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* mesa: allow drawing of patch primitivesChris Forbes2015-07-231-0/+45
* mesa: add _mesa_has_tessellationMarek Olšák2015-07-232-1/+12
* mesa: add misc tessellation shader supportFabian Bieler2015-07-232-1/+88
* mesa: add tessellation shader init functions.Fabian Bieler2015-07-232-0/+42
* mesa: add tessellation shader state and limitsChris Forbes2015-07-234-0/+29
* mesa: add tessellation shader enumsFabian Bieler2015-07-237-4/+30
* mesa: add tessellation shader structsFabian Bieler2015-07-231-0/+105
* mapi: add ARB_tessellation_shaderFabian Bieler2015-07-237-2/+97
* drirc: drop support for Heaven 3.0, fixes tessellation in 4.0Marek Olšák2015-07-231-20/+3
* winsys/radeon: implement buffer_unmapMarek Olšák2015-07-232-6/+24
* gallium/radeon: remove buffer_unmap calls that can potentially decrease perfMarek Olšák2015-07-237-26/+1
* radeonsi: remove switch statement in si_create_contextMarek Olšák2015-07-233-13/+7
* radeonsi: don't change pipe_resource in resource_copy_regionMarek Olšák2015-07-234-160/+110
* radeonsi: upload shader rodata after updating scratch relocationsMarek Olšák2015-07-233-29/+29
* radeonsi: remove redundant parameter in si_shader_binary_readMarek Olšák2015-07-233-8/+5
* cso: eliminate some sampler function wrappersMarek Olšák2015-07-232-33/+12
* gallium/tests: use cso_set_samplersMarek Olšák2015-07-231-2/+3
* gallium/util: use cso_set_samplersMarek Olšák2015-07-233-13/+20
* st/mesa: use cso_set_samplersMarek Olšák2015-07-232-10/+8
* cso: remove clip state handlingMarek Olšák2015-07-233-59/+5
* cso: only allow saving and restoring fragment sampler statesMarek Olšák2015-07-227-24/+28
* cso: drop inefficient checking for redundant sampler state changesMarek Olšák2015-07-221-26/+2
* cso: only allow saving and restoring fragment sampler viewsMarek Olšák2015-07-227-64/+63
* gallium/util: improve dump functionsMarek Olšák2015-07-223-53/+241
* tgsi: allow dumping to a file directlyMarek Olšák2015-07-223-8/+23
* st/mesa: don't call st_validate_state in BlitFramebufferMarek Olšák2015-07-221-2/+2
* st/dri: enable 3D textures and sRGB colorspace for EGLAnatoli Antonovitch2015-07-221-0/+14
* egl,dri_interface: use DRI2rendererQueryExtension to enable 3D textures & sRGBMarek Olšák2015-07-222-0/+24
* egl: implement EGL_KHR_gl_colorspace (v2)Marek Olšák2015-07-229-24/+90
* st/dri: expose sRGB visuals (v2)Marek Olšák2015-07-223-5/+26
* glapi: fix argument parsing in glX_proto_recv.pyDylan Baker2015-07-221-2/+2
* egl: android: remove DRM_GRALLOC_TOP hackEmil Velikov2015-07-221-1/+0
* egl: remove old makefile.sourcesEmil Velikov2015-07-222-31/+1
* android: rework the EGL buildEmil Velikov2015-07-222-74/+25
* scons: rework the EGL buildEmil Velikov2015-07-224-38/+12
* automake: rework the EGL buildEmil Velikov2015-07-224-83/+69
* gbm: do not build intermittent libgbm_dri static libraryEmil Velikov2015-07-221-5/+2
* egl: automake: remove unused HAVE_XCB_DRI2 defineEmil Velikov2015-07-221-1/+0
* egl: remove unused _EGL_DRIVER_SEARCH_DIR defineEmil Velikov2015-07-223-8/+2
* egl/haiku: remove unused DEFAULT_DRIVER_DIR defineEmil Velikov2015-07-221-4/+0
* egl: remove final Windows specific workaroundEmil Velikov2015-07-224-10/+2
* egl: remove custom string functionsEmil Velikov2015-07-226-112/+5
* egl: remove _EGL_PLATFORM_WINDOWS enumEmil Velikov2015-07-222-2/+0
* egl: remove final references of platform_nullEmil Velikov2015-07-223-6/+0
* egl: remove flatten HAVE_SHARED_GLAPIEmil Velikov2015-07-223-13/+0
* egl: remove the non-haiku scons buildEmil Velikov2015-07-224-69/+8
* dri/common: remove unused drm_version variableEmil Velikov2015-07-225-34/+1
* radeon,r200: allow hyperz for radeon DRM module v2Emil Velikov2015-07-222-15/+4
* radeon,r200: remove support for UMS radeon DRM moduleEmil Velikov2015-07-221-27/+17
* radeon,r200: remove unused variable texmicrotileEmil Velikov2015-07-224-8/+0