011-02-273-89/+103
| | | | | | | Move it to i915_state_static.c This way i915_emit_state.c only emits state and doesn't (re)calculate it. Signed-off-by: Daniel Vetter <[email protected]>
* glsl/builtins: Fix return type for textureSize sampler2DArray variants.Kenneth Graunke2011-02-272-4/+4
| | | | A copy and paste error.
* intel: Use the current context rather than last bound context for a drawable.Eric Anholt2011-02-261-1/+2
| | | | | | | | If another thread bound a context to the drawable then unbound it, the driContextPriv would end up NULL. With the previous two fixes, this fixes glx-multithread-makecurrent-2, despite the issue not being about the multithreaded makecurrent.
* dri2: Don't call the dri2 flush hook for swapbuffers unless we have a context.Eric Anholt2011-02-261-2/+7
| | | | | | The driver only has one reasonable place to look for its context to flush anything, which is the current context. Don't bother it with having to check.
* glx: Don't do the implicit glFlush in SwapBuffers if it's the wrong drawable.Eric Anholt2011-02-261-2/+6
| | | | | The GLX Spec says you only implicitly glFlush if the drawable being swapped is the current context's drawable.
* mesa: Add new MESA_multithread_makecurrent extension.Eric Anholt2011-02-264-24/+37
| | | | | | | This extension allows a client to bind one context in multiple threads simultaneously. It is then up to the client to manage synchronization of access to the GL, just as normal multithreaded GL from multiple contexts requires synchronization management to shared objects.