Commit message (Collapse) | Author | Age | Files | Lines | |
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* | r300g: update my notes about fastfill and zbuffer compression | Marek Olšák | 2010-06-26 | 2 | -11/+24 |
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* | r300g: enum r300_blitter_op is a bitmask | Marek Olšák | 2010-06-26 | 1 | -4/+4 |
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* | draw: fix build with llvm and make | Marek Olšák | 2010-06-26 | 1 | -0/+1 |
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* | mesa: Remove unnecessary header. | Vinson Lee | 2010-06-26 | 1 | -1/+0 |
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* | st/mesa: Remove unnecessary headers. | Vinson Lee | 2010-06-26 | 1 | -2/+0 |
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* | draw: Remove unnecessary header. | Vinson Lee | 2010-06-26 | 1 | -1/+0 |
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* | draw: deleted by mistake | Zack Rusin | 2010-06-25 | 1 | -0/+1 |
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* | draw: initialize headers in the none post paths as well | Zack Rusin | 2010-06-25 | 1 | -0/+8 |
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* | draw: limit the number of vertex shader variants kept around | Zack Rusin | 2010-06-25 | 8 | -62/+324 |
| | | | | | | | we used to create and cache unltimited number of variant, this change limits the number of variants kept around to a fixed number. the change is based on a similar patch by Roland for llvmpipe fragment shaders. | ||||
* | draw: initialize vertex header | Zack Rusin | 2010-06-25 | 3 | -43/+16 |
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* | gallium/util: fix pipe_sampler_view_reference() calls | Brian Paul | 2010-06-25 | 1 | -7/+2 |
| | | | | The conditionals aren't needed. | ||||
* | softpipe: rename a var | Brian Paul | 2010-06-25 | 1 | -4/+4 |
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* | draw: Work around an invalid write. | Chia-I Wu | 2010-06-25 | 1 | -1/+1 |
| | | | | | SSE vertex shader does not seem to honor the execution mask. Pad the output array as a workaround. | ||||
* | mesa: initialize extension string when context is first bound | Brian Paul | 2010-06-25 | 2 | -2/+2 |
| | | | | | | | | ...instead of waiting until glGetString(GL_EXTENSIONS) is called. This fixes a problem where the MESA_EXTENSION_OVERRIDE env var is ignored if the app never calls glGetString(GL_EXTENSIONS). NOTE: this is a candidate patch for the 7.8 branch. | ||||
* | llvmpipe: fix comment typo | Brian Paul | 2010-06-25 | 1 | -1/+1 |
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* | softpipe: fix comment typo | Brian Paul | 2010-06-25 | 1 | -1/+1 |
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* | r300g: a couple more chipsets do not have HiZ RAM | Marek Olšák | 2010-06-24 | 1 | -0/+4 |
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* | gallium/docs: Vertex data formats. | Corbin Simpson | 2010-06-24 | 1 | -3/+38 |
| | | | | | | I'm not sure if I really got it right. This seems like one of those "Duh, of course it works that way" things, but I'd like the documentation to be readable by people not acquainted with OGL/D3D. | ||||
* | glhd: Add test for logicop enable. | Corbin Simpson | 2010-06-24 | 1 | -0/+7 |
| | | | | | | | | | Only for first RT at the moment, as there is no trivial way in galahad to look at framebuffer state and (sadly) people don't usually calloc their CSOs, so flags could be wrongly set. On the other hand, of course, galahad will hopefully encourage more people to calloc their CSOs. :3 | ||||
* | gallium/docs: Lops override the rest of the blending state when enabled. | Corbin Simpson | 2010-06-24 | 1 | -2/+4 |
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* | gallium/docs: updated remaining semantic label docs | Brian Paul | 2010-06-24 | 1 | -22/+33 |
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* | pipe: Add PIPE_OS_HURD | nobled | 2010-06-24 | 1 | -0/+5 |
| | | | | | | | One tiny step toward porting Gallium to the GNU/Hurd kernel (and fixing Debian bug #585618). Signed-off-by: Corbin Simpson <[email protected]> | ||||
* | gallium/docs: Add lop table. | Corbin Simpson | 2010-06-24 | 1 | -0/+26 |
| | | | | Was feeling kind of weird without it. | ||||
* | gallium/docs: Slight clarification and formatting for Blend. | Corbin Simpson | 2010-06-24 | 1 | -7/+32 |
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* | Merge branch 'shader-file-reorg' | Brian Paul | 2010-06-23 | 192 | -2435/+2357 |
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 1. Move all GL entrypoint functions and files into src/mesa/main/ This includes the ARB vp/vp, NV vp/fp, ATI fragshader and GLSL bits that were in src/mesa/shader/ 2. Move src/mesa/shader/slang/ to src/mesa/slang/ to reduce the tree depth 3. Rename src/mesa/shader/ to src/mesa/program/ since all the remaining files are concerned with GPU programs. 4. Misc code refactoring. In particular, I got rid of most of the GLSL-related ctx->Driver hook functions. None of the drivers used them. Conflicts: src/mesa/drivers/dri/i965/brw_context.c | ||||
| * | mesa: rename src/mesa/shader/ to src/mesa/program/ | Brian Paul | 2010-06-10 | 138 | -461/+459 |
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| * | mesa: move shader/slang/* sources to main/slang/* | Brian Paul | 2010-06-10 | 53 | -45/+45 |
| | | | | | | | | Reduce the source tree depth a bit. | ||||
| * | mesa: move nvprogram.[ch] to main/ | Brian Paul | 2010-06-10 | 7 | -13/+13 |
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| * | mesa: move arbprogram.[ch] to main/ | Brian Paul | 2010-06-10 | 9 | -12/+12 |
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| * | mesa: move atifragshader.[ch] to main/ | Brian Paul | 2010-06-10 | 9 | -12/+12 |
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| * | mesa: move uniforms.c to main/ | Brian Paul | 2010-06-10 | 6 | -6/+6 |
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| * | mesa: refactor shader api / object code | Brian Paul | 2010-06-10 | 20 | -1872/+1793 |
| | | | | | | | | | | Remove the unneeded ctx->Driver hooks for shader-related functions. Move state and API-related things into main/. | ||||
| * | i965: remove UseProgram driver callback | Brian Paul | 2010-06-10 | 1 | -10/+0 |
| | | | | | | | | It just duplicated the default/core Mesa behaviour. | ||||
* | | r300g: remove an XXX comment | Marek Olšák | 2010-06-24 | 1 | -7/+0 |
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* | | r300g: move AA registers into the new AA state | Marek Olšák | 2010-06-24 | 7 | -29/+80 |
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* | | r300g: separate the cache flush from the framebuffer state | Marek Olšák | 2010-06-24 | 5 | -18/+54 |
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* | | r300g: reorder and cleanup register writes everywhere | Marek Olšák | 2010-06-24 | 5 | -80/+79 |
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* | | r300g: add "has HiZ" flag, add ZMask regs | Marek Olšák | 2010-06-24 | 3 | -0/+23 |
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* | | gallium/docs: document TGSI_SEMANTIC_EDGEFLAG | Brian Paul | 2010-06-23 | 1 | -1/+9 |
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* | | gallium/docs: update TEXTURE_SHADOW_MAP MAX_PREDICATE_REGISTERS | Brian Paul | 2010-06-23 | 1 | -2/+10 |
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* | | gallium/docs: fix definitions of TGSI_SEMANTIC_POSITION, COLOR | Brian Paul | 2010-06-23 | 1 | -18/+26 |
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* | | draw: use gallium's TRUE/FALSE | Brian Paul | 2010-06-23 | 2 | -2/+2 |
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* | | llvmpipe: Remove unnecessary header. | Vinson Lee | 2010-06-23 | 1 | -1/+0 |
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* | | glhd: Simple rasterizer checks. | Corbin Simpson | 2010-06-23 | 1 | -0/+10 |
| | | | | | | | | From the documentation. | ||||
* | | id, glhd: Unbreak texturing. | Corbin Simpson | 2010-06-23 | 2 | -0/+2 |
| | | | | | | | | Argfl. | ||||
* | | glhd: Use an environment variable (GALAHAD) to enable. Off by default. | Corbin Simpson | 2010-06-23 | 2 | -2/+4 |
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* | | draw: don't try to precalculate the pipeline output primitive | Keith Whitwell | 2010-06-23 | 8 | -34/+46 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We were previously calculating a value which was either the geometry shader output primitive or the application's input primitive, and passing that to the various front/middle/back components for use as the ultimate rendering primtive. Unfortunately, this was not correct -- if the vcache decomposition path is active and geometry shaders are *not* active, we can end up with a third primitive -- specifically the decomposed version of the input primitive. Rather than trying to precalculate this, just let the individual components inform their successors about which primitive type they are recieving. | ||||
* | | draw: mask off DRAW_PIPE_FLAG_MASK bits in prim decompose code | Brian Paul | 2010-06-23 | 1 | -25/+25 |
| | | | | | | | | | | | | | | | | Any elt may potentially have flags bits set so mask off those bits everywhere. Fixes crashes with demos/gamma.c, redbook/polys.c, etc. but polygon stippling is still broken. | ||||
* | | egl: Add support for EGL_MESA_drm_display. | Chia-I Wu | 2010-06-23 | 3 | -0/+16 |
| | | | | | | | | | | | | | | The extension defines eglGetDRMDisplay that creates an EGLDisplay from a DRM fd. Calling eglCreateWindowSurace or eglCreatePixmapSurface with such displays will generate EGL_BAD_NATIVE_WINDOW or EGL_BAD_NATIVE_PIXMAP. | ||||
* | | egl: Introduce platform displays internally. | Chia-I Wu | 2010-06-23 | 19 | -45/+100 |
| | | | | | | | | | | | | | | | | | | | | | | This commit introduces type-safe platform displays internally. A platform display consists of a generic pointer and an enum that specifies the platform. An EGLDisplay is created from a platform display. Native displays become platform displays whose platform is determined by _eglGetNativePlatform(). Platform windows and pixmaps may also be introduced if needed. |