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* st/xorg: Delete.Matt Turner2013-11-0722-7080/+0
| | | | Acked-by: Lucas Stach <[email protected]>
* xorg-nouveau: Delete.Matt Turner2013-11-074-284/+0
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* xorg-i915: Delete.Matt Turner2013-11-075-255/+0
| | | | | Acked-by: Jakob Bornecrantz <[email protected]> Acked-by: Stéphane Marchesin <[email protected]>
* i965/gen7: Expose ARB_shader_atomic_counters.Francisco Jerez2013-11-072-0/+13
| | | | | Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Linker support for ARB_shader_atomic_counters.Francisco Jerez2013-11-074-1/+306
| | | | | | | | | | | | | | | v2: Add comments on the purpose of the auxiliary data structures. Check for atomic counter overlaps. Use the contains_atomic() convenience method. Add static assert with the number of expected shader stages. v3: Don't resize atomic arrays. v4: Add comment on the reason why we don't resize atomic counter arrays. Use 'strcmp(...) == 0' instead of '!strcmp(...)'. v5 (idr): Don't use STL in the linker. Signed-off-by: Francisco Jerez <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Implement parser support for atomic counters.Francisco Jerez2013-11-076-6/+103
| | | | | | | | | | | | | | | | v2: Mark atomic counters as read-only variables. Move offset overlap code to the linker. Use the contains_atomic() convenience method. v3: Use pointer to integer instead of non-const reference. Add comment so we remember to add a spec quotation from the next GLSL release once the issue of atomic counter aggregation within structures is clarified. v4 (idr): Don't use std::map because it's overkill. Add an assertion that ctx->Const.MaxAtomicBufferBindings <= MAX_COMBINED_ATOMIC_BUFFERS. Signed-off-by: Francisco Jerez <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* Revert "i965: Add support for GL_AMD_performance_monitor on Ironlake."Kenneth Graunke2013-11-075-413/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts most of commit 0f2da773070c06b6d20ad264d3abb19c4dfd9761. (I chose to leave the additions to brw_defines.h.) My previous Ironlake implementation was somewhat broken: counter data was global, rather than per-context. This meant that performance monitors captured data from your compositor, 2D driver, and other 3D programs. Originally, I believed that Sandybridge and later had an easy way to avoid this problem (setting per-context flags in OACONTROL), while Ironlake did not. So I'd intended to leave it as a known limitation of performance monitoring support on Ironlake. However, this turned out not to be true. Unfortunately, our hardware only has one set of aggregating performance counters shared between all 3D programs, and their values are not saved or restored by hardware contexts. Also, at least on Sandybridge and Ivybridge, the counters lose their values if the GPU goes to sleep. To work around both of these problems, we have to snapshot the performance counters at the beginning and end of each batch, similar to how we handle query objects on platforms that don't support hardware contexts. For occlusion queries, this batch bookending approach is fairly simple: only one occlusion query can be active at a time, and the result is a single integer. Performance monitors are more complex: an arbitrary number of monitors can be active at a time, each monitoring some subset of our ~30 observability counters. Individual monitors can be started and stopped at any point during the batch. Tracking where each monitor started/ended relative to batch flushes ends up being a pain. And you can run out of space in the buffer. Properly supporting this required some serious rearchitecting of the code. Rather than writing patches to try and morph a broken system into a working one (which operates quite differently), I decided it would be simplest to revert the old code and start fresh. Parts will look familiar, but other parts are new. I also decided it would be best to include Sandybridge and Ivybridge support from the start, since the newer platforms have added complexity that I wanted to make sure worked. They're also what most people care about these days. Signed-off-by: Kenneth Graunke <[email protected]>
* glsl: Enable dFdx, dFdy, and fwidth by default in GLSL ES 3.00.Kenneth Graunke2013-11-071-1/+2
| | | | | | | | | | | | | | | Previously, we only exposed them in desktop GL or with: #extension GL_OES_standard_derivatives : enable GLSL ES 3.00 includes these without an extension, so we need to expose them by default. Note that the above #extension line results in an error or desktop GL, so we don't need to worry about this. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* r600g: Add support for PIPE_FORMAT_R11G11B10_FLOAT vertex elementsFredrik Höglund2013-11-072-0/+9
| | | | | Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* st/mesa: Add support for ARB_vertex_type_10f_11f_11f_revFredrik Höglund2013-11-072-1/+12
| | | | | Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* mesa: fix return statements in varray.cBrian Paul2013-11-071-2/+2
| | | | | | Return false, not GL_FALSE. Add missing return value. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71359
* svga: always return 4 for PIPE_MAX_COLOR_BUFSBrian Paul2013-11-071-5/+4
| | | | | | Even if the query returns 8, only 4 really work. Reviewed-by: José Fonseca <[email protected]>
* svga: return true for the PIPE_CAP_SM3 queryBrian Paul2013-11-071-1/+3
| | | | | | | | | | This just tells the state tracker to turn on the GL_ARB_shader_texture_lod extension. This simply allows the GLSL compiler to emit TXL and TXD instructions for both vertex and fragment shaders. We already support these opcodes in the svga driver. Though, the shadow2DGrad() Piglit tests are failing. Reviewed-by: José Fonseca <[email protected]>
* i965: Add an implementation of intel_miptree_map using streaming loads.Matt Turner2013-11-071-0/+85
| | | | | | | | | | Improves performance of RoboHornet's 2D Canvas toDataURL benchmark [http://www.robohornet.org/#e=canvastodataurl] by approximately 5x on Baytrail on ChromiumOS. Elapsed time drops by -81.4861% +/- 1.22619% (n=3 s=14.9105, confidence=95%). Reviewed-by: Chad Versace <[email protected]>
* mesa: Add a streaming load memcpy implementation.Matt Turner2013-11-073-1/+127
| | | | | | | Uses SSE 4.1's MOVNTDQA instruction (streaming load) to read from uncached memory without polluting the cache. Reviewed-by: Chad Versace <[email protected]>
* i965: Fix 'SIMD16 only' dispatch of fragment shader in case of sample shadingAnuj Phogat2013-11-072-14/+25
| | | | | | | | | | | This patch make changes to correctly set up the Dispatch GRF Start Register in case of 'SIMD16 only' FS dispatch. This fixes an issue of incorrect rendering on dolphin emulator with GL_SAMPLE_SHADING enabled. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Enable ARB_vertex_type_10f_11f_11f_rev on Gen6+.Chris Forbes2013-11-081-0/+1
| | | | | | | | This theoretically works on earlier hardware as well, but the extension requires at least GL3.0. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: add support for UNSIGNED_INT_10F_11F_11F_REV vertex attribsChris Forbes2013-11-081-0/+2
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* vbo: add 10_11_11 support to vbo_attrib_tmpChris Forbes2013-11-081-6/+26
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Add support to _mesa_bytes_per_vertex_attrib for 10_11_11 format.Chris Forbes2013-11-081-0/+5
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: add varray support for UNSIGNED_INT_10F_11F_11F_REV typeChris Forbes2013-11-081-3/+17
| | | | | | | | V2: fix interaction with VertexAttribFormat, since that landed after this was originally written Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Add extension scaffolding for ARB_vertex_type_10f_11f_11f_revChris Forbes2013-11-082-0/+2
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* draw,llvmpipe,util: add depth bias calculation for arb_depth_buffer_floatMatthew McClure2013-11-0714-56/+182
| | | | | | | | | | | | | | | With this patch, the llvmpipe and draw modules will calculate the depth bias according to floating point depth buffer semantics described in the arb_depth_buffer_float specification, when the driver has a z buffer bound with a format type of UTIL_FORMAT_TYPE_FLOAT. By default, the driver will use the existing UNORM calculation for depth bias. A new function, draw_set_zs_format, was added to calculate the Minimum Resolvable Depth value and floating point depth sense for the draw module. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* i965: Avoid flushing the batch for every blorp op.Eric Anholt2013-11-074-17/+50
| | | | | | | | | | | | | | | | | | | | | | | | | | | This brings over the batch-wrap-prevention and aperture space checking code from the normal brw_draw.c path, so that we don't need to flush the batch every time. There's a risk here if the intel_emit_post_sync_nonzero_flush() call isn't high enough up in the state emit sequences -- before, we implicitly had one at the batch flush before any state was emitted, so Mesa's workaround emits didn't really matter. Since the SNB fixes by Ken, I didn't see any regressions after 3 piglit runs. Improves cairo-gl performance by 13.7733% +/- 1.74876% (n=30/32) Improves minecraft apitrace performance by 1.03183% +/- 0.482297% (n=90). Reduces low-resolution GLB 2.7 performance by 1.17553% +/- 0.432263% (n=88) Reduces Lightsmark performance by 3.70246% +/- 0.322432% (n=126) No statistically significant performance difference on unigine tropics (n=10) No statistically significant performance difference on openarena (n=755) The two apps that are hurt happen to include stalls on busy buffer objects, so I think this is an effect of missing out on an opportune flush. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* build: Build gen_matypes and matypes.h from src/mesa.Matt Turner2013-11-075-103/+15
| | | | Reviewed-by: Eric Anholt <[email protected]>
* build: Change HAVE_X86_ASM to mean x86 or x86-64 asm.Matt Turner2013-11-074-8/+12
| | | | | | | I want a conditional that says generally "we have x86 assembly" in the next patch. Reviewed-by: Eric Anholt <[email protected]>
* mesa: Enable ARB_vertex_attrib_bindingFredrik Höglund2013-11-071-0/+1
| | | | Reviewed-by: Eric Anholt <[email protected]>
* mesa: Optimize rebinding the same VBOFredrik Höglund2013-11-071-2/+5
| | | | | | | Check if the new buffer object has the same name as the current buffer object before looking it up. Reviewed-by: Eric Anholt <[email protected]>
* mesa: Handle zero-stride arrays in _mesa_update_array_max_element()Fredrik Höglund2013-11-071-2/+4
| | | | | Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add Get* support for ARB_vertex_attrib_bindingFredrik Höglund2013-11-073-0/+38
| | | | | Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add ARB_vertex_attrib_bindingFredrik Höglund2013-11-0716-125/+691
| | | | | | | update_array() and update_array_format() are changed to update the new attrib and binding states, and the client arrays become derived state. Reviewed-by: Eric Anholt <[email protected]>
* glapi: Add infrastructure for ARB_vertex_attrib_bindingFredrik Höglund2013-11-076-7/+136
| | | | | Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Make handle_bind_buffer_gen() non-staticFredrik Höglund2013-11-072-11/+22
| | | | | | | | | | | | | | ...and rename it to _mesa_bind_buffer_gen(). This is so the function can be called from _mesa_BindVertexBuffer(). This patch also adds a caller parameter so we can report the right entry point in error messages. Based on a patch by Eric Anholt. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Rename gl_array_object::VertexAttrib to _VertexAttribFredrik Höglund2013-11-0713-134/+134
| | | | | | | | This will become derived state as part of the ARB_vertex_attrib_binding support. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Split out the format code from update_array()Fredrik Höglund2013-11-071-57/+93
| | | | | | | | | | Split out the code for updating the array format into a new function called update_array_format(). This function will be called by both update_array() and the new glVertexAttrib*Format() entry points in ARB_vertex_attrib_binding. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Restore gl_array_object::NewArrayFredrik Höglund2013-11-074-0/+10
| | | | | | | | This will be used by the ARB_vertex_attrib_binding implementation. This reverts commit db38e9a0e179441f59274f6f2a751912c29872e2. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: Use has_surface_tile_offset in depth/stencil alignment workaround.Kenneth Graunke2013-11-071-2/+2
| | | | | | | | | | | | | Currently, has_surface_tile_offset is equivalent to gen == 4 && !is_g4x. We already use it for related checks in brw_wm_surface_state.c, so it makes sense to use it here too. It's simpler and more future-proof. Broadwell also lacks surface tile offsets. With this patch, I won't need to update any generation checking; I can simply not set the flag. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* gallium: fix build on GNU/kFreeBSDFabio Pedretti2013-11-062-2/+2
| | | | | | | Patch from Debian package Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Andreas Boll <[email protected]>
* mesa: add arm64 supportFabio Pedretti2013-11-061-1/+1
| | | | | | | Patch from Ubuntu package Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Andreas Boll <[email protected]>
* r600/compute: silence unused var warningFabio Pedretti2013-11-061-1/+0
| | | | Reviewed-by: Marek Olšák <[email protected]>
* i965/gen6: Don't allow SIMD16 dispatch in 4x PERPIXEL mode with computed depth.Paul Berry2013-11-061-1/+33
| | | | | | | Hardware docs say we can only use SIMD8 dispatch in this condition. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* mesa: Build program as part of libmesa.Matt Turner2013-11-062-53/+18
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* mesa: Clean up use of top_srcdir/top_builddir.Matt Turner2013-11-061-11/+4
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* i965: Use unreachable() to silence a compiler warning.Matt Turner2013-11-061-0/+1
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* mesa: Add unreachable() macro.Matt Turner2013-11-061-0/+15
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* gallivm: fix indirect addressing of inputsRoland Scheidegger2013-11-061-17/+28
| | | | | | | | | | | | We weren't adding the soa offsets when constructing the indices for the gather functions. That meant that we were always returning the data in the first element. (Copied straight from the same fix for temps.) While here fix up a couple of broken comments in the fetch functions, plus don't name a straight float type float4 which is just confusing. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Zack Rusin <[email protected]>
* r600/llvm: Fix isampleBuffer on preEGVincent Lejeune2013-11-061-1/+14
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* r600/llvm: Fix texbuf for pre EG genVincent Lejeune2013-11-061-0/+29
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* mesa: for GLSL_DUMP_ON_ERROR, also dump the info logBrian Paul2013-11-061-0/+2
| | | | | | | Since it's helpful to know why the shader did not compile. Also, call fflush() for Windows. Reviewed-by: José Fonseca <[email protected]>
* st/vdpau: resolve delayed rendering for GL interop v2Grigori Goronzy2013-11-061-0/+4
| | | | | | | | | Otherwise OutputSurface interop has funny results sometimes. This fixes interop with the mpv media player. v2 (chk): add proper locking Signed-off-by: Christian König <[email protected]>