| Commit message (Collapse) | Author | Age | Files | Lines |
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fold_assoc() called from fold_alu_op3() can lower the number of src to 2,
which then leads to an invalid access to n.src[2]->gvalue().
This didn't seem to have caused much harm in the past, but on Fedora 28
it will crash (presumably because -D_GLIBCXX_ASSERTIONS is used, although
with libstdc++ 4.8.5 this didn't do anything, -D_GLIBCXX_DEBUG was
needed to show the issue).
An alternative fix would be to instead call fold_alu_op2() from within
fold_assoc() when the number of src is reduced and return always TRUE
from fold_assoc() in this case, with the only actual difference being
the return value from fold_alu_op3() then. I'm not sure what the return
value actually should be in this case (or whether it even can make a
difference).
https://bugs.freedesktop.org/show_bug.cgi?id=106928
Cc: [email protected]
Reviewed-by: Dave Airlie <[email protected]>
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Acked-by: Lionel Landwerlin <[email protected]>
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Fixes: 7987d041fda0c9 ("i965/surface_state: Emit the clear color address instead of value.")
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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pthread types are used in some files without explicitely including pthread.h.
This leads to compile errors on Android 7.x nougat-x86
e.g. in src/amd/vulkan/winsys/amdgpu/radv_amdgpu_winsys.h
In file included from external/mesa/src/amd/vulkan/winsys/amdgpu/radv_amdgpu_bo.c:31:
In file included from external/mesa/src/amd/vulkan/winsys/amdgpu/radv_amdgpu_bo.h:32:
external/mesa/src/amd/vulkan/winsys/amdgpu/radv_amdgpu_winsys.h:52:2: error: unknown type name 'pthread_mutex_t'
pthread_mutex_t global_bo_list_lock;
^
1 error generated.
Including pthread.h explicitely solves the building error
Signed-off-by: Mauro Rossi <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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phi instructions don't have the same results by simply having the same sources.
They need to be inside the same BasicBlock or share an equal condition
resulting into a path through the shader selecting equal sources as well.
short example:
cond = ...;
const0 = 0;
const1 = 1;
if (cond) {
ssa_1 = const0;
} else {
ssa_2 = const1;
}
ssa_3 = phi ssa_1 ssa_2;
if (!cond) {
ssa_4 = const0;
} else {
ssa_5 = const1;
}
ssa_6 = phi ssa_4 ssa_5;
allthough both phis actually have sources with equal results, merging them
would be wrong due to having a different condition selecting which source to
take.
For now we also stick an assert into GlobalCSE, because it should never end up
having to merge phi instructions.
Reviewed-by: Ilia Mirkin <[email protected]>
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total instructions in shared programs : 5804448 -> 5804690 (0.00%)
total gprs used in shared programs : 670065 -> 670065 (0.00%)
total shared used in shared programs : 548832 -> 548832 (0.00%)
total local used in shared programs : 21068 -> 21068 (0.00%)
local shared gpr inst bytes
helped 0 0 0 5 5
hurt 0 0 0 191 191
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Karol Herbst <[email protected]>
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Commit 5fb69daa6076e56b deleted support from nir_print for printing the
texture and sampler indices on texture instructions. This commit just
brings it back as best as we can.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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At the time of commit 7bc6e455e23 (i965: Add support for saturating
immediates.) we thought mixed type saturates would be impossible. We
were only thinking about type converting moves from D to F, for
example. However, type converting moves w/saturate from F to DF are
definitely possible. This change minimally relaxes the restriction to
allow cases that I have been able trigger via piglit tests.
Fixes new piglit tests:
- arb_gpu_shader_fp64/execution/built-in-functions/fs-sign-sat-neg-abs.shader_test
- arb_gpu_shader_fp64/execution/built-in-functions/vs-sign-sat-neg-abs.shader_test
Signed-off-by: Ian Romanick <[email protected]>
Cc: [email protected]
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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This is achived by copying the sign(abs(x)) optimization from the FS
backend.
On Gen7 an earlier platforms, this fixes new piglit tests:
- glsl-1.10/execution/vs-sign-neg-abs.shader_test
- glsl-1.10/execution/vs-sign-sat-neg-abs.shader_test
Signed-off-by: Ian Romanick <[email protected]>
Cc: [email protected]
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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Fixes new piglit tests:
- glsl-1.10/execution/fs-sign-neg-abs.shader_test
- glsl-1.10/execution/fs-sign-sat-neg-abs.shader_test
- glsl-1.10/execution/vs-sign-neg-abs.shader_test
- glsl-1.10/execution/vs-sign-sat-neg-abs.shader_test
Signed-off-by: Ian Romanick <[email protected]>
Cc: [email protected]
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Ported from i965 including the comment.
This fixes:
dEQP-EGL.functional.reusable_sync.valid.wait_server
Cc: 18.1 <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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We could have made this compatible with Python 3 by using:
except Exception as e:
But since none of this code actually uses the exception objects, let's
just drop them entirely.
Signed-off-by: Mathieu Bridon <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Python 3 doesn't allow mixing spaces and tabs in a script, contrarily to
Python 2.
Signed-off-by: Mathieu Bridon <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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In Python 2, `print` was a statement, but it became a function in
Python 3.
Using print functions everywhere makes the script compatible with Python
versions >= 2.6, including Python 3.
Signed-off-by: Mathieu Bridon <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
Acked-by: Dylan Baker <[email protected]>
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per POSIX, limits.h may define PAGE_SIZE when the value is not indeterminate
v2: just change the variable name, since there's no intended correlation
here between this value and the machine's actual page size.
Signed-off-by: Jon Turney <[email protected]>
Reviewed-by: Scott D Phillips <[email protected]>
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For merged shaders, VS as HS for example.
Cc: <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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The bug fixed by the previous commit went undetected because extra
stderr messages are not flagged by the CI. Copy the solution from
fs_visitor::nir_emit_instr and mark the default case unreachable.
An alternate solution is to delete the default case so that the compiler
will issue a warning. That may require more work since there are other
(impossible) cases that exist.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Some of the lowering passes, nir_lower_locals_to_regs for example, can
cause some previously live code to be dead. This pass in particular
leaves a bunch of nir_instr_type_deref instructions floating around.
This causes shader-db runs on Gen5 through Haswell to spew tons of
messages like:
VS instruction not yet implemented by NIR->vec4
UnrealEngine4/EffectsCaveDemo/239.shader_test is one shader that
generates these messages. Cleaning up the dead code fixes that.
To verify, I did a shader-db before and after. Even though all the
messages are gone, the results make my brain hurt. :(
Haswell
total cycles in shared programs: 411890163 -> 411891145 (<.01%)
cycles in affected programs: 57016 -> 57998 (1.72%)
helped: 3
HURT: 11
helped stats (abs) min: 2 max: 154 x̄: 96.67 x̃: 134
helped stats (rel) min: 0.08% max: 2.23% x̄: 1.42% x̃: 1.96%
HURT stats (abs) min: 18 max: 686 x̄: 115.64 x̃: 20
HURT stats (rel) min: 0.81% max: 7.12% x̄: 1.87% x̃: 0.93%
95% mean confidence interval for cycles value: -51.39 191.67
95% mean confidence interval for cycles %-change: -0.14% 2.46%
Inconclusive result (value mean confidence interval includes 0).
Ivy Bridge
total cycles in shared programs: 259114802 -> 259115032 (<.01%)
cycles in affected programs: 24034 -> 24264 (0.96%)
helped: 1
HURT: 9
helped stats (abs) min: 2 max: 2 x̄: 2.00 x̃: 2
helped stats (rel) min: 0.08% max: 0.08% x̄: 0.08% x̃: 0.08%
HURT stats (abs) min: 18 max: 48 x̄: 25.78 x̃: 20
HURT stats (rel) min: 0.80% max: 1.94% x̄: 1.08% x̃: 0.80%
95% mean confidence interval for cycles value: 12.42 33.58
95% mean confidence interval for cycles %-change: 0.54% 1.38%
Cycles are HURT.
Signed-off-by: Ian Romanick <[email protected]>
Fixes: 5a02ffb733e nir: Rework lower_locals_to_regs to use deref instructions
Reviewed-by: Jason Ekstrand <[email protected]>
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The GLES3 CTS makes a lot more progress on a run now.
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From the ARB_color_buffer_float spec:
35. Should the clamping of fragment shader output gl_FragData[n]
be controlled by the fragment color clamp.
RESOLVED: Since the destination of the FragData is a color
buffer, the fragment color clamp control should apply.
Fixes arb_color_buffer_float-mrt mixed on v3d.
Reviewed-by: Rob Clark <[email protected]>
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Cleans up the CL of fbo-drawbuffers2-blend a bit. We could do better on
more complicated cases by noticing if multiple RTs have the same blend
state and emitting them in a single packet.
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I had flagged it as enabled on V3D 4.x, but not actually implemented the
per-RT enables. Fixes piglit fbo_drawbuffers2-blend.
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Fixes piglit ext_framebuffer_multisample-draw-buffers-alpha-to-one
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We don't actually set the two flags together, but I want to use the
r/g/b/a reordered fields in the next commit.
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The varying packing would result in st_nir_assign_var_locations() picking
new driver_locations, despite the pipe_stream_output already being set up
for the old driver location. This left the gallium driver with no way to
work back to what varying was referenced by pipe_stream_output.
Fixes these tests on V3D:
dEQP-GLES3.functional.transform_feedback.random.separate.points.3
dEQP-GLES3.functional.transform_feedback.random.separate.points.7
dEQP-GLES3.functional.transform_feedback.random.separate.points.9
dEQP-GLES3.functional.transform_feedback.random.separate.triangles.3
dEQP-GLES3.functional.transform_feedback.random.separate.triangles.8
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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If the given image doesn't enable CMASK, FMASK or DCC that's
useless to flush CB metadata.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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If the given image doesn't have HTILE, that's useless to flush
DB metadata.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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GCC 4.8 fails to compile with "static const", while GCC 8.1
fails to compile with only "static".
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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mesa/src/util/u_queue.c:242:15: error: address of array 'queue->name'
will always evaluate to 'true' [-Werror,-Wpointer-bool-conversion]
Fixes: b238e33bc9d48b814370 "kutil/queue: add a process name into a thread name"
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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The MSVC preprocessor doesnt understand #warning
Fixes: 2e1e6511f76 ("util: extract get_process_name from xmlconfig.c")
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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On Python 2, the default JSON separators are ', ' for items and ': ' for
dicts.
On Python 3, the default is the same when no indent is specified, but if
one is (and we do specify one) then the default items separator becomes
',' (the dict separator remains unchanged).
This change explicitly specifies the Python 3 default, which helps
ensuring that the output is identical, whether it was generated by
Python 2 or 3.
Reviewed-by: Eric Engestrom <[email protected]>
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In Python, dictionaries and sets are unordered, and as a result their
is no guarantee that running this script twice will produce the same
output.
Using ordered dicts and explicitly sorting items makes the build more
reproducible, and will make it possible to verify that we're not
breaking anything when we move the build scripts to Python 3.
Reviewed-by: Eric Engestrom <[email protected]>
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We already embed the headers, no need to redefine defines/structs.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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For gen8+, write out PPGTT tables in aub files so that full 48-bit
addresses can be serialized.
v2: Fix handling of `end` index in map_ppgtt
v3: Correctly mark GGTT entry as present (Rafael)
Signed-off-by: Scott D Phillips <[email protected]>
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Rafael Antognolli <[email protected]>
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Scott added new stuff in IGT.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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With PPGTT mappings, our aubinator implementation can be quite slow if
we request a buffer that doesn't exist. Instead of doing a PPGTT walk
for invalid addresses (0 lengths), wait until we're sure we want to
decode the data.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
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v2: by Lionel
Fix memfd_create compilation issue
Fix pml4 address stored on 32 instead of 64bits
Return no buffer if first ppgtt page is not mapped
v3: Drop additional memfd_create() (Rafael)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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We use memfd to store physical pages as they get read/written to and
the GGTT entries translating virtual address to physical pages.
Based on a commit by Scott Phillips.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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This is a simple, invasive, liberally licensed red-black tree
implementation. It's an invasive data structure similar to the
Linux kernel linked-list where the intention is that you embed a
rb_node struct the data structure you intend to put into the
tree.
The implementation is mostly based on the one in "Introduction to
Algorithms", third edition, by Cormen, Leiserson, Rivest, and
Stein. There were a few other key design points:
* It's an invasive data structure similar to the [Linux kernel
linked list].
* It uses NULL for leaves instead of a sentinel. This means a few
algorithms differ a small bit from the ones in "Introduction to
Algorithms".
* All search operations are inlined so that the compiler can
optimize away the function pointer call.
Reviewed-by: Lionel Landwerlin <[email protected]>
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Now that we're softpinning the address of our BOs in anv & i965, the
addresses selected start at the top of the addressing space. This is a
problem for the current implementation of aubinator which uses only a
40bit mmapped address space.
This change keeps track of all the memory writes from the aub file and
fetch them on request by the batch decoder. As a result we can get rid
of the 1<<40 mmapped address space and only rely on the mmap aub file
\o/
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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On a follow up commit in this series, we stop copying the data from
the mmap'ed file into our big gtt mmap, and start referencing data in
it directly. So reallocating the read buffer and adding more data from
stdin wouldn't work. For that reason, let's stop supporting stdin
process.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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