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* llvmpipe: clean-up, fixing up frame dump/debug codeBrian Paul2010-01-141-7/+12
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* gallium/util: added debug_dump_texture() and ppm outputBrian Paul2010-01-142-0/+79
| | | | Now we can get dump debug images on Linux too.
* llvmpipe: remove redundant code in llvmpipe_set_blend_color()Brian Paul2010-01-141-3/+0
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* llvmpipe: assorted clean-ups in texture codeBrian Paul2010-01-143-33/+29
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* llvmpipe: use one loop in lp_rast_clear_zstencil()Brian Paul2010-01-131-4/+3
| | | | This is just a tiny bit faster.
* llvmpipe: optimize lp_rast_clear_color() for non-gray colorsBrian Paul2010-01-131-6/+22
| | | | | This makes a big difference in progs that clear to a non-gray color. Some demos are 30-50% faster.
* llvmpipe: minor assorted clean-upsBrian Paul2010-01-131-10/+12
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* llvmpipe: check render targets before other texturesBrian Paul2010-01-131-6/+9
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* llvmpipe: also check render target textures in lp_setup_is_texture_referenced()Brian Paul2010-01-131-0/+9
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* llvmpipe: indentation fixesBrian Paul2010-01-131-4/+4
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* llvmpipe: re-get scene pointer after flushingBrian Paul2010-01-131-0/+3
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* llvmpipe: check for texture usage in all scenesBrian Paul2010-01-132-10/+16
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* llvmpipe: add scene texture referencing codeBrian Paul2010-01-132-9/+22
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* llvmpipe: added scene functions for texture reference countingBrian Paul2010-01-132-0/+64
| | | | | | When a texture is used in the scene we add it to a list of texture references. The lp_scene_is_textured_referenced() function tells us if a texture is referenced by the scene.
* llvmpipe: commentsBrian Paul2010-01-131-0/+4
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* llvmpipe: commentsBrian Paul2010-01-131-3/+5
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* llvmpipe: added llvmpipe_texture_const()Brian Paul2010-01-131-0/+7
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* llvmpipe: minor comment upgradesBrian Paul2010-01-131-2/+2
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* llvmpipe: Opaque shader implies complete colormask too.José Fonseca2010-01-131-0/+2
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* llvmpipe: Reset the bin when shading a whole tile with an opaque shader.José Fonseca2010-01-137-16/+48
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* llvmpipe: add bin debuggerKeith Whitwell2010-01-131-5/+52
| | | | | | | Adjust definition of empty_bin according to what's actually in empty bins. We often have a state packet before/after load commands. Still need to do something about the fence packets.
* llvmpipe: implement lp_rast_load_zstencilKeith Whitwell2010-01-131-2/+34
| | | | | Load zbuffer contents for binned scenes that don't start with a clear and which have a bound zbuffer.
* llvmpipe: added debug warningBrian Paul2010-01-131-0/+1
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* llvmpipe: comments and LLVMValueRef namingBrian Paul2010-01-131-0/+7
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* llvmpipe: tweak subpixel_snap() arithmeticBrian Paul2010-01-131-1/+1
| | | | | This adjustment fixes some rasterization differences between llvmpipe and softpipe (and other renderers).
* llvmpipe: improve empty-bin test furtherKeith Whitwell2010-01-131-3/+13
| | | | Remove unused param, add comments. Thanks to Brian for review.
* llvmpipe: improve empty-bin testKeith Whitwell2010-01-131-1/+1
| | | | We emit at most two clear packets (color and z respectively).
* llvmpipe: quick hack to short-circuit empty binsKeith Whitwell2010-01-132-2/+25
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* llvmpipe: fix indentation, comment typoBrian Paul2010-01-121-4/+4
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* llvmpipe: debug checks: make sure scene is empty at key pointsBrian Paul2010-01-121-0/+4
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* llvmpipe: assert that we're putting data into a valid binBrian Paul2010-01-121-0/+3
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* llvmpipe: clamp maxx,maxy to framebuffer size (in terms of tiles)Brian Paul2010-01-121-0/+5
| | | | | | | | | | | In some corner cases the right-most / bottom-most vertex can be right on the edge of the framebuffer. Because the maxx, maxy vals are computed with a series of float/int, pixel/tile transformations we can end up with maxx >= scene->x_tiles or maxy >= scene->y_tiles. This leads to putting data into bins that never get processed, or reset. This becomes stale data that can lead to segfaults. Clamping fixes this.
* llvmpipe: added lp_scene_is_empty()Brian Paul2010-01-122-0/+24
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* llvmpipe: silence unused var warningsBrian Paul2010-01-121-3/+5
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* llvmpipe: remove unused #defineBrian Paul2010-01-121-3/+0
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* llvmpipe: disable the all in/out test code for nowBrian Paul2010-01-111-1/+1
| | | | | It's still faster not to try to special case the "all pixels are known to be inside the triangle" case.
* llvmpipe: move, update commentsBrian Paul2010-01-111-17/+10
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* llvmpipe: refactor generate_fragment() codeBrian Paul2010-01-111-62/+76
| | | | | This will make it easier to generate multiple versions of the fragment code per variant.
* llvmpipe: do the all-in test on the scalar c0 instead of vector c0Brian Paul2010-01-111-24/+21
| | | | This still isn't faster, but committing it for posterity.
* llvmpipe: force constant interpolation of flatshade colorsKeith Whitwell2010-01-115-5/+21
| | | | Nice speedup for gears.
* st/mesa: early exit on error pathKeith Whitwell2010-01-111-0/+1
| | | | | Can't rely on asserts having any effect on flowcontrol for release builds.
* llvmpipe: remove opencoded constantKeith Whitwell2010-01-111-4/+4
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* llvmpipe: remove scissor cliprect derived stateKeith Whitwell2010-01-112-41/+0
| | | | | | | Was previously calculating the intersection of the scissor rectangle and the framebuffer dimensions. Rendering is already restricted to framebuffer dimensions by other means, so scissor testing (when implemented) can just use the scissor state directly.
* llvmpipe: initial mrt supportKeith Whitwell2010-01-107-143/+225
| | | | | Non-mrt apps work, and the code looks correct, but not many mrt test apps handy atm...
* llvmpipe: optimize case when all four pixels are inside the triangleBrian Paul2010-01-081-29/+77
| | | | | | | | | | When the incoming c0,c1,c2 values are equal to INT_MIN it means that all pixels are inside the triangle. Thus we can skip the detailed pixel inside/outside triangle tests. Use the new lp_build_if()/endif() functions to generate the branching code. The code is disabled ATM however because it's actually a little slower than the original code. A little more tuning may fix that though...
* llvmpipe: fix more if/else/endif design bugsBrian Paul2010-01-081-7/+9
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* llvmpipe: move some fields to the private lp_build_flow_if structBrian Paul2010-01-082-31/+32
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* llvmpipe: free the phi arrayBrian Paul2010-01-081-0/+2
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* llvmpipe: checkpoint if/else/endif contructs workBrian Paul2010-01-082-129/+96
| | | | | The LLVM IR looks correct now. Basic blocks are where they're supposed to be and the Phi functions have the right (var,block) information.
* Merge remote branch 'origin/master' into lp-binningJosé Fonseca2010-01-081619-74826/+144419
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/gallium/auxiliary/util/u_surface.c src/gallium/drivers/llvmpipe/Makefile src/gallium/drivers/llvmpipe/SConscript src/gallium/drivers/llvmpipe/lp_bld_arit.c src/gallium/drivers/llvmpipe/lp_bld_flow.c src/gallium/drivers/llvmpipe/lp_bld_interp.c src/gallium/drivers/llvmpipe/lp_clear.c src/gallium/drivers/llvmpipe/lp_context.c src/gallium/drivers/llvmpipe/lp_context.h src/gallium/drivers/llvmpipe/lp_draw_arrays.c src/gallium/drivers/llvmpipe/lp_jit.c src/gallium/drivers/llvmpipe/lp_jit.h src/gallium/drivers/llvmpipe/lp_prim_vbuf.c src/gallium/drivers/llvmpipe/lp_setup.c src/gallium/drivers/llvmpipe/lp_setup_point.c src/gallium/drivers/llvmpipe/lp_state.h src/gallium/drivers/llvmpipe/lp_state_blend.c src/gallium/drivers/llvmpipe/lp_state_derived.c src/gallium/drivers/llvmpipe/lp_state_fs.c src/gallium/drivers/llvmpipe/lp_state_sampler.c src/gallium/drivers/llvmpipe/lp_state_surface.c src/gallium/drivers/llvmpipe/lp_tex_cache.c src/gallium/drivers/llvmpipe/lp_tex_cache.h src/gallium/drivers/llvmpipe/lp_tex_sample.h src/gallium/drivers/llvmpipe/lp_tile_cache.c