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* glsl: copy explicit offset to uniform storageTimothy Arceri2016-03-053-0/+20
| | | | Reviewed-by: Edward O'Callaghan <[email protected]>
* glsl: update comment on offset fieldTimothy Arceri2016-03-051-1/+1
| | | | | | | The old comment was for the location not the offset, we now use the field for block members so mention that also. Reviewed-by: Edward O'Callaghan <[email protected]>
* glsl: add offset to glsl interface typeTimothy Arceri2016-03-054-0/+18
| | | | | | | | | | | | | | | | In this patch we also copy the offset value from the ast and implement offset linking rules by adding it to the record_compare() function. From Section 4.4.5 (Uniform and Shader Storage Block Layout Qualifiers) of the GLSL 4.50 spec: "Two blocks linked together in the same program with the same block name must have the exact same set of members qualified with offset and their integral-constant-expression values must be the same, or a link-time error results." Reviewed-by: Edward O'Callaghan <[email protected]>
* glsl: apply compile-time rules for the offset layout qualifierTimothy Arceri2016-03-051-0/+49
| | | | | | | | | | | | | | | | | | | | | | | This implements the rules for the offset qualifier on block members. From Section 4.4.5 (Uniform and Shader Storage Block Layout Qualifiers) of the GLSL 4.50 spec: "The offset qualifier can only be used on block members of blocks declared with std140 or std430 layouts." ... "It is a compile-time error to specify an offset that is smaller than the offset of the previous member in the block or that lies within the previous member of the block." ... "The specified offset must be a multiple of the base alignment of the type of the block member it qualifies, or a compile-time error results." Reviewed-by: Edward O'Callaghan <[email protected]>
* glsl: enable offset layout qualifier for ARB_enhanced_layoutsTimothy Arceri2016-03-051-1/+2
| | | | Reviewed-by: Edward O'Callaghan <[email protected]>
* glsl: reject invalid input layout qualifiersTimothy Arceri2016-03-051-0/+29
| | | | | | | | | | | Global in validation is already handled, this will do the validation for variables, blocks and block members. This fixes some CTS tests for the new enhanced layouts transform feedback qualifiers. V2: add some more valid input flags Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* glsl: only apply default stream to output blocksTimothy Arceri2016-03-051-1/+2
| | | | | | This is needed to allow invalid qualifier checks on inputs. Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* glsl: rework parsing of blocksTimothy Arceri2016-03-052-32/+24
| | | | | | | | | | | Previously interface blocks were giving the global default flags of uniform blocks. This meant we could not check for invalid qualifiers on interface blocks because they always contained invalid flags. This changes parsing so that interface blocks now get an empty set of layouts. Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* glsl: don't apply uniform/buffer layouts to interface blocksTimothy Arceri2016-03-051-6/+7
| | | | | | | | If the following patch we will stop setting these layouts by default on interface blocks, so we need to do this to avoid hitting the assert. Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* i965: Only magnify depth for 3D textures, not array textures.Kenneth Graunke2016-03-041-1/+1
| | | | | | | | | | | | | | | | | When BaseLevel > 0, we magnify the dimensions to fill out the size of miplevels [0..BaseLevel). In particular, this was magnifying depth, thinking that the depth doubles at each level. This is perfectly reasonable for 3D textures, but dead wrong for array textures. Changing the depth != 1 condition to a target == GL_TEXTURE_3D check should make this only happen in the appropriate cases. Fixes about 32 dEQP tests: - dEQP-GLES31.functional.texture.gather.*.level_{1,2} Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Cc: [email protected]
* i965/vec4: add opportunistic behaviour to opt_vector_float()Juan A. Suarez Romero2016-03-042-21/+43
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | opt_vector_float() transforms several scalar MOV operations to a single vectorial MOV. This is done when those MOV covers all the components of the destination register. So something like: mov vgrf3.0.xy:D, 0D mov vgrf3.0.w:D, 1065353216D mov vgrf3.0.z:D, 0D is transformed in: mov vgrf3.0:F, [0F, 0F, 0F, 1F] But there are cases where not all the components are written. For example, in: mov vgrf2.0.x:D, 1073741824D mov vgrf3.0.xy:D, 0D mov vgrf3.0.w:D, 1065353216D mov vgrf4.0.xy:D, 1065353216D mov vgrf4.0.w:D, 0D mov vgrf6.0:UD, u4.xyzw:UD Nor vgrf3 nor vgrf4 .z components are written, so the optimization is not applied. But it could be applied anyway with the components covered, using a writemask to select the ones written. So we could transform it in: mov vgrf2.0.x:D, 1073741824D mov vgrf3.0.xyw:F, [0F, 0F, 0F, 1F] mov vgrf4.0.xyw:F, [1F, 1F, 0F, 0F] mov vgrf6.0:UD, u4.xyzw:UD This commit does precisely that: opportunistically apply opt_vector_float() when possible. total instructions in shared programs: 7124660 -> 7114784 (-0.14%) instructions in affected programs: 443078 -> 433202 (-2.23%) helped: 4998 HURT: 0 total cycles in shared programs: 64757760 -> 64728016 (-0.05%) cycles in affected programs: 1401686 -> 1371942 (-2.12%) helped: 3243 HURT: 38 v2: change vectorize_mov() signature (Matt). v3: take in account predicates (Juan). v4 [mattst88]: Update shader-db numbers. Fix some whitespace issues. Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Juan A. Suarez Romero <[email protected]>
* st/xlib: Don't destroy screen on XCloseDisplay()George Kyriazis2016-03-041-3/+7
| | | | | | | | | screen may still be used by other resources that are not yet freed. To correctly fix this there will be a need to account for resources differently, but this quick fix is not any worse than the original code that leaked screens anyway. Reviewed-by: Brian Paul <[email protected]>
* i965/fs: Optimize float conversions of byte/word extract.Matt Turner2016-03-042-0/+48
| | | | | | | | | | | | | | | | | | instructions in affected programs: 31535 -> 29966 (-4.98%) helped: 23 cycles in affected programs: 272648 -> 266022 (-2.43%) helped: 14 HURT: 1 The patch decreases the number of instructions in the two Unigine programs by: #1721: 4374 -> 4155 instructions (-5.01%) #1706: 3582 -> 3363 instructions (-6.11%) Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* nir: Recognize open-coded extract_u16.Matt Turner2016-03-041-0/+5
| | | | | | | | No shader-db changes, but does recognize some extract_u16 which enables the next patch to optimize some code. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* nir: Recognize open-coded extract_u8.Matt Turner2016-03-041-0/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Two shaders that appear in Unigine benchmarks (Heaven and Valley) unpack three bytes from an integer and convert each into a float: float((val >> 16u) & 0xffu) float((val >> 8u) & 0xffu) float((val >> 0u) & 0xffu) Instead of shifting, masking, and type converting like this: shr(8) g15<1>UD g25<8,8,1>UD 0x00000010UD and(8) g16<1>UD g15<8,8,1>UD 0x000000ffUD mov(8) g17<1>F g16<8,8,1>UD shr(8) g18<1>UD g25<8,8,1>UD 0x00000008UD and(8) g19<1>UD g18<8,8,1>UD 0x000000ffUD mov(8) g20<1>F g19<8,8,1>UD and(8) g21<1>UD g25<8,8,1>UD 0x000000ffUD mov(8) g22<1>F g21<8,8,1>UD i965 can simply extract a byte and convert to float in a single instruction: mov(8) g17<1>F g25.2<32,8,4>UB mov(8) g20<1>F g25.1<32,8,4>UB mov(8) g22<1>F g25.0<32,8,4>UB This patch implements the first step: recognizing byte extraction. A later patch will optimize out the conversion to float. instructions in affected programs: 28568 -> 27450 (-3.91%) helped: 7 cycles in affected programs: 210076 -> 203144 (-3.30%) helped: 7 This patch decreases the number of instructions in the two Unigine programs by: #1721: 4520 -> 4374 instructions (-3.23%) #1706: 3752 -> 3582 instructions (-4.53%) Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* st/xlib: Hang off screen destructor off main XCloseDisplay() callback.George Kyriazis2016-03-043-35/+27
| | | | | | | | This resolves some order dependencies between the already existing callback the newly created one. Tested-by: Brian Paul <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* st/xlib: Support unlimited number of display connectionsGeorge Kyriazis2016-03-041-19/+103
| | | | | | | | | | | | | | | There is a limit of 10 display connections, which was a problem for apps/tests that were continuously opening/closing display connections. This fix uses XAddExtension() and XESetCloseDisplay() to keep track of the status of the display connections from the X server, freeing mesa-related data as X displays get destroyed by the X server. Poster child is the VTK "TimingTests" Tested-by: Brian Paul <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* svga: add new command-buffer-size HUD queryBrian Paul2016-03-044-7/+23
| | | | | | To plot a graph of the command buffer size. Reviewed-by: Charmaine Lee <[email protected]>
* svga: add new svga_winsys_context::get_command_buffer_size()Brian Paul2016-03-042-0/+14
| | | | | | | To ask how large the current command buffer is. Will be used for a new GALLIUM_HUD graph. Reviewed-by: Charmaine Lee <[email protected]>
* svga: reorder SVGA_QUERY_ switch cases to match declaration orderBrian Paul2016-03-041-9/+9
| | | | Reviewed-by: Charmaine Lee <[email protected]>
* svga: Force an RGBA view creation for an RGBA resourceSinclair Yeh2016-03-041-1/+10
| | | | | | | | | | | glXCreatePixmap() may specify a GLX_TEXTURE_FORMAT_RGB_EXT format for an RGBA resource, causing us to create an RGBX view for an RGBA resource, a combination vgpu10 does not support. When this is detected, change the request to create an RGBA view instead. Reviewed-by: Brian Paul <[email protected]>
* svga: fix an error in svga_texture_generate_mipmapCharmaine Lee2016-03-041-1/+6
| | | | | | | With this patch, make sure the shader resource view is properly created before referencing it in the generate mipmap command. Reviewed-by: Brian Paul <[email protected]>
* winsys/svga: Increase the fence timeoutThomas Hellstrom2016-03-041-1/+2
| | | | | | | | | | | If running with a software renderer backend, the timeout may be insufficient, and we don't want to release busy buffers too early. In practice, SVGA gpu lockups are extremely rare. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Brian Paul <[email protected]> Cc: "11.0 11.1" <[email protected]>
* winsys/svga: Fix an uninitialized return valueThomas Hellstrom2016-03-041-0/+2
| | | | | | | Reported-by: Brian Paul <[email protected]> Signed-off-by: Thomas Hellstrom <[email protected]> Reviwed-by: Brian Paul <[email protected]> Cc: "11.0 11.1" <[email protected]>
* i965: Set MaxFramebufferWidth/Height to 16384, not viewport.Kenneth Graunke2016-03-031-2/+2
| | | | | | | | | | | | | | | | | | dEQP-GLES31.functional.fbo.no_attachments.maximums.{all,height,size,width} started hitting assertion failures when emitting SURFACE_STATE, after commit e8fd60e7891c7 where Samuel increased the maximum viewport size to 32768, from 16384. MaxFramebufferWidth/Height were being set to the maximum viewport size, but are actually limited by the SURFACE_STATE width/height field range, which is 16384 on Gen7+ (where ARB_framebuffer_no_attachments is exposed). So, reduce these to 16384 explicitly. Fixes assert fails in the above mentioned dEQP tests. (Those tests still fail, however.) Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* glsl: Improve the accuracy of the acos() approximation.Francisco Jerez2016-03-031-1/+1
| | | | | | | | | | | | | | | | The adjusted polynomial coefficients come from the numerical minimization of the L2 norm of the relative error. The old coefficients would give a maximum relative error of about 15000 ULP in the neighborhood around acos(x) = 0, the new ones give a relative error bounded by less than 2000 ULP in the same neighborhood. Fixes four dEQP subtests: dEQP-GLES31.functional.shaders.builtin_functions.precision.acos. highp_compute.{scalar,vec2,vec3,vec4} Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* glsl: Parameterize asin_expr() on the fit coefficients.Kenneth Graunke2016-03-031-6/+6
| | | | | | | | | | | | This will allow us to share the implementation while using different polynomials for asin() and acos(). Francisco Jerez did this in the SPIR-V front-end; I'm merely porting his idea to the GLSL world. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* mesa: Allow Get*() of several forgotten IsEnabled() pnames.Kenneth Graunke2016-03-032-0/+5
| | | | | | | | | | | | | | | | | | | | From section 6.2 ("State Tables") of the GL 2.1 specification (the text also appears in the GL 3.0 and ES 3.1 specifications): "However, state variables for which IsEnabled is listed as the query command can also be obtained using GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev." GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, and GL_FRAGMENT_SHADER_ATI were missing from the glGet*() functions. All other IsEnabled() pnames look to be present, as far as I can tell. Fixes 8 dEQP-GLES31.functional.debug.state_query subtests: debug_output[_synchronous]_get{boolean,float,integer,integer64}. Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* mesa: Make glGet queries initialize ctx->Debug when necessary.Kenneth Graunke2016-03-031-14/+6
| | | | | | | | | | | | | | | | | | | | | | | dEQP-GLES31.functional.debug.state_query.debug_group_stack_depth_* tries to call glGet on GL_DEBUG_GROUP_STACK_DEPTH right away, before doing any other debug setup. This should return 1. However, because ctx->Debug wasn't allocated, we bailed and returned 0. This patch removes the open-coded locking and switches the two glGet functions to use _mesa_lock_debug_state(), which takes care of allocating and initializing that state on the first time. It also conveniently takes care of unlocking on failure for us, so we don't need to handle that in every caller. Fixes dEQP-GLES31.functional.debug.state_query.debug_group_stack_depth_ {getboolean,getfloat,getinteger,getinteger64}. Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* i965: Enable the ARB_internalformat_query2 extensionAntia Puentes2016-03-031-0/+1
| | | | Reviewed-by: Dave Airlie <[email protected]>
* i965/formatquery: Add support for INTERNALFORMAT_PREFERRED queryEduardo Lima Mitev2016-03-031-0/+73
| | | | | | | | | | | | | | | | | | | | | | This pname is tricky. The spec states that an internal format should be returned, that is compatible with the passed internal format, and has at least the same precision. There is no clear API to resolve this. The closest we have (and what other drivers (i.e, NVidia proprietary) do, is to return the same internal format given as parameter. But we validate first that the passed internal format is supported by i965. To check for support, we have the TextureFormatSupported map'. But this map expects a 'mesa_format', which takes a format+typen. So, we must first "come up" with a generic type that is suited for this internal format, then get a mesa_format, and then do the validation. The cleanest solution here is to add a method that does exactly what the spec wants: a driver's preferred internal format from a given internal format. But at this point we lack a clear view of what defines this preference, and also there seems to be no API for it. Reviewed-by: Dave Airlie <[email protected]>
* mesa/glformats: Consider DEPTH/STENCIL when resolving a mesa_formatEduardo Lima Mitev2016-03-031-0/+21
| | | | | | | | | | _mesa_format_from_format_and_type() is currently not considering DEPTH and STENCIL formats, which are not array formats and are not handled anywhere. This patch adds cases for common combinations of DEPTH/STENCIL format and types. Reviewed-by: Dave Airlie <[email protected]>
* mesa/formatquery: Add (GET_)TEXTURE_IMAGE_TYPE pnamesEduardo Lima Mitev2016-03-031-9/+5
| | | | | | These basically reuse the default implementation of GL_READ_PIXELS_TYPE. Reviewed-by: Dave Airlie <[email protected]>
* mesa/formatquery: Add (GET_)TEXTURE_IMAGE_FORMAT pnamesEduardo Lima Mitev2016-03-031-5/+18
| | | | Reviewed-by: Dave Airlie <[email protected]>
* mesa/formatquery: Add READ_PIXELS_TYPE pnameEduardo Lima Mitev2016-03-031-4/+21
| | | | | | | | We call the driver to provide its preferred type, but also provide a default implementation that selects a generic type based on the passed internal format. Reviewed-by: Dave Airlie <[email protected]>
* mesa/formatquery: Add READ_PIXELS_FORMAT pnameEduardo Lima Mitev2016-03-031-6/+21
| | | | Reviewed-by: Dave Airlie <[email protected]>
* mesa/formatquery: Add support for READ_PIXELS queryEduardo Lima Mitev2016-03-031-1/+2
| | | | | | | This is supported since very early version of OpenGL, but we still call the driver to give it the opportunity to report caveat or no support. Reviewed-by: Dave Airlie <[email protected]>
* mesa/formatquery: added FILTER pname supportAlejandro Piñeiro2016-03-031-1/+19
| | | | | | | | | | | | | | | | | | | | | It discards out the targets and internalformats that explicitly mention (per-spec) that doesn't support filter types other than NEAREST or NEAREST_MIPMAP_NEAREST. Those are: * Texture buffers target * Multisample targets * Any integer internalformat For the case of multisample targets, it was used the existing method _mesa_target_allows_setting_sampler_parameter. This would scalate better in the future if new targets appear that doesn't allow to set sampler parameters. We consider RENDERBUFFER to support LINEAR filters, because although it doesn't support this filter for sampling, you can set LINEAR on a blit operation using glBlitFramebuffer. Reviewed-by: Dave Airlie <[email protected]>
* mesa/texparam: make public target_allows_setting_sampler_parametersAlejandro Piñeiro2016-03-032-16/+19
| | | | | | In order to allow to be used on ARB_internalformat_query2 implementation. Reviewed-by: Dave Airlie <[email protected]>
* mesa/formatquery: Added framebuffer renderability related queriesAntia Puentes2016-03-031-7/+33
| | | | | | | | | | | | | | | | | | | | From the ARB_internalformat_query2 specification: "- FRAMEBUFFER_RENDERABLE: The support for rendering to the resource via framebuffer attachment is returned in <params>. - FRAMEBUFFER_RENDERABLE_LAYERED: The support for layered rendering to the resource via framebuffer attachment is returned in <params>. - FRAMEBUFFER_BLEND: The support for rendering to the resource via framebuffer attachment when blending is enabled is returned in <params>." For all of them, "Possible values returned are FULL_SUPPORT, CAVEAT_SUPPORT, or NONE. If the resource is unsupported, NONE is returned." Reviewed-by: Dave Airlie <[email protected]>
* mesa/formatquery: Added texture gather/shadow related queriesAntia Puentes2016-03-031-7/+36
| | | | | | | | | | | | | | | | | | | | From the ARB_internalformat_query2 specification: "- TEXTURE_SHADOW: The support for using the resource with shadow samplers is written to <params>. - TEXTURE_GATHER: The support for using the resource with texture gather operations is written to <params>. - TEXTURE_GATHER_SHADOW: The support for using resource with texture gather operations with shadow samplers is written to <params>." For all of them, "Possible values returned are FULL_SUPPORT, CAVEAT_SUPPORT, or NONE. If the resource or operation is not supported, NONE is returned." Reviewed-by: Dave Airlie <[email protected]>
* mesa/formatquery: Added texture view related queriesAntia Puentes2016-03-031-4/+18
| | | | | | | | | | | | | | | | | | From the ARB_internalformat_query2 specification: "- TEXTURE_VIEW: The support for using the resource with the TextureView command is returned in <params>. Possible values returned are FULL_SUPPORT, CAVEAT_SUPPORT, or NONE. If the resource or operation is not supported, NONE is returned. - VIEW_COMPATIBILITY_CLASS: The compatibility class of the resource when used as a texture view is returned in <params>. The compatibility class is one of the values from the /Class/ column of Table 3.X.2. If the resource has no other formats that are compatible, the resource does not support views, or if texture views are not supported, NONE is returned." Reviewed-by: Dave Airlie <[email protected]>
* mesa/textureview: Make _lookup_view_class publicAntia Puentes2016-03-032-8/+12
| | | | | | | It will be used by the ARB_internalformat_query2 implementation to implement the VIEW_COMPATIBILITY_CLASS <pname> query. Reviewed-by: Dave Airlie <[email protected]>
* mesa/formatquery: Added CLEAR_BUFFER <pname> queryAntia Puentes2016-03-031-1/+6
| | | | | | | | | | | From the ARB_internalformat_query2 specification: "- CLEAR_BUFFER: The support for using the resource with ClearBuffer*Data commands is returned in <params>. Possible values returned are FULL_SUPPORT, CAVEAT_SUPPORT, or NONE. If the resource or operation is not supported, NONE is returned." Reviewed-by: Dave Airlie <[email protected]>
* mesa/formatquery: Added compressed texture related queriesAntia Puentes2016-03-031-8/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | From the ARB_internalformat_query2 specification: "- TEXTURE_COMPRESSED: If <internalformat> is a compressed format that is supported for this type of resource, TRUE is returned in <params>. If the internal format is not compressed, or the type of resource is not supported, FALSE is returned. - TEXTURE_COMPRESSED_BLOCK_WIDTH: If the resource contains a compressed format, the width of a compressed block (in bytes) is returned in <params>. If the internal format is not compressed, or the resource is not supported, 0 is returned. - TEXTURE_COMPRESSED_BLOCK_HEIGHT: If the resource contains a compressed format, the height of a compressed block (in bytes) is returned in <params>. If the internal format is not compressed, or the resource is not supported, 0 is returned. - TEXTURE_COMPRESSED_BLOCK_SIZE: If the resource contains a compressed format the number of bytes per block is returned in <params>. If the internal format is not compressed, or the resource is not supported, 0 is returned. (combined with the above, allows the bitrate to be computed, and may be useful in conjunction with ARB_compressed_texture_pixel_storage)." Reviewed-by: Dave Airlie <[email protected]>
* mesa/formatquery: Added simultaneous texture and depth/stencil queriesAntia Puentes2016-03-031-10/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | From the ARB_internalformat_query2 specification: "- SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST: The support for using the resource both as a source for texture sampling while it is bound as a buffer for depth test is written to <params>. For example, a depth (or stencil) texture could be bound simultaneously for texturing while it is bound as a depth (and/or stencil) buffer without causing a feedback loop, provided that depth writes are disabled. - SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST: The support for using the resource both as a source for texture sampling while it is bound as a buffer for stencil test is written to <params>. For example, a depth (or stencil) texture could be bound simultaneously for texturing while it is bound as a depth (and/or stencil) buffer without causing a feedback loop, provided that stencil writes are disabled. - SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE: The support for using the resource both as a source for texture sampling while performing depth writes to the resources is written to <params>. For example, a depth-stencil texture could be bound simultaneously for stencil texturing while it is bound as a depth buffer. Feedback loops cannot occur because sampling a stencil texture only returns the stencil portion, and thus writes to the depth buffer do not modify the stencil portions. - SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE: The support for using the resource both as a source for texture sampling while performing stencil writes to the resources is written to <params>. For example, a depth-stencil texture could be bound simultaneously for depth-texturing while it is bound as a stencil buffer. Feedback loops cannot occur because sampling a depth texture only returns the depth portion, and thus writes to the stencil buffer could not modify the depth portions. For all of them, "Possible values returned are FULL_SUPPORT, CAVEAT_SUPPORT, or NONE. If the resource or operation is not supported, NONE is returned." Reviewed-by: Dave Airlie <[email protected]>
* mesa/formatquery: Added queries related to image texturesAntia Puentes2016-03-031-7/+56
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | From the ARB_internalformat_query2 specification: "- IMAGE_TEXEL_SIZE: The size of a texel when the resource when used as an image texture is returned in <params>. This is the value from the /Size/ column in Table 3.22. If the resource is not supported for image textures, or if image textures are not supported, zero is returned. - IMAGE_COMPATIBILITY_CLASS: The compatibility class of the resource when used as an image texture is returned in <params>. This corresponds to the value from the /Class/ column in Table 3.22. The possible values returned are IMAGE_CLASS_4_X_32, IMAGE_CLASS_2_X_32, IMAGE_CLASS_1_X_32, IMAGE_CLASS_4_X_16, IMAGE_CLASS_2_X_16, IMAGE_CLASS_1_X_16, IMAGE_CLASS_4_X_8, IMAGE_CLASS_2_X_8, IMAGE_CLASS_1_X_8, IMAGE_CLASS_11_11_10, and IMAGE_CLASS_10_10_10_2, which correspond to the 4x32, 2x32, 1x32, 4x16, 2x16, 1x16, 4x8, 2x8, 1x8, the class (a) 11/11/10 packed floating-point format, and the class (b) 10/10/10/2 packed formats, respectively. If the resource is not supported for image textures, or if image textures are not supported, NONE is returned. - IMAGE_PIXEL_FORMAT: The pixel format of the resource when used as an image texture is returned in <params>. This is the value from the /Pixel format/ column in Table 3.22. If the resource is not supported for image textures, or if image textures are not supported, NONE is returned. - IMAGE_PIXEL_TYPE: The pixel type of the resource when used as an image texture is returned in <params>. This is the value from the /Pixel type/ column in Table 3.22. If the resource is not supported for image textures, or if image textures are not supported, NONE is returned." Reviewed-by: Dave Airlie <[email protected]>
* mesa/shaderimage: Added func to get the GL_IMAGE_CLASS from the formatAntia Puentes2016-03-032-0/+51
| | | | | | | It will be used by the ARB_internalformat_query2 implementation to implement the IMAGE_COMPATIBILITY_CLASS <pname> query. Reviewed-by: Dave Airlie <[email protected]>
* mesa/formatquery: Added SHADER_IMAGE_{LOAD,STORE,ATOMIC} <pname> queriesAntia Puentes2016-03-031-5/+24
| | | | | | | | | | | | | | | | | | | | | | | | From the ARB_internalformat_query2 specification: "- SHADER_IMAGE_LOAD: The support for using the resource with image load operations in shaders is written to <params>. In this case the <internalformat> is the value of the <format> parameter that would be passed to BindImageTexture. - SHADER_IMAGE_STORE: The support for using the resource with image store operations in shaders is written to <params>. In this case the <internalformat> is the value of the <format> parameter that is passed to BindImageTexture. - SHADER_IMAGE_ATOMIC: The support for using the resource with atomic memory operations from shaders is written to <params>." For all of them: "Possible values returned are FULL_SUPPORT, CAVEAT_SUPPORT, or NONE. If the resource or operation is not supported, NONE is returned." Reviewed-by: Dave Airlie <[email protected]>
* mesa/shaderimage: Make is_image_format_supported publicAntia Puentes2016-03-032-8/+13
| | | | | | | | It will be used by the ARB_internalformat_query2 implementation to implement queries related to the ARB_shader_image_load_store extension. Reviewed-by: Dave Airlie <[email protected]>