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* i965/gen8: Remove dead assertionTopi Pohjolainen2016-02-101-6/+0
* i965: Use constant pointer when checking for compressionTopi Pohjolainen2016-02-102-2/+2
* mesa: fix trivial comment typo in dlist.cBrian Paul2016-02-091-1/+1
* i965/vec4: Drop support for ATTR as an instruction destination.Kenneth Graunke2016-02-091-16/+0
* i965/vec4/gs: Stop munging the ATTR containing gl_PointSize.Kenneth Graunke2016-02-092-23/+4
* i965: Apply VS attribute workarounds in NIR.Kenneth Graunke2016-02-098-117/+202
* st/mesa: clarify some texture target code in st_cb_drawpix.cBrian Paul2016-02-091-3/+5
* st/mesa: fix bitmap texture target code and simplify tex sampler stateBrian Paul2016-02-092-17/+17
* st/mesa: use MAX3() macro, as we do for sampler view code belowBrian Paul2016-02-091-1/+2
* st/mesa: move some st_cb_drawpixels.c code, add commentsBrian Paul2016-02-091-17/+22
* mesa/readpix: Dedent former _mesa_readpixels() if blockNanley Chery2016-02-091-29/+29
* mesa/readpix: Don't clip in _mesa_readpixels()Nanley Chery2016-02-091-13/+7
* mesa/readpix: Clip ReadPixels() area to the ReadBuffer'sNanley Chery2016-02-091-2/+5
* mesa/image: Make _mesa_clip_readpixels() work with renderbuffersNanley Chery2016-02-091-5/+17
* i965/vec4: Plumb separate surfaces and samplers through from NIRJason Ekstrand2016-02-094-9/+23
* i965/vec4: Separate the sampler from the surface in generate_texJason Ekstrand2016-02-091-5/+13
* i965/fs: Plumb separate surfaces and samplers through from NIRJason Ekstrand2016-02-097-22/+46
* i965/fs: Separate the sampler from the surface in generate_texJason Ekstrand2016-02-092-6/+15
* i965/fs: Add an enum for keeping track of texture instruciton sourcesJason Ekstrand2016-02-093-44/+72
* nir: Separate texture from sampler in nir_tex_instrJason Ekstrand2016-02-0914-18/+102
* nir/tex_instr: Rename sampler to textureJason Ekstrand2016-02-0918-95/+95
* nir: Add some braces around loops and ifsJason Ekstrand2016-02-091-5/+10
* i965: Explicitly write the "TR DS Cache Disable" bit at TCS EOT.Kenneth Graunke2016-02-093-3/+6
* freedreno/ir3: use const_index helpersRob Clark2016-02-091-3/+7
* nir: use const_index helpersRob Clark2016-02-0911-24/+23
* ptn: use const_index helpersRob Clark2016-02-091-2/+2
* ttn: use const_index helpersRob Clark2016-02-091-5/+5
* ttn: small logic cleanupRob Clark2016-02-091-1/+1
* gtn: use const_index helpersRob Clark2016-02-091-8/+9
* nir: const_index helpersRob Clark2016-02-094-100/+191
* glsl: Disallow transform feedback varyings with compute shaders.Kenneth Graunke2016-02-091-2/+3
* radeonsi: enable denorms for 64-bit and 16-bit floatsMarek Olšák2016-02-093-6/+29
* gallium: pass the robust buffer access context flag to driversMarek Olšák2016-02-092-1/+11
* gallium/radeon: add a function for adding llvm function attributesMarek Olšák2016-02-092-4/+10
* radeonsi: compile geometry shaders immediatelyMarek Olšák2016-02-091-1/+2
* radeonsi: split out code for deleting si_shaderMarek Olšák2016-02-091-29/+36
* radeonsi: move code writing tess factors into a separate functionMarek Olšák2016-02-091-9/+21
* radeonsi: make LLVM IR dumping less messyMarek Olšák2016-02-093-9/+15
* radeonsi: move a few r600_can_dump_shader calls to where they're neededMarek Olšák2016-02-091-5/+5
* radeonsi: remove useless code that handles dx10_clamp_modeMarek Olšák2016-02-093-14/+6
* radeonsi: dump SPI_PS_INPUT values along with shader statsMarek Olšák2016-02-091-0/+7
* radeonsi: read SPI_PS_INPUT_ADDR from LLVM if it returns itMarek Olšák2016-02-093-2/+7
* radeonsi: don't force gl_SampleMaskIn to 1 for smoothingMarek Olšák2016-02-091-7/+4
* radeonsi: split PS input interpolation code into its own functionMarek Olšák2016-02-091-56/+71
* radeonsi: implement forcing per-sample_interpolation using the shader key onlyMarek Olšák2016-02-096-152/+55
* radeonsi: remove si_shader::ps_input_interpolateMarek Olšák2016-02-092-6/+3
* radeonsi: move BCOLOR PS input locations after all other inputsMarek Olšák2016-02-093-29/+50
* radeonsi: move SPI_PS_INPUT_CNTL value computation to a separate functionMarek Olšák2016-02-091-34/+40
* radeonsi: generate a color_two_side variant only if the shader reads colorsMarek Olšák2016-02-091-1/+1
* radeonsi: move si_shader_context initialization into a separate functionMarek Olšák2016-02-091-43/+60