| Commit message (Collapse) | Author | Age | Files | Lines |
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Function ends after this if/else ladder, so it was pointless.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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The number of bits depends on generation. But printing negative values
with a5xx encoding (largest size) but compiling for a3xx or a4xx, would
result in negative values printed as large positive values.
I guess in practice huge negative branch offsets aren't likely (and if
that is the case, the shader is probably too big to grok by reading the
assembly). So just print using smallest bitfield size.
Signed-off-by: Rob Clark <[email protected]>
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Try to clean up things like:
br !p0.x #2
br p0.x #something
to eliminate the first branch.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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When trying to optimize to reduce stalls, it is nice to see this info.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Fix the following:
warning: format ‘%lx’ expects argument of type ‘long unsigned int’, but
argument 3 has type ‘uint64_t {aka long long unsigned int}.
Reviewed-by: Lionel Landwerlin <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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v2: include compute shader support
Reviewed-by: Marek Olšák <[email protected]>
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We move the nir check before the shader cache call so that we can
call a nir based caching function in a following patch.
Also with this change we simply check if vertex shaders support
NIR rather than looping over the stages as mixing of shader types
is not supported anyway.
Reviewed-by: Marek Olšák <[email protected]>
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Clover now checks PIPE_SHADER_CAP_SUPPORTED_IRS for native support instead.
This change indirectly enables NIR support for compute shaders
on radeonsi.
Reviewed-by: Marek Olšák <[email protected]>
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We now use PIPE_SHADER_CAP_SUPPORTED_IRS to check for native support
in clover.
Reviewed-by: Marek Olšák <[email protected]>
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PIPE_SHADER_CAP_PREFERRED_IR was conflicting with PIPE_SHADER_IR_NIR
for compute shaders, so we let clover pick the one it wants to use.
Reviewed-by: Marek Olšák <[email protected]>
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Acked-by: Pierre Moreau <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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Fixes a number of draw buffers piglit tests.
Reviewed-by: Samuel Pitoiset <[email protected]>
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Fixes the following piglit test:
./bin/arb_vertex_attrib_64bit-check-explicit-location -auto -fbo
Where we would end up with the nir such as:
vec1 64 ssa_11 = pack_64_2x32_split ssa_9, ssa_10
vec1 32 ssa_12 = f2f32 ssa_2
And our pack_64_2x32_split nir to llvm code always produces
a 64bit integer as output.
Reviewed-by: Samuel Pitoiset <[email protected]>
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Previously the asserts did not take swizzles into account.
Reviewed-by: Samuel Pitoiset <[email protected]>
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This reverts commit 712332ed54f14b5ee34c2990e351ca48992488b2, which
caused over 90k failures in Mesa i965 CI.
Reviewed-by: Dylan Baker <[email protected]>
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When we create an EGL window surface on a GBM surface, ensure that the
EGLConfig is compatible with the GBM format, notwithstanding XRGB/ARGB
interchange.
For example, rendering with an XRGB8888 EGLConfig on to an ARGB8888
gbm_surface (and vice-versa) are acceptable, but rendering with an
XRGB2101010 EGLConfig on to an XRGB8888 gbm_surface will now be
rejected.
This was previously allowed through; when 10bpc formats were enabled,
clients which picked a completely random EGL config and hoped/assumed
they were XRGB8888 would break.
If you have bisected a failure to start a GBM/KMS client to this commit,
please look at its EGLConfig selection (e.g. through eglChooseConfigs),
and add an EGL_NATIVE_VISUAL_ID == gbm_surface format match to the
attribs for config selection.
Signed-off-by: Daniel Stone <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Tested-by: Ilia Mirkin <[email protected]>
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Now that we have mask/channel information in gbm_dri's format conversion
table, we can remove the copy in EGL.
As this table contains more formats (notably including R8 and RG8, which
can be used for BO but not surface allocation), we now compare the masks
of all channels when trying to find a suitable config. Without doing
this, an XRGB8888 EGLConfig would match on an R8 format.
Signed-off-by: Daniel Stone <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Tested-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Daniel Stone <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Tested-by: Ilia Mirkin <[email protected]>
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Eventually, we can replace the visuals list inside GBM EGL driver with
this one.
Signed-off-by: Daniel Stone <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Tested-by: Ilia Mirkin <[email protected]>
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Each Wayland EGLDisplay currently contains a struct with one vector of
modifiers per format, hardcoded in the header. To allow easier support
for more formats, turn this into an array of u_vectors which is opaque
outside of platform_wayland.c.
Signed-off-by: Daniel Stone <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Tested-by: Ilia Mirkin <[email protected]>
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Instead of the has_format enum, use an index into the visual array. This
makes adding new formats less typing.
Signed-off-by: Daniel Stone <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Tested-by: Ilia Mirkin <[email protected]>
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Both the DRI2 GetBuffersWithFormat interface, and SHM buffer allocation,
had their own format -> bpp lookup tables. Replace these with a lookup
into the visual map.
Signed-off-by: Daniel Stone <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Tested-by: Ilia Mirkin <[email protected]>
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When trying to translate between DRIImage format enums and FourCC codes,
use our visual map rather than an open-coded subset.
Signed-off-by: Daniel Stone <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Tested-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Daniel Stone <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Tested-by: Ilia Mirkin <[email protected]>
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When creating a wl_buffer on an upstream Wayland display from an
existing EGLImage, use the dri2_wl_visual map rather than another
hardcoded list of formats.
Signed-off-by: Daniel Stone <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Tested-by: Ilia Mirkin <[email protected]>
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Having hoisted the format -> config map into common code, we now use it
for config -> format lookups.
Signed-off-by: Daniel Stone <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Tested-by: Ilia Mirkin <[email protected]>
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Extend the visual map from only containing names and bitmasks, to also
carrying the three format enums we need. These are the DRIImage format
tokens for internal allocation, FourCC codes for wl_drm and dmabuf
protocol, and wl_shm codes for swrast drivers.
We will later use these formats to eliminate a bunch of open-coded
conversions.
Signed-off-by: Daniel Stone <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Tested-by: Ilia Mirkin <[email protected]>
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No semantic change.
Signed-off-by: Daniel Stone <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Tested-by: Ilia Mirkin <[email protected]>
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Widen the channel masks given in the visual table to the full width of
the pixel format, i.e. as many leading zeros as required.
No functional change.
Signed-off-by: Daniel Stone <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Tested-by: Ilia Mirkin <[email protected]>
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Pull the mapping between Wayland formats and EGLConfigs up to the top
level, so we can reuse it elsewhere.
Signed-off-by: Daniel Stone <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Tested-by: Ilia Mirkin <[email protected]>
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When 0b2b7191214eb moved from an if tree to a struct to map between
wl_drm formats and EGLConfigs, it transposed the mapping between XRGB
and ARGB. Luckily, everyone exposes both formats, so this is harmless.
Signed-off-by: Daniel Stone <[email protected]>
Fixes: 0b2b7191214eb ("egl/wayland: introduce dri2_wl_add_configs_for_visuals() helper")
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Tested-by: Ilia Mirkin <[email protected]>
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Non-MRT cases always translate blend state for 1 color buffer only.
MRT cases only check and translate blend state for enabled color buffers.
This also avoids an assertion failure in translate_blend for:
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_common.common_advanced_blend_eq_buffer_blend_eq
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Alejandro Piñeiro <[email protected]>
CID: 1418110
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Include the Mesa version and detail about the platform.
Signed-off-by: Mark Thompson <[email protected]>
Reviewed-by: Christian König <[email protected]>
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It is present from libva 2.1 (VAAPI 1.1.0 or higher).
Signed-off-by: Mark Thompson <[email protected]>
Reviewed-by: Christian König <[email protected]>
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This patch moves disk cache path and index creation back to the
constructor which matches previous behavior. We still allow create
to succeed without path so that cache can be used with callback
functionality.
Fixes: c95d3ed091 "disk cache: create cache even if path creation fails"
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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For merged shaders.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Initialize to TGSI_TEXTURE_BUFFER (== 0), same as was done before the
variable type was changed to enum tgsi_texture_type.
Fixes a bunch of piglit failures with radeonsi, e.g.:
gles-3.0-transform-feedback-uniform-buffer-object: ../../../../src/gallium/auxiliary/tgsi/tgsi_util.c:502: tgsi_util_get_texture_coord_dim: Assertion `!"unknown texture target"' failed.
Corresponding compiler warning:
CXX state_tracker/st_glsl_to_tgsi.lo
../../../src/mesa/state_tracker/st_glsl_to_tgsi.cpp: In function ‘pipe_error st_translate_program(gl_context*, uint, ureg_program*, glsl_to_tgsi_visitor*, const gl_program*, GLuint, const ubyte*, const ubyte*, const ubyte*, const ubyte*, const ubyte*, GLuint, const ubyte*, const ubyte*, const ubyte*)’:
../../../src/mesa/state_tracker/st_glsl_to_tgsi.cpp:5992:23: warning: ‘tex_target’ may be used uninitialized in this function [-Wmaybe-uninitialized]
ureg_memory_insn(ureg, inst->op, dst, num_dst, src, num_src,
~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
inst->buffer_access,
~~~~~~~~~~~~~~~~~~~~
tex_target, inst->image_format);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../../src/mesa/state_tracker/st_glsl_to_tgsi.cpp:5866:27: note: ‘tex_target’ was declared here
enum tgsi_texture_type tex_target;
^~~~~~~~~~
Fixes: 9f9ce1625fb3 ("st/mesa: use TGSI enum types in st_glsl_to_tgsi.cpp")
Reviewed-by: Marek Olšák <[email protected]>
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This is already handled at link_uniform_blocks, specifically at
process_block_array_leaf.
Additionally, this code was not handling correctly arrays of
arrays. When creating the name of the block to set the binding, it
only took into account the first level, so any attempt to set a
explicit binding on a array of array ubo would trigger an assertion.
Reviewed-by: Timothy Arceri <[email protected]>
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Instead of updating all modified gl_vertex_array_object::_VertexArray
entries just update those that are modified and enabled.
Also release buffer object from the _VertexArray that belong
to disabled attributes.
v2: Also set Ptr and Size to zero.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Set the _DrawArray pointer to NULL when calling into the Drivers
Bitmap/CopyPixels/DrawAtlasBitmaps/DrawPixels/DrawTex hooks.
This fixes an assert that gets uncovered when the following
patch gets applied.
v2: Mute from within the state tracker instead of generic mesa.
v3: Avoid evaluating _DrawArrays from within st_validate_state.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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When changing the attribute binding in the VAO we also need to
account for getting rid of non vbo bits from VertexAttribBufferMask.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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