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* i965: Emit Ivybridge VS workaround flushes.Kenneth Graunke2012-02-154-2/+29
| | | | | | | | | | | | | I recently discovered this text in the BSpec. It seems wise to comply, though I haven't observed it to fix anything yet. Fixes a regression in glean/fbo since 28cfa1fa213fe. NOTE: This is a candidate for stable release branches. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45221 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Include the multisample enables under GL_MULTISAMPLE_BIT attrib as well.Eric Anholt2012-02-151-2/+17
| | | | | | | Fixes (with the previous commit) piglit GL_ARB_multisample/pushpop. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Fix push/pop of multisample coverage invert.Eric Anholt2012-02-151-5/+0
| | | | | | | | In the table of of push/pop attributes, this one doesn't fall under the enable group. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* swrast: Only avoid empty _TexEnvProgramsIan Romanick2012-02-151-1/+2
| | | | | | | | | | | | | | If the generated shader for _TexEnvProgram is empty, force the use of the fixed-function code. Otherwise, go ahead and use the shader. This works around a mysterious issue on i915 where fixed-function software fallbacks are not working correctly. This isn't really the fix we want, but it works around the issue. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Chad Versace <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45872 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45876
* glapi: Include GLES2 headers for ES2 extension functionsIan Romanick2012-02-151-0/+10
| | | | | | | | | | | This fixes build errors like In file included from glapi_dispatch.c:91: ../../../src/mapi/glapi/glapitemp.h:4641: error: no previous prototype for 'glDrawBuffersNV' Signed-off-by: Ian Romanick <[email protected]> Tested-by: Lucas Stach <[email protected]>
* st/mesa: fix typo: s/patent/parent/Brian Paul2012-02-151-1/+1
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* st/mesa: remove unused st_equal_formats() functionBrian Paul2012-02-152-21/+0
| | | | | | It was incomplete and didn't take byte swapping into account either. Reviewed-by: Jose Fonseca <[email protected]>
* st/mesa: use _mesa_format_matches_format_and_type() in decompress_with_blit()Brian Paul2012-02-151-1/+3
| | | | | | st_equal_formats() is no longer used now. Reviewed-by: Jose Fonseca <[email protected]>
* st/mesa: remove INLINE qualifiersBrian Paul2012-02-151-2/+2
| | | | | | | from st_get/create_texture_sampler_view_from stobj() functions. No real value in these cases. Reviewed-by: Jose Fonseca <[email protected]>
* st/mesa: simplify st_create_texture_sampler_view()Brian Paul2012-02-151-12/+9
| | | | | | Implement in terms of st_create_texture_sampler_view_format(). Reviewed-by: Jose Fonseca <[email protected]>
* st/mesa: remove unused st_get_texture_sampler_view()Brian Paul2012-02-151-16/+0
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* st/mesa: use private pipe_sampler_view in decompress_with_blit()Brian Paul2012-02-151-4/+18
| | | | | | | | | | Similar to the previous commit. Also fix incorrect setting of the sampler view's state after it's created. We need to specify the first/last_level fields in the template instead. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: Jose Fonseca <[email protected]>
* st/mesa: use private pipe_sampler_view in st_render_mipmap()Brian Paul2012-02-151-3/+7
| | | | | | | Rather than the one in st_texture_object. This sampler view really has no connection to the one used for rendering. Reviewed-by: Jose Fonseca <[email protected]>
* mesa: use z32f_x24s8 struct in format pack/unpack codeBrian Paul2012-02-152-21/+30
| | | | | | | | And remove needless & 0xff in _mesa_pack_uint_24_8_depth_stencil_row(). As suggested by José. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* st/mesa: assorted clean-ups in st_cb_fbo.cBrian Paul2012-02-151-19/+3
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* st/mesa: remove st_framebuffer_renderbuffer()Brian Paul2012-02-151-14/+1
| | | | | | Just use _mesa_framebuffer_renderbuffer(). Reviewed-by: Jose Fonseca <[email protected]>
* st/mesa: remove st_get_default_texture()Brian Paul2012-02-154-57/+4
| | | | | | Just use _mesa_get_fallback_texture() instead. Reviewed-by: Jose Fonseca <[email protected]>
* mesa: fix _mesa_get_fallback_texture() to handle all texture targetsBrian Paul2012-02-155-37/+113
| | | | | | | | | | | | Previously, this function only handled 2D textures. The fallback texture is used when we try to sample from an incomplete texture object. GLSL says sampling an incomplete texture should return (0,0,0,1). v2: use a 1-texel texture image, per José. Reviewed-by: Jose Fonseca <[email protected]>
* st/mesa: improve assertion/check for stencil formatBrian Paul2012-02-151-8/+2
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* gallium: fix some comments in p_state.hBrian Paul2012-02-151-3/+3
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* mesa: add MESA_FORMAT_Z32_FLOAT_X24S8 case in format unpack codeBrian Paul2012-02-151-0/+13
| | | | | | | | Added in _mesa_pack_uint_24_8_depth_stencil_row(). This could be hit by something like glDrawPixels(GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8) into a MESA_FORMAT_Z32_FLOAT_X24S8 buffer. Reviewed-by: Jose Fonseca <[email protected]>
* st/mesa: use _mesa_pack_ubyte_stencil_row() in draw_stencil_pixels()Brian Paul2012-02-151-42/+2
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* st/mesa: don't set PIPE_BIND_DISPLAY_TARGET for user-created renderbuffersBrian Paul2012-02-151-0/+6
| | | | | | | | | | | The st_renderbuffer_alloc_storage() function is used to allocate both window-system buffers and user-created renderbuffers. The later kind are never directly displayed so don't set PIPE_BIND_DISPLAY_TARGET for those surfaces. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: Jose Fonseca <[email protected]>
* st/mesa: use u_surface_default_template() helperBrian Paul2012-02-151-3/+1
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* st/mesa: remove redundant memset(surface_template,0)Brian Paul2012-02-151-1/+0
| | | | | | The subsequent u_surface_default_template() call does that for us. Reviewed-by: Jose Fonseca <[email protected]>
* st/mesa: remove st_renderbuffer::strideBrian Paul2012-02-152-8/+6
| | | | | | It was only used for software buffers and easily computed. Reviewed-by: Jose Fonseca <[email protected]>
* st/mesa: remove st_renderbuffer::formatBrian Paul2012-02-153-17/+10
| | | | | | We only used it in a few places that can implemented differently. Reviewed-by: Jose Fonseca <[email protected]>
* mesa: fix comment typos in fbobject.cBrian Paul2012-02-151-2/+2
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* i965/fs: Take # of components into account in try_rewrite_rhs_to_dst.Kenneth Graunke2012-02-151-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | | Commit dc7f449d1ac53a66e6efb56ccf2a5953418a26ca introduced a new method for avoiding MOVs: try to rewrite the destination of the instruction that produced the RHS so it writes into the LHS. Unfortunately, this is not safe for swizzled texturing operations, as they return a set of four contiguous registers. Consider the following: (assign (x) (var_ref vec_ctor_x) (swiz x (tex vec4 (var_ref m_sampY) (var_ref m_cordY) 0 1 ()))) In this case, the source and destination registers are equal, since reg_offset is 0 for both. Yet, this is only a partial move: the texture operation generates four registers, and the LHS only covers one. Fixes color distortion in XBMC when using GLSL shaders. NOTE: This is a candidate for the 8.0 branch (with the previous commit). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44333 Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
* i965/fs: Add a new fs_inst::regs_written function.Kenneth Graunke2012-02-151-0/+12
| | | | | | | | | | | | | Certain instructions write more than one register. Texturing, for example, returns 4 registers. (We set rlen to 4 even for TXS and float shadow sampling.) Some math functions return 2. Most return 1. The next commit introduces a use of this function. NOTE: This is a candidate for the 8.0 branch (dependency of a fix). Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
* llvmpipe: fix fogcoord writing (v2)Dave Airlie2012-02-151-4/+12
| | | | | | this fixes the fogcoord related piglit tests, like I fixed them in softpipe. Signed-off-by: Dave Airlie <[email protected]>
* meta: Avoid FBO resizing/reallocating in decompress_texture_imageAnuj Phogat2012-02-151-1/+1
| | | | | | | | | | Reallocate/resize decompress FBO only if texture image width/height is greater than existing decompress FBO width/height. This is a candidate for stable branches. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* st/vdpau: fix a small memory leakChristian König2012-02-141-0/+5
| | | | | | The matrix filter wasn't freed on mixer destruction. Signed-off-by: Christian König <[email protected]>
* vl: fix low strength denoise filterChristian König2012-02-143-7/+7
| | | | | | | A filter strength of zero or one doesn't make any sense. Thanks to Andy Furniss for pointing this out. Signed-off-by: Christian König <[email protected]>
* r600g: fix tiling with cayman and virtual memoryJerome Glisse2012-02-141-10/+28
| | | | | | | | | The virtual address but follow the alignment requirement of the tiled surface. The bo from handle case is not properly fix. Need bigger change for a proper fix. Work around that by enforcing 1M alignment for those bo. Signed-off-by: Jerome Glisse <[email protected]>
* i915: Fix type of "specoffset" variable.Paul Berry2012-02-141-1/+1
| | | | | | | | | | | | | | | | | Commit 2e5a1a2 (intel: Convert from GLboolean to 'bool' from stdbool.h.) converted the "specoffset" local variable (in intel_tris.c) from a GLboolean to a bool. However, GLboolean was the wrong type for specoffset--it should have been a GLuint (to match the declaration of specoffset in struct intel_context). This patch changes specoffset to the proper type. Fixes piglit test general/two-sided-lighting-separate-specular. This is a candidate for stable branches. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45917 Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Enable register spilling on gen7 too.Eric Anholt2012-02-141-2/+0
| | | | | | | | | | It turns out the same messages work on gen7, we were just being paranoid. Fixes the penumbra shadows mode of Lightsmark since the register allocation fix. NOTE: This is a candidate for release branches. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Report the failure message when failing to compile the fragment shader.Eric Anholt2012-02-141-0/+3
| | | | | | | | We just abort later, but at least this should result in more informative bug reports. NOTE: This is a candidate for release branches. Reviewed-by: Kenneth Graunke <[email protected]>
* r600g: Use a fake reloc to sleep for fencesSimon Farnsworth2012-02-142-2/+24
| | | | | | | | | | | | | | r300g is able to sleep until a fence completes rather than busywait because it creates a special buffer object and relocation that stays busy until the CS containing the fence is finished. Copy the idea into r600g, and use it to sleep if the user asked for an infinite wait, falling back to busywaiting if the user provided a timeout. Note: this is a candidate for the stable branches. Signed-off-by: Simon Farnsworth <[email protected]> Signed-off-by: Alex Deucher <[email protected]>
* r600g: consolidate set_blend_color codeMarek Olšák2012-02-144-40/+23
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* r600g: consolidate more translate functionsMarek Olšák2012-02-144-140/+74
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* r600g: inline r600_translate_ds_funcMarek Olšák2012-02-142-16/+4
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* r600g: remove unused variableMarek Olšák2012-02-141-2/+0
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* r600g: consolidate some translate functionsMarek Olšák2012-02-144-84/+44
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* Revert "r600g: don't advertise integer textures without GLSL 1.3"Marek Olšák2012-02-142-8/+0
| | | | | | This reverts commit 2c06bcb90982280e82a044b8be83be8fdf5a9590. It breaks u_blitter trying to blit compressed textures as uint.
* r600g: don't advertise integer textures without GLSL 1.3Marek Olšák2012-02-142-0/+8
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* meta: Add pixel store/pack operations in decompress_texture_imageAnuj Phogat2012-02-131-5/+3
| | | | | | | | | | | | | | | | | | | | This patch adds the pixel store operations in decompress_texture_image(). decompress_texture_image() is used in glGetTexImage() for compressed textures with unsigned, normalized values. It also fixes the failures in intel oglconform pxstore-gettex due to following sub test cases: - Test all mipmaps with byte swapping enabled - Test all small mipmaps with all allowable alignment values - Test subimage packing for all mipmap levels Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40864 Note: This is a candidate for stable branches Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: add missing GL_UNSIGNED_INT_10F_11F_11F_REV caseBrian Paul2012-02-131-0/+9
| | | | | | in _mesa_error_check_format_and_type(). Fixes https://bugs.freedesktop.org/show_bug.cgi?id=45967
* gallivm: Replace architecture test with PIPE_ARCH_*Stéphane Marchesin2012-02-121-4/+6
| | | | | | | | | | | | X86Target is a variable, and therefore isn't defined at compile time. So LLVM_NATIVE_ARCH == X86Target is translated into 0 == 0 and since X86 is first, we always pick it. Therefore we replace the logic with PIPE_ARCH_*. https://bugs.freedesktop.org/show_bug.cgi?id=45420
* i915g: Remove useless draw calls.Stéphane Marchesin2012-02-123-41/+2
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