| Commit message (Collapse) | Author | Age | Files | Lines |
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Noticed while debugging a tiling-looking issue by comparing our gmem
blit setup to freedreno's.
Reviewed-by: Kristian H. Kristensen <[email protected]>
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Fixes ir3 compiler failure failure in
dEQP-VK.renderpass.dedicated_allocation.formats.r8g8b8a8_unorm.clear.clear_draw
(now just a rendering failure where the subpass clear isn't happening)
Reviewed-by: Kristian H. Kristensen <[email protected]>
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Fixes assertion failures in
dEQP-VK.api.image_clearing.core.clear_color_image.2d.* for these
formats, though the test set as a whole is stil failing.
Reviewed-by: Kristian H. Kristensen <[email protected]>
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Reviewed-by: Kristian H. Kristensen <[email protected]>
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Signed-off-by: Jonathan Marek <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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Signed-off-by: Jonathan Marek <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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Deal with tiled r8g8 having different alignment and other updates taken
from fd6_resource. Additionally track image samples/cpp.
Signed-off-by: Jonathan Marek <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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Signed-off-by: Jonathan Marek <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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Avoids hangs and some texture tests are happy with just this.
Signed-off-by: Jonathan Marek <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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Fixes anisotropy and shadow texture
Signed-off-by: Jonathan Marek <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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Changes to make compressed, tiled, 3d, etc textures work
Signed-off-by: Jonathan Marek <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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Signed-off-by: Jonathan Marek <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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* Fix R16G16 SCALED and R16G16B16A16 SCALED having texture format
* Fix B5G6R5 swap value
* Use R8_UINT instead of R8_UNORM for S8_UINT rb format
* Disable 96-bit texture formats instead having a check for NPOT formats
* Don't fail assert on D24X8 format
Signed-off-by: Jonathan Marek <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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Signed-off-by: Jonathan Marek <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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Signed-off-by: Jonathan Marek <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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Signed-off-by: Jonathan Marek <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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Not supported, so always set pointer to NULL
Signed-off-by: Jonathan Marek <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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Signed-off-by: Jonathan Marek <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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Signed-off-by: Jonathan Marek <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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Signed-off-by: Jonathan Marek <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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Signed-off-by: Jonathan Marek <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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Trivial change.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Looks like this was copied from the vc4 driver where it is actually
included in the submit CL ioctl.
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Jonathan Marek <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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Signed-off-by: Jonathan Marek <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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Note: for output type U32, negative LOD is not sign extended from 16 bits
Signed-off-by: Jonathan Marek <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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Same as regular fddx/fddy.
Signed-off-by: Jonathan Marek <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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Makes it possible to support 32 varyings.
Signed-off-by: Jonathan Marek <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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Signed-off-by: Jonathan Marek <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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GPUs with a single supported vertex stream must use the single state
address to program the stream.
Fixes: 3d09bb390a39 (etnaviv: GC7000: State changes for HALTI3..5)
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-by: Jonathan Marek <[email protected]>
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This gs_iface doesn't seem to require a dependence on the tgsi
context, except for the swr end prim code.
This refactors the API to include all the info that the swr
code needs in the interface rather than having to dig it out of
the struct inheritance.
This is a precursor to adding NIR support to llvmpipe.
Reviewed-by: Jan Zielinski <[email protected]>
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Fixes several CTS tests:
- KHR-GL46.tessellation_shader.vertex.vertex_spacing
- KHR-GL46.tessellation_shader.tessellation_shader_point_mode.points_verification
Fixes: 823609b1a39 ("iris/WIP: add broadwell support")
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Reviewed-by: Jason Ekstrand <[email protected]>
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Acked-by: Jason Ekstrand <[email protected]>
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Fixes the following building error:
external/mesa/src/gallium/winsys/amdgpu/drm/amdgpu_winsys.c:42:10:
fatal error: 'ac_llvm_util.h' file not found
^~~~~~~~~~~~~~~~
1 error generated.
Fixes: 3a08110 ("amd: Move all amd/common code that depends on LLVM to amd/llvm.")
Signed-off-by: Mauro Rossi <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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v2: [ Michel Dänzer ]
* Update src/gallium/docs/source/screen.rst accordingly
Signed-off-by: James Xiong <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]> # v1
Reviewed-by: Marek Olšák <[email protected]> # v1
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All gallium drivers currently set MAX_FRAME_IN_FLIGHT to either 1
or 0, which means that the drivers either throttle on the previous
render or don't throttle, the current implementation is more
complicated than necessary and can be simplified.
Signed-off-by: James Xiong <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This fixes a rendering issue with DiRT 4 on GFX10. Only GFX10 was
affected because intensity formats are different.
Cc: 19.2 <[email protected]>
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1923
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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pan_pack_color() color was missing the 24-bit packed format case.
Looks like putting the clear color in a 32-bit slot does the trick.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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The check to see if we were dealing with a buffer block was
too late and only worked for named UBOs.
Fixes: f32b01ca435c "glsl/linker: remove ubo explicit binding handling"
Reviewed-by: Marek Olšák <[email protected]>
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1900
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Adds alternate versions of the atan builtin functions that use
ir_unop_atan and ir_binop_atan2 instead of inlining to the IR
implementation of the function. These alternatives are selected if the
IR is going to be consumed by NIR. In that case the IR ops will be
translated to the appropriate NIR op.
Reviewed-by: Kristian H. Kristensen <[email protected]>
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Adds ir_binop_atan2 and ir_unop_atan. When converting to NIR these are
expanded out using the appropriate builtin generator. If they are used
with anything else then it will just hit an assert.
Reviewed-by: Kristian H. Kristensen <[email protected]>
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That way it can also be included from a C++ source.
Reviewed-by: Kristian H. Kristensen <[email protected]>
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The inline functions use M_PI so they should include a header to make
sure it is defined.
Reviewed-by: Kristian H. Kristensen <[email protected]>
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