| Commit message (Collapse) | Author | Age | Files | Lines |
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The target supports OpenVG on Windows with software rasterizer. The
egl_g3d_loader defined by the target supports arbitrary client APIs and
window systems. It is the SConscript that limits the support to OpenVG
and GDI.
This commit also fixes a typo in gdi backend.
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Patch from Brad Smith <[email protected]>
The attached patch allows the GL_OES_query_matrix function to use the
systems fpclassify() for OpenBSD and NetBSD.
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geometry shaders emit/end functions don't take any arguments
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This flush happens when changing the tiling flags, and it should really be
done in the context.
I hope this fixes FDO bug #28630.
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Check for null pointers and return early, etc.
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This undoes part of commit 8be645d53a0d5d0ca50e4e9597043225e2231b6d
and fixes fd.o bug 28822 as well as other regressions.
The 'draw' module may issue additional state-change commands while
we're inside the draw_arrays/elements() call so it's important to
check for updated state at this point.
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Also fix pipe_radeon.so not building
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Otherwise gcc will warn about unusued functions.
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It is no longer needed.
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This change makes st/egl build a single egl_gallium.so and multiple
st_<API>.so and pipe_<HW>.so. When a display is initialized, the
corresponding pipe driver will be loaded. When a context is created,
the corresponding state tracker will be loaded.
Unlike DRI drivers, no ABI compatibility is maintained. egl_gallium,
pipe drivers and state trackers should always be distributed as a single
package. As such, there is only a single src/gallium/targets/egl/ that
builds everything for the package.
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Several changes are made. libegl.a no longer defines _eglMain. It
defines functions to create and destroy a _EGLDriver instead. The
creation function is called by the targets. It takes an egl_g3d_loader
as its argument. The loader is defined by the targets and is in charge
of creating st_api and pipe_screen. This allows us to move the module
loading code to targets. Lastly, the modules are now loaded as the
respective contexts are created.
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Merge all targets into targets/egl/. The target produces
egl_gallium_<HW>.so for each pipe driver and st_<API>.so for each client
APIs. This enables us to further merge egl_gallium_<HW>.so into
egl_gallium.so later.
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Merge multiple egl_<platform>_<pipe>.so into a single
egl_gallium_<pipe>.so. The environment variable EGL_PLATFORM is now
used to modify the return value of _eglGetNativePlatform.
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Move native_get_name, native_create_probe, native_get_probe_result, and
native_create_display into struct native_platform, and add
native_get_platform to get a handle to the struct.
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This allows api_OpenGL.so to support OpenGL ES.
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Add st_gl_api_create_es1 and st_gl_api_create_es2 to create OpeGL ES 1.1
and OpenGL ES 2.0 contexts respectively.
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The callback is used by st/vega to check if a visual specifies the
depth/stencil format. It forces st/vega to be loaded by st/egl to
perform the check. As noted in EGL spec, the depth/stencil format of a
visual should not affect OpenVG. It should be better to ignore the
field and always allocate the depth/stencil texture.
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laying down the foundation for everything and implementing most of the
stuff.
linking, gl_VerticesIn and multidimensional inputs are left.
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Ooops. This should possibly fix some bugs...
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Conflicts:
src/gallium/state_trackers/egl/x11/native_dri2.c
src/gallium/state_trackers/egl/x11/native_x11.c
src/gallium/state_trackers/egl/x11/native_x11.h
src/gallium/state_trackers/xorg/xorg_driver.c
src/gallium/winsys/radeon/drm/radeon_drm.c
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Well sorta, at least I removed the drm_api dependancy and the
target can layer anything it wants to now.
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Last user went away
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