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* Refactor the code in driGetRendererString a bit to make it easier toIan Romanick2004-10-131-15/+40
* Eliminate the funky SSE exception test from DRI builds. It's not needIan Romanick2004-10-131-6/+16
* Fix minor fog / fragment program state bug.Brian Paul2004-10-134-26/+29
* Bug #1588: abort if no palette format matches. (Egbert Eich, Stefan Dirsch)Adam Jackson2004-10-131-0/+1
* Let's build again after the support for GL_ARB_draw_buffers was added.Philippe Houdoin2004-10-131-1/+1
* Fix a potential memory leak.Philippe Houdoin2004-10-131-1/+2
* Implement BGLView::CopyPixelsIn/Out().Philippe Houdoin2004-10-131-24/+137
* support for external librariesDaniel Borca2004-10-122-0/+2
* SWTC trick (disabled for now)Daniel Borca2004-10-123-0/+31
* SWTC trick, enabled new extensionsDaniel Borca2004-10-121-2/+32
* SWTC trickDaniel Borca2004-10-121-2/+44
* avoid the patch if Mesa_DXTn flag is setDaniel Borca2004-10-121-2/+2
* add more mess to the dynamic linking systemDaniel Borca2004-10-121-25/+35
* add newline to end of fileDaniel Borca2004-10-121-1/+1
* Fix strange white space that gcc didn't like.Felix Kuehling2004-10-111-1/+1
* Prefix operator and constructor keywords with two consequtive underscoresMichal Krol2004-10-111-327/+327
* Enable draw_buffers only if GL_ARB_draw_buffers string isMichal Krol2004-10-111-1/+12
* This statechange is vtx state, not tcl.Eric Anholt2004-10-091-1/+1
* Use the right FALLBACK macro for projtex so that projective textures actuallyEric Anholt2004-10-081-11/+7
* Add fallback debugging (R128_DEBUG=fall) output, and set DO_DEBUG=1 by defaultEric Anholt2004-10-084-13/+52
* Don't compile WriteMonoDepthSpan if HAVE_HW_DEPTH_SPANS is defined -- it won'tEric Anholt2004-10-081-0/+2
* Add support for NV_blend_square, and print errors if an unsupported blendEric Anholt2004-10-083-10/+27
* Massively cleaned up the code that calculates front/back/depth bufferIan Romanick2004-10-084-342/+126
* Reject unsupported texture formats passed to glCompressedTexImage?D. ThisIan Romanick2004-10-081-0/+3
* Apply Eric's stencil wrap patch (Eric Anholt)Alex Deucher2004-10-087-195/+147
* Add Roland Scheidegger's S3TC patch. This patch does not implement theEric Anholt2004-10-0725-44/+627
* Prevent Y-offset from exceeding valid range in texture upload code. ThisIan Romanick2004-10-071-0/+8
* Fix emitting fog without secondary color and vice-versa.Felix Kuehling2004-10-071-19/+46
* *** empty log message ***Karl Schultz2004-10-061-0/+15
* more GL_ARB_draw_buffers updates from Michale KrolBrian Paul2004-10-062-63/+54
* fix GetVertexAttrib problemBrian Paul2004-10-061-1/+4
* Convert tdfxDDInitExtensions to use driInitExtensions.Ian Romanick2004-10-061-43/+55
* put Rush in the list of supported HWDaniel Borca2004-10-051-3/+3
* stencil wrap works, either HW or SW (Ian Romanick)Daniel Borca2004-10-051-4/+1
* enable 2_0 extensionsDaniel Borca2004-10-051-0/+1
* Use the driFillInModes utility function.Ian Romanick2004-10-041-85/+32
* Also export fbconfigs with 0/0 depth/stencil modes. This fixes "driverIan Romanick2004-10-041-4/+6
* Add some Savage3D stencil documentation based on discussions during theIan Romanick2004-10-041-0/+15
* make clean should remove depend.bak too (Sérgio Moneiro Basto)Brian Paul2004-10-043-3/+4
* ARB_fp support for GL_ARB_draw_buffers (Karl Rasche)Brian Paul2004-10-044-9/+69
* Set MaxTextureImageUnits and MaxTextureCoordUnits to match MaxTextureUnits.Ian Romanick2004-10-041-0/+2
* The alpha post-scale and the RGB post-scale were mistakenly reversed.Ian Romanick2004-10-041-5/+9
* Remove empty r128_vb.h.Eric Anholt2004-10-031-0/+0
* put glapi_x86.S into the x86/ directoryBrian Paul2004-10-021-3/+3
* remove unused413 stuff, glDrawBuffersARB uses that slot nowBrian Paul2004-10-023-4/+1
* GL_ARB_draw_buffersBrian Paul2004-10-021-1/+2
* fix _DrawDestMask[0][0] typosBrian Paul2004-10-021-2/+2
* added support for GL_ARB_draw_buffersBrian Paul2004-10-0260-1817/+2153
* fix indentationBrian Paul2004-10-021-12/+6
* fix a commentBrian Paul2004-10-021-2/+2