| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
| |
v2: Andreas Boll <[email protected]>
- don't remove compatibility with scripts for the old build system
v3: Andreas Boll <[email protected]>
- remove more obsolete hacks
v4: Andreas Boll <[email protected]>
- add a previously removed TOP variable to fix vgapi build
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
According to bug #54524, I regressed oglconform's multicontext test
when I reenabled the fragment shader precompile.
However, these test cases only passed by miraculous coincedence. We
assign each fragment program a unique ID (brw_fragment_program::id which
becomes brw_wm_prog_key::program_string_id) which we obtain by storing a
per-context counter.
The test case uses GLX context sharing to access the same fragment
program from two different contexts. This means that we share a program
cache. Before the precompile, if both contexts happened to use the same
shaders in the same order, we'd obtain the same program_string_ids (by
virtue of doing the same computation twice). However, the more likely
scenario is that they completely disagree on program_string_id.
This meant that we'd have two completely different fragment shaders in
the cache with the same ID, tricking us to think they were the same
(aside from NOS), so we'd render using the wrong program.
This patch implements a simple fix suggested by Eric: it moves the
global counter out of brw_context and into intel_screen, which is shared
across all contexts. A mutex protects it from concurrent access.
This is also the first direct usage of pthreads in the i965 driver.
Fixes 10 subcases of oglconform's multicontext test.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54524
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Technically, variable sized arrays are a required feature of C99,
redacted to be optional in C11, and not actually part of C++ whatsoever.
Gcc allows using them in C++ unless you specify -pedantic, and Clang
appears to allow them for simple/POD types.
exec_list is arguably POD, since it doesn't have virtual methods, but I
can see why Clang would be like "meh, it's a C++ struct, say no", seeing as
it's meant to support C99.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=58970
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The simulator gets very angry about our i2b code:
cmp.ne(16) g3<1>D g2<0,1,0>D 0F
We can't mix integer DWord and float types. The only reason to use 0F
here was to share code with f2b. Split it and use 0D instead.
While we don't believe anything bad will actually happen because of
this, it's nice to fix the warnings and easy enough to do.
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Often when debugging, I don't want to see SIMD16 shaders. It makes
INTEL_DEBUG=vs/fs output much easier to read, especially when a program
dumps many shaders. Plus, I also want to verify that SIMD8 works before
even considering SIMD16.
v2: Fix the likeliness check (caught by Chris and Eric).
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
| |
Reviewed-by: Marek Olšák <[email protected]>
|
| |
|
|
|
|
| |
This is required to make libnv50 independent of libnvc0.
|
|
|
|
|
| |
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59281
Reviewed-by: Andreas Boll <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Choose MESA_FORMAT_ARGB2101010 when storing
GL_RGBA + GL_UNSIGNED_INT_2_10_10_10_REV or
GL_RGB + GL_UNSIGNED_INT_2_10_10_10_REV.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
| |
Note: This is a candidate for the stable branches.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
The ARB_get_program_binary spec says "OpenGL 3.0 is required." The
nearly identical OES_get_program_binary extension is available for
OpenGL ES 2.0, so I don't see how / why OpenGL 3.0 is a requirement for
the ARB version. Let's just enable whenever GL_ARB_shader_objects is
available.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
| |
After recent changes in the XML, the dispatch generators will expect
this function to be named _mesa_ProgramParameteri.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
There were two bugs here. First, this and several other queries were
not available in a desktop GL context with GL_ARB_ES2_compatibility.
Second, GL_NUM_SHADER_BINARY_FORMATS returns zero, but
GL_SHADER_BINARY_FORMATS writes one element of data to the buffer. If
NUM is zero, no data should be written.
Fixes piglit test 'arb_get_program_binary-overrun shader'.
NOTE: This is a candidate for stable release branches.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
| |
This fixes a warning about mismatched types.
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This adds TBO support to r600g, and with GLSL 1.40 enabled,
we now get 3.1 core profiles advertised for r600g.
The r600/700 implementation is a bit different from the evergreen one,
as r6/7 hw lacks vertex fetch swizzles. So we implement it by passing 5
constants per sampler to the shader, the shader uses the first 4 as masks
for each component and the 5th as the alpha value to OR in.
Now TXQ is also broken so we have to pass a constant for the buffer size,
on evergreen we just pass this, on r6/7 we pass it as the 6th element
in the const info buffer.
v1.1: drop return as DDX doesn't use a texture type
v2: add r600/700 support.
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
This adds 12 more constant buffers for use as UBOs,
along with adding relative constant fetching for 2D indices.
This with GLSL 1.40 enabled passes all the same tests as softpipe
on my evergreen system.
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
| |
This fixes piglit glsl-1.40-tf-no-position from gpu hanging on my rv635
at least.
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
| |
First we test that line continuations are honored within a comment, (as
recently changed in glcpp), then we test that line continuations can be
disabled via an option within the context. This is tested via the new support
for a test-specific command-line option passed to glcpp.
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Previously, we were only supporting line-continuation backslash characters
within lines of pre-processor directives, (as per the specification). With
OpenGL 4.2 and GLES3, line continuations are now supported anywhere within a
shader.
While changing this, also fix a bug where the preprocessor was ignoring
line continuation characters when a line ended in multiple backslash
characters.
The new code is also more efficient than the old. Previously, we would
perform a ralloc copy at each newline. We now perform copies only at each
occurrence of a line-continuation.
This commit fixes the line-continuation.vert test in piglit.
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
| |
This will allow testing of disabled line-continuation on a case-by-case basis,
(with the option communicated to the preprocessor via the GL context).
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
| |
This will allow the test exercising disabled line continuations to arrange
for the --disable-line-continuations argument to be passed to the standalone
glcpp.
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
| |
And simply don't call into the function that removes line continuations.
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
| |
As the preprocessor becomes more sophisticated and gains more optional
behavior, it's easiest to just pass the GL context pointer to it so that
it can examine any fields there that it needs to (such as API version,
or the state of any driconf options, etc.).
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This application is known to contain shaders that:
1. Have a stray backslash as the last line of comment lines
2. Have a declaration immediately following that line
Hence, interpreting that backslash as a line continuation causes the
declaration to be hidden and the shader fails to compile. Fortunately, the
shaders also:
3. Do not have any other intentional line-continuation characters
So disabling line continuations entirely for the application fixes this
problem without causing any other breakage.
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This is to enable a quirk for Savage2 which includes a shader with a stray '\'
at the end of a comment line. Interpreting that backslash as a line
continuation will break the compilation of the shader, so we need a way to
disable this.
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Previously this was happening unconditionally, leading to some excessive
rebuilding/relinking during builds.
Note that the .po files are not automatically updated due to changes to the
t_options.h file. Instead, translators should continue to use "make po"
manually. This is because after new strings are merged into the existing .po
file, manual work is still required by translators to ensure that the
translations are correct.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Previously, the xmlpool directory had a lone Makefile to assist poeple in
manually invoking a deep make in order to update the translations in
options.h. We can observe that this wasn't happening in fact, (new
translations had been added to de.po without being generated into options.h,
and new options had been manually added directly to options.h rather than to
t_options.h).
Prevent both of these problems from occurring in the future by automatically
generating options.h as part of the standard build of mesa.
For this, the generated options.h is now removed from version control, (along
with Makefile in favor of Makefile.am).
[chadv: Port the Autotools changes to Android.]
Signed-off-by: Chad Versace <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
| |
As can be seen, many other translation strings already include a single
apostrophe just fine without any escaping. This strangely-escaped apostrophe
was causing a build failure ("invalid escape sequence") resulting in no "de"
translations in the final options.h file.
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The gen_xmlpool.py script would work correctly only when executed from the
directory that contained the script. This shortcoming was due to some
hard-coded paths in the script.
In order to easily invoke the script from the Android build system, we
must be able to execute the script from an arbitrary directory. To enable
that, this patch replaces the two hard-coded paths with new command line
arguments.
Signed-off-by: Chad Versace <[email protected]>
Reviewed-by: Carl Worth <[email protected]>
|
|
|
|
|
|
|
| |
These translations have existed in the de.po file, but were not in the
generated options.h file. This was fixed by simply running "make options.h".
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
For the last two most-recently-added driconf options, their definition was
manually added to options.h, a file which is intended to be automatically
generated, (as part of support for translated driconf option
descriptions). This means that these options would be eliminated if the
generation step were performed again.
Fix this by correctly adding the definitions of these options to t_options.h,
(the file used as input to the generator), and not the options.h file, which
is generated.
Reviewed-by: Kenneth Graunke <[email protected]>
|
| |
|
|
|
|
|
|
|
|
| |
This fixes several duplicate symbol errors.
libllvmradeon is a simple helper library. If it requires symbols in
other libraries, this should be taken care of by the gallium target that
uses it (e.g. libr600.la)
|
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This requires some derived state. The cut vertex used is either the
value specified by glPrimitiveRestartIndex or it's hard-coded to ~0.
The derived state gl_array_attrib::_RestartIndex captures this value.
In addition, the derived state gl_array_attrib::_PrimitiveRestart is set
whenever either gl_array_attrib::PrimitiveRestart or
gl_array_attrib::PrimitiveRestartFixedIndex is set.
v2: Use _mesa_is_gles3.
Signed-off-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
| |
We just treat this as an alias for GL_ANY_SAMPLES_PASSED.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
| |
Signed-off-by: Ian Romanick <[email protected]>
|