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Author
Age
Files
Lines
*
i965: Add missing intel_pixel_draw.c symlink to fix build.
Eric Anholt
2008-10-10
1
-0
/
+1
*
i965: Accelerate depth textures with border color.
Eric Anholt
2008-10-09
2
-6
/
+20
*
i965: Actually hook up the accelerated DrawPixels support.
Eric Anholt
2008-10-09
3
-3
/
+3
*
i915: Accelerate depth textures with border color.
Eric Anholt
2008-10-08
2
-8
/
+16
*
mesa: vertex emit debug code (disabled)
Brian Paul
2008-10-08
1
-22
/
+58
*
mesa: fix vertex format/attribute bug
Brian Paul
2008-10-08
1
-5
/
+8
*
mesa: Pass the context to query object delete cb to avoid null dereference.
Eric Anholt
2008-10-07
1
-1
/
+1
*
i965: Add ARB_occlusion_query support.
Eric Anholt
2008-10-07
9
-52
/
+331
*
intel: Push flushing for cliprects changes down into the cliprects changes.
Eric Anholt
2008-10-07
1
-6
/
+22
*
i965: Fix a potential assertion failure.
Xiang, Haihao
2008-10-08
1
-2
/
+4
*
mesa: pass 'mask', not NULL to renderbuffer->Put functions
Brian Paul
2008-10-07
1
-10
/
+10
*
mesa: fix convolve/convolution mix-ups
Brian
2008-10-06
2
-3
/
+3
*
mesa: set FRAG_BIT_FOGC bit in InputsUsed if FogOption!=GL_NONE
Brian Paul
2008-10-06
1
-0
/
+3
*
mesa: adjust texcoords for swrast sprite points.
Brian Paul
2008-10-06
1
-2
/
+2
*
mesa: updated _mesa_delete_query() comments
Brian Paul
2008-10-06
1
-2
/
+1
*
mesa: add missing GLcontext param to _mesa_delete_query().
Brian Paul
2008-10-06
2
-2
/
+2
*
i915: Refine the texture indirect lookup accounting.
Eric Anholt
2008-10-04
2
-3
/
+25
*
intel: Don't advertise unsupported extensions on pre-965 hardware
Ian Romanick
2008-10-03
1
-2
/
+2
*
Unify ARB_depth_texture and SGIX_depth_texture
Ian Romanick
2008-10-01
11
-31
/
+20
*
i965: sampler default color ends up in texture cache, not instructions.
Eric Anholt
2008-10-01
1
-1
/
+1
*
i965: Fix overwriting of depth override for SetTexOffset.
Eric Anholt
2008-10-01
1
-1
/
+0
*
intel: Clean-up the extension string madness!
Ian Romanick
2008-09-29
1
-70
/
+64
*
GLSL: Implement GL_OBJECT_TYPE_ARB query
Ian Romanick
2008-09-29
1
-2
/
+10
*
GLSL: Implement _mesa_get_handle
Ian Romanick
2008-09-29
1
-17
/
+8
*
GLSL: AttachShader returns INVALID_OPERATION for repeated attach
Ian Romanick
2008-09-29
1
-1
/
+7
*
mesa: asst updates for VMS
Jouk Jansen
2008-09-29
6
-14
/
+51
*
mesa: drop calloc from _mesa_get_fixed_func_vertex_program
Shunichi Fuji
2008-09-29
1
-11
/
+7
*
Use 3Dnow! x86-64 routines only on processors that support 3Dnow!
Ian Romanick
2008-09-28
2
-19
/
+46
*
Remove TNL-to-VP tracking from i965
Ian Romanick
2008-09-28
7
-1665
/
+2
*
glapi: add DISPATCH_FUNCTION_SIZE
Tobias Jakobi
2008-09-27
1
-0
/
+14
*
glapi: add gl_dispatch_functions_start and end
Tobias Jakobi
2008-09-27
1
-0
/
+10
*
intel: Fix a number of memory leaks on context destroy.
Eric Anholt
2008-09-26
8
-3
/
+83
*
mesa: remove invalid assertions that programs have parameters
Brian Paul
2008-09-26
1
-6
/
+0
*
mesa: fix assertion in _mesa_reference_program()
Brian Paul
2008-09-26
1
-1
/
+5
*
mesa: fix param indexing
Brad King
2008-09-26
1
-6
/
+6
*
mesa: fix cast/conversion for optional code
Brian
2008-09-25
2
-5
/
+7
*
mesa: fix typo (s/feadback/feedback/). Fixes broken selection/feedback.
Brian Paul
2008-09-25
1
-2
/
+2
*
mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)
Brian Paul
2008-09-25
2
-3
/
+3
*
mesa: fix some VBO buffer object issues
Brian Paul
2008-09-25
2
-11
/
+23
*
mesa: fix function params to match prototypes
Sam Hocevar
2008-09-25
1
-5
/
+5
*
mesa: prevent the slang code generator from aborting when faced with a sample...
Sam Hocevar
2008-09-25
1
-1
/
+5
*
i965: support for sin() and cos() in vertex shaders.
Sam Hocevar
2008-09-25
1
-0
/
+6
*
i965: more meaningful message for unsupported opcodes.
Sam Hocevar
2008-09-25
2
-3
/
+8
*
intel: Fix clears to depth_stencil texture attachments.
Eric Anholt
2008-09-24
1
-1
/
+1
*
set SamplerUnit[] entry in load_texture() just to be safe
Brian
2008-09-24
1
-0
/
+4
*
use PROGRAM_CONSTANT instead of PROGRAM_STATE_VAR when generating immediates/...
Brian
2008-09-24
1
-1
/
+1
*
set program->SamplersUsed bit when using a texture instruction
Brian
2008-09-24
1
-1
/
+4
*
Remove ctx field from texenvprog_cache
Brian
2008-09-24
1
-4
/
+4
*
include programopt.h
Brian
2008-09-24
1
-0
/
+1
*
Disable vertex shader fog, compute fog in fragment shader.
Brian
2008-09-24
1
-5
/
+11
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