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* ir_constant_expression: Fix broken code for floating point modulus.Kenneth Graunke2010-07-221-1/+1
* glsl2: Refresh autogenerated file builtin_function.cpp.Kenneth Graunke2010-07-221-25/+47
* glsl2/builtins: Add 1.30 bvec variant of the "mix" builtin.Kenneth Graunke2010-07-221-0/+39
* glsl2/builtins: Fix 1.30 sign implementation for ints.Kenneth Graunke2010-07-221-1/+1
* glsl2/builtins: Fix "mod" builtin to use scalar/vector operations.Kenneth Graunke2010-07-221-24/+3
* glsl2: Initialize ir_instruction::type and ir_rvalue::type.Kenneth Graunke2010-07-222-4/+7
* glsl2: Make ir_assignment derive from ir_instruction, not ir_rvalue.Kenneth Graunke2010-07-222-3/+3
* glsl2: Fix standalone compiler to not crash horribly.Kenneth Graunke2010-07-222-41/+27
* ir_print_visitor: Add "temporary" to mode string printing.Kenneth Graunke2010-07-221-1/+2
* glcpp: Fix function-like macros with an argument used multiple times.Carl Worth2010-07-222-3/+9
* glsl2: Put side effects of the RHS of logic_or in the right branch.Eric Anholt2010-07-221-1/+1
* glsl2: Validate that ir_if conditions are actually bool.Eric Anholt2010-07-221-0/+13
* ir_to_mesa: Fix the swizzles on record and array dereferences.Eric Anholt2010-07-221-3/+9
* glsl2: When setting the size of an unsized array, set its deref's size too.Eric Anholt2010-07-221-0/+1
* glsl2: Set the type on cloned tex instructions.Eric Anholt2010-07-221-0/+1
* glsl2: Add the API defines to the glsl2 build so we get the right GLcontextEric Anholt2010-07-221-2/+6
* glsl2: Fix builtin prototypes defined in multiple glsl/builtins/* filesEric Anholt2010-07-221-10/+11
* glsl2: Fix expected type for multiplying vector with non-square matrix.Carl Worth2010-07-221-4/+22
* glsl2: Fix the type of (1.0 - arg2) for mix(gen, gen, float).Eric Anholt2010-07-222-6/+6
* glsl2: When inlining, don't clone and assign sampler arguments.Eric Anholt2010-07-221-8/+18
* glsl2: When a "continue" happens in a "for" loop, run the loop expression.Eric Anholt2010-07-222-0/+15
* ir_to_mesa: Pretty up the printing of MESA_GLSL=dumpEric Anholt2010-07-221-3/+13
* mesa: Only complain about an infinite loop in a swrast program once.Eric Anholt2010-07-221-1/+5
* ir_to_mesa: Add support for MESA_GLSL=dump environment var.Eric Anholt2010-07-221-4/+14
* glsl2: Use talloc on InfoLog handling in ValidateProgramEric Anholt2010-07-211-2/+2
* glsl2: Update TODO.Kenneth Graunke2010-07-211-23/+0
* ir_constant_expression: Add support for array == and !=.Kenneth Graunke2010-07-212-4/+24
* ir_constant_expression: Add support for constant arrays.Kenneth Graunke2010-07-211-1/+2
* ir_reader: Add support for reading constant arrays.Kenneth Graunke2010-07-211-2/+27
* ir_print_visitor: Print out constant arrays.Kenneth Graunke2010-07-211-10/+14
* ir_print_visitor: Remove commas between ir_constant's components.Kenneth Graunke2010-07-211-1/+1
* glsl2: Extend ir_constant to store constant arrays, and generate them.Kenneth Graunke2010-07-214-5/+40
* glsl2: Emit array constructors inline.Kenneth Graunke2010-07-211-11/+53
* ast_to_hir: Fix bug in constant initializers.Kenneth Graunke2010-07-211-0/+10
* ir_constant_expression: Add support for ir_unop_u2f.Kenneth Graunke2010-07-211-6/+8
* ir_constant_expression: Remove open coded equality comparisons.Kenneth Graunke2010-07-211-38/+2
* glsl2: Add some comments.Kenneth Graunke2010-07-211-1/+4
* glsl2: Replace insert_before/remove pairs with exec_node::replace_with.Kenneth Graunke2010-07-216-14/+7
* linker: Link built-in functions instead of including them in every shaderIan Romanick2010-07-219-65/+261
* glsl2: Add function to import function prototypes from one IR tree to anotherIan Romanick2010-07-213-0/+144
* ir_to_mesa: Add missing initializion of lod_info variable.Carl Worth2010-07-211-1/+1
* glsl: Fix missing initialization of yylloc.sourceCarl Worth2010-07-212-0/+38
* glsl: Correctly handle unary plus operator.Carl Worth2010-07-211-3/+3
* glsl2: glsl_type has its own talloc context, don't pass one inIan Romanick2010-07-206-25/+18
* linker: Do post-link lowering and optimizationIan Romanick2010-07-201-0/+38
* glsl2: Implement utility routine to talloc reparent an IR treeIan Romanick2010-07-204-18/+20
* glsl2: Add a constructor for _mesa_glsl_parse_stateIan Romanick2010-07-204-32/+66
* glsl2: Add and use new variable mode ir_var_temporaryIan Romanick2010-07-2018-47/+109
* ir_to_mesa: Validate the linked shaders as well.Eric Anholt2010-07-201-0/+2
* glsl2: Check that nodes in a valid tree aren't error-type.Eric Anholt2010-07-201-1/+2