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* r300g: set the correct HiZ clear valueMarek Olšák2011-03-014-3/+12
* r300g: update derived state before uploading vertex buffersMarek Olšák2011-03-011-2/+2
* u_vbuf_mgr: compute user buffer size for instance data from instance_countMarek Olšák2011-03-011-3/+7
* r300g: fix printing whether Z compression is enabledMarek Olšák2011-03-011-1/+2
* r300g: disable HiZ permanently if the the depth function is invertedMarek Olšák2011-03-013-73/+94
* r300g: fix HiZ memory size computation and deciding when to use HiZMarek Olšák2011-03-0110-258/+148
* r600g: add missing evergreen INT_TO_FLT to r600_bc_get_num_operandsAlex Deucher2011-02-281-0/+1
* rgtc: fix void pointer arith.Dave Airlie2011-03-011-2/+2
* glsl: Enable GL_OES_texture_3D extension for ES2.Kenneth Graunke2011-02-288-4/+40
* glsl: Use reralloc instead of plain realloc.Kenneth Graunke2011-02-281-5/+3
* r600g: indentation fixesJerome Glisse2011-02-286-66/+65
* r300g: initialize SC_SCREENDOORMarek Olšák2011-02-282-2/+3
* r300g: disable hyper-z on rs6xx+Marek Olšák2011-02-281-6/+0
* mesa: Add texcompress_rgtc.c to SConscript.Vinson Lee2011-02-271-0/+1
* mesa/st: add RGTC format support.Dave Airlie2011-02-282-0/+33
* swrast: add RGTC supportDave Airlie2011-02-282-0/+20
* mesa: Add RGTC texture store/fetch support.Dave Airlie2011-02-288-3/+1287
* mesa: make_float_temp_image non-staticDave Airlie2011-02-282-23/+32
* rgtc: llvmpipe/softpipe refuse RGTC until u_format has support.Dave Airlie2011-02-282-0/+10
* r300g: force swizzles for RGTCDave Airlie2011-02-281-0/+5
* r600g: implement instanced drawing supportChristian König2011-02-286-103/+191
* st/mesa & v_bug_mgr: two small instanced drawing fixesChristian König2011-02-282-1/+6
* Revert "r600g: Don't negate result of ABS instruction"Dave Airlie2011-02-281-2/+0
* r600g: Process TRUNC with tgis_op2Fabian Bieler2011-02-281-2/+2
* r600g: Don't negate result of ABS instructionFabian Bieler2011-02-281-0/+2
* i915g: implement cache flushingDaniel Vetter2011-02-276-8/+62
* i915g: buffer validation for blitterDaniel Vetter2011-02-271-0/+11
* i915g: buffer validation for render stateDaniel Vetter2011-02-273-0/+87
* i915g/winsys: buffer validation supportDaniel Vetter2011-02-273-0/+42
* i915g: add raw batchbuffer dumping in drm winsysDaniel Vetter2011-02-273-0/+11
* i915g: cleanup static state calculation, part 2Daniel Vetter2011-02-273-48/+48
* i915g: cleanup static state calculation, part 1Daniel Vetter2011-02-273-89/+103
* glsl/builtins: Fix return type for textureSize sampler2DArray variants.Kenneth Graunke2011-02-272-4/+4
* intel: Use the current context rather than last bound context for a drawable.Eric Anholt2011-02-261-1/+2
* dri2: Don't call the dri2 flush hook for swapbuffers unless we have a context.Eric Anholt2011-02-261-2/+7
* glx: Don't do the implicit glFlush in SwapBuffers if it's the wrong drawable.Eric Anholt2011-02-261-2/+6
* mesa: Add new MESA_multithread_makecurrent extension.Eric Anholt2011-02-264-24/+37
* i915g: make dynamic state emission actually lazyDaniel Vetter2011-02-261-1/+1
* gallivm: Initialize stack valuesJakob Bornecrantz2011-02-261-8/+8
* glsl/Makefile: Remove builtin_function.cpp if generation fails.Arkadiusz Miskiewicz2011-02-261-1/+1
* i915g: Handle null constants properlyJakob Bornecrantz2011-02-261-3/+6
* i915g: fix null deref in draw_rect emissionDaniel Vetter2011-02-261-4/+8
* i915g: simplify math in constants emissionDaniel Vetter2011-02-261-1/+1
* i915g: Use the same debug env vars in drm and sw winsysJakob Bornecrantz2011-02-261-1/+1
* i915g: Use unchecked writes in sw winsys batchbufferJakob Bornecrantz2011-02-261-3/+3
* Check for out of memory when creating fenceAlan Hourihane2011-02-261-0/+3
* util: Don't destroy shaders null shadersJakob Bornecrantz2011-02-261-2/+4
* util: Don't create array texture shaders if the driver doesn't support itJakob Bornecrantz2011-02-261-4/+6
* i965/fs: Initial plumbing to support TXD.Kenneth Graunke2011-02-252-0/+14
* i965/fs: Complete TXL support on gen5+.Kenneth Graunke2011-02-251-0/+7