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* disable llvm for fragment shaders for nowZack Rusin2008-02-101-0/+4
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* rewrite the way cpu engine is handledZack Rusin2008-02-105-158/+227
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* rewrite the way we handle ir in llvm codeZack Rusin2008-02-1011-970/+1079
| | | | | introduce intermediate step gallivm_ir before compiling it down to the final llvm ir.
* add a stub of a lowering passZack Rusin2008-02-104-0/+35
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* gallium: include st_cb_drawpixels.hBrian2008-02-081-0/+1
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* fix comment typosBrian2008-02-081-2/+2
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* gallium: initial implemenation of auto mipmap generation in state trackerBrian2008-02-085-7/+415
| | | | | | Use hardware rendering to compute/render mipmap levels. The fallback path (which will be used for non-renderable texture formats) isn't working yet.
* gallium: added inClipCoords param to st_draw_vertices() to indicate coord ↵Brian2008-02-085-20/+28
| | | | | | system of vertices Also, export st_make_passthrough_vertex_shader() from st_cb_drawpixels.c
* gallium: added draw_flush() call in softpipe_bind_sampler_state()Brian2008-02-081-0/+2
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* Remove unused texunit parameter to ctx->Driver.GenerateMipmap()Brian2008-02-085-29/+10
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* intel_winsys: remove leftover codeJerome Glisse2008-02-081-5/+0
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* failover: several fixes to failover pipe moduleJerome Glisse2008-02-082-24/+57
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* tgsi: Fall back to interpreter instead of assert(0) on unimplemented SSE code.Michel Dänzer2008-02-073-8/+18
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* pipebuffer: Fix reversed assertion.Michel Dänzer2008-02-071-1/+1
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* Cell: silence unused var warningsBrian2008-02-061-3/+1
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* gallium: #include p_debug.h since we use assertBrian2008-02-061-0/+1
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* Cell: use mem_dup()Brian2008-02-062-10/+3
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* gallium: use mem_dup()Brian2008-02-063-15/+6
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* gallium: added mem_dup()Brian2008-02-061-0/+14
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* gallium: change pipe->texture_create() to operate like the CSO functionsBrian2008-02-0610-77/+73
| | | | Now, pass in a template object and return a new object.
* clean-ups in guess_and_alloc_texture()Brian2008-02-061-6/+12
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* plug in ctx->Driver.GenerateMipmap functionBrian2008-02-061-0/+2
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* Added ctx->Driver.GenerateMipmap() driver hookBrian2008-02-064-25/+34
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* clean-upsBrian2008-02-061-38/+29
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* added commentBrian2008-02-061-0/+1
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* comments, clean-ups, constsBrian2008-02-062-16/+22
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* clean-upBrian2008-02-061-12/+7
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* gallium: add bitmap/drawpixels texcoord bias supportBrian2008-02-064-3/+11
| | | | | | | The state tracker will call pipe->get_paramf(PIPE_CAP_BITMAP_TEXCOORD_BIAS) to get a bias factor for adjusting the texcoords used in bitmap/drawpixels. This allows us to compensate for small differences in rasterization from one device to another.
* gallium: Bring latest fixes.José Fonseca2008-02-072-6/+19
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* gallium: Use p_debug.h instead of non-portable stdio.h/assert.h functions.José Fonseca2008-02-0647-182/+176
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* gallium: Add forgotten return type.José Fonseca2008-02-061-1/+1
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* gallium: Cross-platform debugging helpers.José Fonseca2008-02-064-0/+151
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* gallium: Portability guidelines.José Fonseca2008-02-061-0/+43
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* Cell: remove accidentally added OPT_FLAGS linesBrian2008-02-051-2/+0
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* Cell: SIMD-ize tri_linear_coeff(), use vector float for vertex attributes in ↵Brian2008-02-051-37/+75
| | | | struct vertex_header
* Cell: re-enable inlined vertex buffersBrian2008-02-053-12/+15
| | | | | Vertex data must be on a 16-byte address/offset so SIMD operations will work properly in the SPU code.
* Cell: remove dummy fields, update/add some commentsBrian2008-02-051-8/+6
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* Cell: added cell_batch_alloc_aligned()Brian2008-02-052-6/+24
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* Use _transpose_matrix4x4 from Cell SDK instead of my own versionIan Romanick2008-02-053-59/+5
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* Add some debug messagesIan Romanick2008-02-051-1/+7
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* More semi-trivial vectorization in the shader VMIan Romanick2008-02-051-35/+27
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* Vectorize vertex pullerIan Romanick2008-02-052-129/+61
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* Vectorize all micro opsIan Romanick2008-02-052-683/+230
| | | | Fold single instruction micro ops inline. Remove unused micro ops.
* gallium: Use align_free to free aligned memory.Michal Krol2008-02-051-1/+1
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* Cell: fix some alignment issues by aligning commands to 8-byte boundariesBrian2008-02-049-61/+57
| | | | | | Contributed by Ian Romanick. Also, temporarily disable inlined vertex buffers. They need to be 16-byte aligned...
* Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0Brian2008-02-041-3/+1
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* Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0Brian2008-02-042-32/+33
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* Cell: move float4 typedef (temporary datatype)Brian2008-02-042-7/+6
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* Cell: fix small sampling error in sample_texture_bilinear()Brian2008-02-041-0/+2
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* Cell: texture sampler functions always return vector float nowBrian2008-02-044-32/+29
| | | | Texture colors look the same now, regardless of X display/pixel format