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* mesa: add swrast_texture_image::BufferBrian Paul2011-10-238-36/+225
* mesa: remove _mesa_alloc_texmemory(), _mesa_free_texmemory()Brian Paul2011-10-237-64/+9
* mesa: move gl_texture_image::Data, RowStride, ImageOffsets to swrastBrian Paul2011-10-2327-177/+206
* llvmpipe: point out that there's two stencil writemasksBrian Paul2011-10-231-3/+4
* llvmpipe: compare front_facing to NULL to improve readabilityBrian Paul2011-10-231-2/+2
* gallivm: added lp_build_print_ivec4() functionBrian Paul2011-10-232-0/+24
* mesa: improve the warning message in _mesa_choose_tex_format()Brian Paul2011-10-231-1/+3
* glsl: Add support for constant expression evaluation on round(), roundEven().Eric Anholt2011-10-231-0/+29
* dri-r600: Hook up a drm_descriptor configuration functionMathias Fröhlich2011-10-231-1/+17
* r600g: make r[67]00 not bail out on PRED_SETNE_INT.Mathias Fröhlich2011-10-231-0/+1
* r600g: make if's use PRED_SETNE_INT no matter what.Dave Airlie2011-10-222-1/+2
* r600g: print inst in hex in dumpsDave Airlie2011-10-221-6/+6
* r600g: drop specific i2f it should be a trans only op2.Dave Airlie2011-10-221-27/+1
* vbo: Clean up unused variables in the vbo module.Mathias Froehlich2011-10-223-16/+1
* Convert additional GNUC_MINOR checks to multiplied versionAlan Coopersmith2011-10-211-3/+3
* Fix gcc version checks for _mesa_bitcountAlan Coopersmith2011-10-212-2/+2
* gallium/targets: Add vdpau target for nouveauMaarten Lankhorst2011-10-212-0/+46
* d3d1x: set primitive restart in the correct draw callsChristoph Bumiller2011-10-211-9/+9
* nv50/ir: import SM4 converterChristoph Bumiller2011-10-214-4/+2513
* nouveau,nvc0: fix/improve handling of multiple constant buffersChristoph Bumiller2011-10-218-35/+111
* nvc0: add support for linear and buffer textures and RTsChristoph Bumiller2011-10-218-82/+213
* nvc0: add support for clip distance shader outputsChristoph Bumiller2011-10-216-16/+88
* nvc0: handle more query typesChristoph Bumiller2011-10-213-49/+204
* nvc0: fix location of the PrimitiveID outputChristoph Bumiller2011-10-211-4/+6
* nvc0: prevent VERTEXID/INSTANCEID from consuming input slotsChristoph Bumiller2011-10-211-3/+15
* nvc0: fixes for program tessellation parametersChristoph Bumiller2011-10-212-17/+47
* nv50,nvc0: reset per-instance state for inactive vertex elementsChristoph Bumiller2011-10-212-0/+6
* nv50,nvc0: reset base element in draw_arraysChristoph Bumiller2011-10-212-0/+11
* nvc0: apply first_layer offset to all resources with array_sizeChristoph Bumiller2011-10-211-3/+1
* nvc0: emit state to allow GP to select the RT layerChristoph Bumiller2011-10-211-1/+4
* nvc0: validate GP samplers, texturesChristoph Bumiller2011-10-211-0/+2
* nvc0: fix clear_render_target/depth_stencil regionChristoph Bumiller2011-10-211-19/+21
* nvc0: fix assertion that immediate array buffer fitsChristoph Bumiller2011-10-211-1/+1
* nv50/ir: use RDSV to fetch FrontFacing before loweringChristoph Bumiller2011-10-214-13/+33
* nv50/ir: fix textureGrad with offsets and in non-FPsChristoph Bumiller2011-10-214-3/+14
* nv50/ir: add wrap mode for shift operationsChristoph Bumiller2011-10-213-2/+5
* nv50/ir: initialize RelocInfo to 0Christoph Bumiller2011-10-211-0/+2
* nvc0/ir: fix emission of cvt when register and type size differChristoph Bumiller2011-10-211-2/+3
* nv50/ir: fix argument count for CUBE_ARRAY texture targetChristoph Bumiller2011-10-212-4/+4
* nvc0/ir: GP emit address must end up in $r0Christoph Bumiller2011-10-211-0/+4
* nvc0/ir: TXQ requires different lowering from normal TEXChristoph Bumiller2011-10-211-1/+10
* nv50/ir: initialize default prog_info values for GP,TPChristoph Bumiller2011-10-211-0/+10
* nv50/ir: fix memory value equality checkChristoph Bumiller2011-10-211-1/+1
* nv50/ir: fix leak in removal of graph rootChristoph Bumiller2011-10-211-5/+5
* d3d1x: fix/improve OMSetRenderTargetsChristoph Bumiller2011-10-211-19/+26
* d3d1x: avoid translating invalid blend, depth or stencil stateChristoph Bumiller2011-10-212-32/+56
* d3d1x: add support for buffer viewsChristoph Bumiller2011-10-211-0/+6
* d3d1x: improve CreateInputLayoutChristoph Bumiller2011-10-211-13/+50
* d3d1x/context: fix IASetVertexBuffers stride comparisonChristoph Bumiller2011-10-211-1/+1
* d3d1x: use ZS formats for TYPELESS resources with DS bindingChristoph Bumiller2011-10-211-0/+10