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* glsl/opt_cpe: Kill when the assignment isn't something we recognize.Eric Anholt2011-04-131-2/+9
| | | | | | | | | A few GLES2 tests tripped over this when using array dereferences to hit channels on the LHS (see piglit test glsl-copy-propagation-vector-indexing). We wouldn't find the ir_dereference_variable, and assume that that meant that it wasn't an assignment to a scalar/vector, and thus not notice that the variable had been changed.
* svga: defined QSZ in terms of SVGA3D_MAX_DRAW_PRIMITIVE_RANGESBrian Paul2011-04-131-1/+3
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* svga: define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES and update commentsBrian Paul2011-04-131-4/+12
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* st/mesa: minor clean-ups in update_textures()Brian Paul2011-04-131-4/+8
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* mesa: 80-column wrapping and whitespace fixesBrian Paul2011-04-134-14/+17
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* mesa: fix some comments in sampler object codeBrian Paul2011-04-131-4/+4
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* i965: Change assertion condition from implicit to explicitChad Versace2011-04-121-2/+1
| | | | | | | | | | | | | ... because grokking explicit assertions requires fewer neurons. In brw_misc_state.c:emit_depthbuffer, change assertion condition tiling != I915_TILING_X && tiling != I915_TILING_NONE to tiling == I915_TILING_Y Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* i965: Define BRW_DEPTHFORMAT_D24_UNORM_X8_UINTChad Versace2011-04-121-0/+1
| | | | | | | This depth format was added in Gen5. Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* i965: Document brw_context.state.depth_regionChad Versace2011-04-122-1/+23
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* i965: Remove unnecessary release/reference of brw_context.state.depth_regionChad Versace2011-04-121-6/+4
| | | | | | | | Release the old depth region and reference the new one *only* if it has changed. Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* i965: Add comments about URB size units and limits.Kenneth Graunke2011-04-122-4/+10
| | | | | | Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Chris Wilson <[email protected]>
* i965: Never enable the GS on Gen6.Kenneth Graunke2011-04-121-32/+16
| | | | | | | | | | | | | Prior to Gen6, we use the GS for breaking down quads, quad-strips, and line loops. On Gen6, earlier stages already take care of this, so we never need the GS. Since this code is likely completely untested, remove it for now. We can write new code when enabling real geometry shaders. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* Revert "i965: Reinstate max-index paranoia"Chris Wilson2011-04-121-1/+1
| | | | | | | | | | | | | | | | | | This reverts commit b4cbd2b312d53a50603e2cda925711bc9def4517. It looked like a safe sanity check. It missed the issue of the start of the buffer not being at 0, but even that was not enough to explain why setting the max vertex index caused glyphs to be dropped from the game 'Achron'. Instead, the issue appears to be related to the use of the vertex bias and so we would need to re-emit the max-index every time we adjusted the bias, so re-emitting the relocations and defeating the original optimisation. Reported-and-tested-by: Thomas Jones <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=35163 Signed-off-by: Chris Wilson <[email protected]>
* egl/wayland: Update to per-surface frame eventsBenjamin Franzke2011-04-122-5/+6
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* nouveau_vieux: fix build since sampler objects mergeDave Airlie2011-04-123-12/+12
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* st/wgl: Prevent spurious framebuffer sizes when the window is minimized.José Fonseca2011-04-121-5/+12
| | | | | | | When the window is minimized GetClientRect will return zeros. Instead of creating a 1x1 framebuffer, simply preserve the current window size, until the window is restored or maximized again.
* st/wgl: Fix debug output format specifiers of stw_framebuffer_get_size().José Fonseca2011-04-121-3/+3
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* svga: Rebind framebuffer and tss bindings strictly when necessary.José Fonseca2011-04-126-26/+45
| | | | | | | | | | The earlier change to ensure rendertargets and textures are always rebound at every command buffer start had the downside of making successive flushes no longer no-ops, as a command buffer with merely the rebinding commands were being unnecessarily sent to the vGPU. This change only re-emits the bindings when necessary, by keeping track of the need to rebind outside of the dirty state update mechanism.
* texstore: fix regression stricter check for memcpy path for unorm88 and ↵Hans de Goede2011-04-121-4/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | unorm1616 According to https://bugs.freedesktop.org/show_bug.cgi?id=34280 commit 5d1387b2da3626326410804026f8b92f1a121fdc causes the font corruption problems people have been seeing under various apps and gnome-shell on r200 cards. This commit changed (loosened) the check for using the memcpy path in the former al88 / al1616 texstore functions, which are now also used to store rg texures. This patch restores the old strict check in case of al textures. I've no idea why this fixes things, since I don't know the code in question at all. But after seeing the bisect in bfdo34280 point to this commit, I gave this fix a try and it fixes the font issues seen on r200 cards. [airlied: r200 has no native working A8, so it does an internal storage format of AL88 however srcFormat == internalFormat == ALPHA when we get to this point, so it copies, but it wants to store into an AL88 not ALPHA so fails, I'll also push a piglit test for this on r200]. Many thanks to Nicolas Kaiser who did all the hard work of tracking this down! Signed-off-by: Hans de Goede <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* ir_to_mesa: silence signed/unsigned comparison warningsBrian Paul2011-04-111-2/+2
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* r600: silence various compiler warningsBrian Paul2011-04-117-10/+19
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* Merge branch 'arb_sampler_objects'Brian Paul2011-04-1176-7942/+10603
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| * mesa: fixup r600 DRI driver for sampler object changesBrian Paul2011-04-114-26/+26
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| * mesa: plug in new functions for GL_ARB_sampler_objectsBrian Paul2011-04-107-0/+42
| | | | | | | | | | | | Build the new sources, plug the new functions into the dispatch table, implement display list support. And enable extension in the gallium state tracker.
| * mesa: new code/functions for GL_ARB_sampler_objectsBrian Paul2011-04-102-0/+1409
| | | | | | | | | | This implements the infrastructure for sampler objects and all the new API functions.
| * mesa: alloc/free shared sampler objectsBrian Paul2011-04-101-0/+27
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| * mesa: new driver hooks for GL_ARB_sampler_objectsBrian Paul2011-04-101-0/+8
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| * mesa: add glGet for GL_ARB_sampler_objectsBrian Paul2011-04-101-0/+17
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| * mesa: move sampler state into new gl_sampler_object typeBrian Paul2011-04-1051-547/+620
| | | | | | | | | | | | gl_texture_object contains an instance of this type for the regular texture object sampling state. glGenSamplers() generates new instances of gl_sampler_object which can override that state with glBindSampler().
| * glapi: regenerated files for GL_ARB_sampler_objectsBrian Paul2011-04-1010-7385/+8371
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| * glapi: interface for GL_ARB_sampler_objectsBrian Paul2011-04-103-0/+99
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* | Revert "i965: clear global offset to zero in m0.2 for VS DP read."Zou Nan hai2011-04-121-9/+0
| | | | | | | | | | This reverts commit 66b66295d0bc856c69fdcccc22575580c7ecee16. it was already fixed by commit 9d60a7ce08a67eb8b79c60f829d090ba4a37ed7e
* | i965: Remove hint_gs_always and resulting dead codeIan Romanick2011-04-113-76/+13
| | | | | | | | | | Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* | intel: Fix ROUND_DOWN_TO macroIan Romanick2011-04-111-3/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously the macro would (ALIGN(value - alignment - 1, alignment)). At the very least, this was missing parenthesis around "alignment - 1". As a result, if value was already aligned, it would be reduced by alignment. Condisder: x = ROUND_DOWN_TO(256, 128); This becomes: x = ALIGN(256 - 128 - 1, 128); Or: x = ALIGN(127, 128); Which becomes: x = 128; This macro is currently only used in brw_state_batch (brw_state_batch.c). It looks like the original version of this macro would just use too much space in the batch buffer. It's possible, but not at all clear to me from the code, that the original behavior is actually desired. In any case, this patch does not cause any piglit regressions on my Ironlake system. I also think that ALIGN_FLOOR would be a better name for this macro, but ROUND_DOWN_TO matches rounddown in the Linux kernel. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Keith Whitwell <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* | glsl: Make GL_ARB_shader_stencil_export enable block be similar to other blocksIan Romanick2011-04-111-7/+7
| | | | | | | | | | Tested-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* | glsl: Only let a shader enable GL_ARB_draw_instanced if the driver supports itIan Romanick2011-04-111-6/+5
| | | | | | | | | | | | | | | | Also make the GL_ARB_draw_instanced block follow the same pattern as the other blocks. Tested-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* | i965: Move the SF VP from state caching to state streaming.Eric Anholt2011-04-113-8/+17
| | | | | | | | | | | | | | | | | | This is a 49.6% +/- 2.0% (n=9, IPS outlier removed) performance improvement for the hacked-up-for-cache-misses scissor-many, and no statistically significant performance difference for the hacked-up-for-cache-hits version (n=9, IPS outlier removed). No statistically significant performance difference from ETQW (n=5) from these last two commits.
* | i965: Change the SF unit from state caching to state streaming.Eric Anholt2011-04-113-107/+45
| | | | | | | | | | | | | | | | | | This is a 28.1% +/- 1.4% (n=10) performance improvement for the hacked-up-for-cache-misses scissor-many (n=10), and no statistically significant wall-time performance difference for the hacked-up-for-cache-hits version (n=9, first outlier in each removed since IPS was warming up. User time increased by about 4.7%, but kernel time decreased equivalently).
* | i965: Turn SF unit and viewport structs into pointers to prep for streaming.Eric Anholt2011-04-111-69/+70
| | | | | | | | I wanted to separate this mechanical change from the actual work.
* | u_vbuf_mgr: fixed vbo max_index calculationpepp2011-04-111-1/+1
| | | | | | | | Signed-off-by: Marek Olšák <[email protected]>
* | r600g: handle PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL in get_paramMarek Olšák2011-04-111-0/+1
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* glx: Only remove the glx_display from the list after it's destroyed.Henri Verbeet2011-04-101-3/+8
| | | | Signed-off-by: Henri Verbeet <[email protected]>
* glx: Destroy dri2Hash on DRI2 display destruction.Henri Verbeet2011-04-101-0/+3
| | | | Signed-off-by: Henri Verbeet <[email protected]>
* mesa: Also update the color draw buffer if it's explicitly set to GL_NONE.Henri Verbeet2011-04-101-1/+1
| | | | | | NOTE: This is a candidate for the 7.10 branch. Signed-off-by: Henri Verbeet <[email protected]>
* nv50,nvc0: silence shader debug outputChristoph Bumiller2011-04-1016-109/+85
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* nvc0: make the card permit separate colour outputsChristoph Bumiller2011-04-102-14/+4
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* nv50-nvc0: make use of COLOR_MASK,BLEND_ENABLE_COMMONChristoph Bumiller2011-04-109-31/+32
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* nvc0: shrink CSOs a littleChristoph Bumiller2011-04-104-29/+25
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* nv50,nvc0: identify some line rasterization stateChristoph Bumiller2011-04-106-6/+21
| | | | Fixes width of non-smooth (aliased) lines on nvc0.
* nvc0: force perspective correction hint to nicestChristoph Bumiller2011-04-102-0/+7
| | | | | | | | | Fixes issues in e.g. nexuiz (desertfactory) or supertuxkart that look like lighting bugs. They're not visible with the software rasterizers because their notion of linear interpolation seems to be different from that of nv50/nvc0.