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* swrast: fix crash in AA line code when there's no textureBrian Paul2018-07-271-4/+6
* mesa: add switch case for GL 2.1 in _mesa_compute_version()Brian Paul2018-07-271-0/+3
* tgsi: whitespace fixes in tgsi_ureg.cBrian Paul2018-07-271-23/+22
* gallium/util: whitespace fixes in u_inlines.hBrian Paul2018-07-271-36/+44
* svga: whitespace fixes in svga_tgsi_decl_sm30.cBrian Paul2018-07-271-88/+92
* mesa: replace tabs with spaces in mipmap.cBrian Paul2018-07-271-28/+28
* gallium/util: whitespace fixes in u_debug_memory.cBrian Paul2018-07-271-53/+53
* mesa: whitespace clean-up in texstore.cBrian Paul2018-07-271-45/+50
* mesa: move var decls in texstore_rgba()Brian Paul2018-07-271-6/+8
* mesa: remove unneeded free() call in texstore_rgba()Brian Paul2018-07-271-1/+0
* v3d: Skip printing sub-id or pad fields in CLIF dumping.Eric Anholt2018-07-271-0/+8
* v3d: Emit commands to switch CLIF parser to CL/shader/attr input mode.Eric Anholt2018-07-272-2/+5
* v3d: Dump fields in CLIF output in increasing offset order.Eric Anholt2018-07-271-0/+14
* v3d: Print addresses in CLIFs as references to buffers.Eric Anholt2018-07-274-9/+42
* v3d: Stop doing pretty-printed colorful booleans in CLIF output.Eric Anholt2018-07-275-23/+15
* v3d: Move clif dumping to a separate step from noting where the CLs are.Eric Anholt2018-07-273-3/+19
* v3d: Move clif dump BO lookup into the clif dumper.Eric Anholt2018-07-275-38/+68
* v3d: Pass the whole clif_dump structure to v3d_print_group().Eric Anholt2018-07-275-11/+18
* ac: pass write param to get_sampler_desc() from get_image_descriptor()Timothy Arceri2018-07-281-1/+1
* gallium/u_vbuf: split u_vbuf_get_minmax_index function (v2)Marek Olšák2018-07-271-50/+51
* gallium/auxiliary: Extern "c" fixes.Alexander von Gluck IV2018-07-273-0/+24
* gallium/noop: implement invalidate_resourceMarek Olšák2018-07-271-0/+6
* radv: fix cdw check vs tracing emitDave Airlie2018-07-281-2/+2
* radv: return binary code_size not variant code size to cacheDave Airlie2018-07-281-1/+1
* v3d: Drop the use of the semaphores.Eric Anholt2018-07-272-9/+0
* v3d: Drop the VG support from the XML.Eric Anholt2018-07-272-15/+3
* v3d: Use /* */ instead of () for enum names in CLIF output.Eric Anholt2018-07-271-1/+1
* v3d: CLIF-dump the "Vec size" field as 0 == maximum value.Eric Anholt2018-07-271-0/+2
* v3d: Stop using spaces in the names of our buffers.Eric Anholt2018-07-273-2/+6
* i965: implement GL_MESA_framebuffer_flip_y [v3]Fritz Koenig2018-07-279-45/+43
* mesa: GL_MESA_framebuffer_flip_y extension [v4]Fritz Koenig2018-07-2727-56/+146
* gallium/auxiliary: Fix Autotools on Android (v2)Chad Versace2018-07-271-1/+5
* i965/icl: Disable binding table prefetchingTopi Pohjolainen2018-07-272-1/+20
* glsl: use only copy_propagation_elementsCaio Marcelo de Oliveira Filho2018-07-276-375/+0
* glsl: teach copy_propagation_elements to deal with whole variablesCaio Marcelo de Oliveira Filho2018-07-271-29/+118
* i965: Disable guardband clipping on SandyBridge for odd dimensionsvadym.shovkoplias2018-07-271-0/+11
* intel/compiler: fix lower conversions to account for predicationIago Toral Quiroga2018-07-271-1/+4
* radv: allocate enough space in radv_cmd_buffer_after_draw()Samuel Pitoiset2018-07-271-0/+2
* radv: check CS space in radv_emit_write_data_packet()Samuel Pitoiset2018-07-271-14/+12
* radv: do not emit pipeline stats flushes on compute queueSamuel Pitoiset2018-07-271-1/+3
* radv: reduce CB/DB meta flushes in radv_dst_access_flush()Samuel Pitoiset2018-07-271-8/+23
* radv: Fix buildKenneth Graunke2018-07-261-1/+1
* i965: Combine both gl_PatchVerticesIn lowering passes.Kenneth Graunke2018-07-266-62/+84
* i965: Expose EXT_base_instance extension in OpenGLES 3.0Sagar Ghuge2018-07-261-1/+1
* radv: Add support for ETC2 textures.Bas Nieuwenhuizen2018-07-273-11/+49
* clover: Reduce wait_count in abort path.Jan Vesely2018-07-261-1/+3
* clover: Don't extend illegal integer types.Jan Vesely2018-07-262-2/+13
* intel/compiler: Delete dead VS intrinsic handling.Kenneth Graunke2018-07-261-12/+4
* v3d: Avoid the GFXH-1461 workaround if we have only Z or only S.Eric Anholt2018-07-261-4/+6
* v3d: Rework the ordering of how we clear things.Eric Anholt2018-07-261-31/+54