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* mesa: Remove redundant compressed paletted texture error checksIan Romanick2011-09-191-29/+5
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Tested-by: Jin Yang <[email protected]>
* mesa: Refactor compressed texture error checks to work with paletted texturesIan Romanick2011-09-191-11/+70
| | | | | | | | | | | | | This code was really broken before. A lot of the error checks were done much later (too late), and some of the error checks would fail. The underlying problem is that Mesa doesn't ever keep compressed paletted textures in their original format. The textures are immediately converted to some RGB or RGBA format. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=39991 Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Tested-by: Jin Yang <[email protected]>
* mesa: Add _mesa_cpal_compressed_format_typeIan Romanick2011-09-192-0/+20
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Tested-by: Jin Yang <[email protected]>
* mesa: Refactor expected texture size check in cpal_get_infoIan Romanick2011-09-192-13/+35
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Tested-by: Jin Yang <[email protected]>
* mesa: Add GL_OES_compressed_paletted_texture formats to _mesa_base_tex_formatIan Romanick2011-09-191-0/+19
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Tested-by: Jin Yang <[email protected]>
* mesa: Add GL_OES_compressed_paletted_texture formats to ↵Ian Romanick2011-09-191-0/+13
| | | | | | | | _mesa_is_compressed_format Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Tested-by: Jin Yang <[email protected]>
* Update llvmpipe's gitignoreNicholas Miell2011-09-191-0/+1
| | | | Signed-off-by: Brian Paul <[email protected]>
* mesa: fix error handling for glMapBufferRangeYuanhan Liu2011-09-191-0/+11
| | | | | | | | Accroding the man page, GL_INVALID_VALUE would generated if access has any bits set other than those valid defined bits. Signed-off-by: Yuanhan Liu <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* mesa: generate GL_INVALID_OPERATION in glIsEnabledIndex() between Begin/EndBrian Paul2011-09-191-0/+1
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* mesa: fix error handling for glSelectBufferYuanhan Liu2011-09-191-0/+5
| | | | | | | According the man page, trigger a GL_INVALID_VALUE if size < 0. Signed-off-by: Yuanhan Liu <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* mesa: fix error handling for glPixelZoomYuanhan Liu2011-09-191-0/+2
| | | | | | | | | According the man page, GL_INVALID_OPERATION should generated if glPixelZoom is executed between the execution of glBegin and the corresponding execution of glEnd. Signed-off-by: Yuanhan Liu <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* mesa: fix error handling for glIsEnabledYuanhan Liu2011-09-191-0/+2
| | | | | | | | | According the man page, GL_INVALID_OPERATION should be generated if glIsEnabled is executed betwwen the execution of glBegin and the correspoding execution of glEnd. Signed-off-by: Yuanhan Liu <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* mesa: fix error handling for glTexEnvYuanhan Liu2011-09-191-1/+2
| | | | | | | | Fix error handling while calling glTexEnv with invalid texture environment parameters. Signed-off-by: Yuanhan Liu <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* mesa: fix error handling for some glGet* functionsYuanhan Liu2011-09-191-0/+15
| | | | | | | | | | | | | | | According to the man page, it should trigger a GL_INVALID_OPERATION while calling some glGet* functions inside glBegin and glEnd. This patch dose handle the following functions: glGetBooleanv glGetFloatv glGetIntegerv glGetInteger64v glGetDoublev Signed-off-by: Yuanhan Liu <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* mesa: fix error handling for glEvalMesh1/2DYuanhan Liu2011-09-191-0/+4
| | | | | | | | According man page, trigger error when calling glEvalMesh1/2D inside glBegin/glEnd. Signed-off-by: Yuanhan Liu <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* egl_glx.c: use unsigned instead of uintMatt Turner2011-09-191-3/+3
| | | | | | | We've had a hack to fix this in Gentoo on Solaris for a while. Signed-off-by: Matt Turner <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* Remove unneeded xdamages header from dri2_glx.c.Matt Turner2011-09-191-1/+0
| | | | | | | It's needed for dri1 but not dri2. Signed-off-by: Matt Turner <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* graw: fix tests to build on msvc again.Dave Airlie2011-09-1910-10/+10
| | | | | | Should fix https://bugs.freedesktop.org/show_bug.cgi?id=40997 Signed-off-by: Dave Airlie <[email protected]>
* r300/compiler: Fix regalloc for values with multiple writersTom Stellard2011-09-181-3/+6
| | | | | | | https://bugs.freedesktop.org/show_bug.cgi?id=40062 https://bugs.freedesktop.org/show_bug.cgi?id=36939 Note: This is a candidate for the 7.11 branch.
* swrast: fix more store_texel() bugsBrian Paul2011-09-181-4/+4
| | | | Fixes https://bugs.freedesktop.org/show_bug.cgi?id=40412 on swrast.
* gallium: move clear paths from rgba to a pointer to a color union (v2)Dave Airlie2011-09-1857-209/+256
| | | | | | | | | | | | | | | This moves the gallium interface for clears from using a pointer to 4 floats to a pointer to a union of float/unsigned/int values. Notes: 1. the value is opaque. 2. only when the value is used should it be interpretered according to the surface format it is going to be used with. 3. float clears on integer buffers and vice-versa are undefined. v2: fixed up vega and graw, dropped hunks that shouldn't have been in patch. Signed-off-by: Dave Airlie <[email protected]>
* mesa: use ctx->Driver.AllocTextureImageBuffer() to alloc texture memoryBrian Paul2011-09-172-41/+21
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* mesa: plug in swrast texture image alloc/free functionsBrian Paul2011-09-171-1/+2
| | | | Use the swrast allocation/free functions instead of core Mesa.
* swrast: add Alloc/FreeTextureImageBuffer() driver functionsBrian Paul2011-09-172-0/+48
| | | | | Not called yet. These will replace the core Mesa functions for allocating and freeing malloc'd texture memory.
* mesa: add AllocTextureImageBuffer() driver hookBrian Paul2011-09-171-0/+6
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* mesa: move gl_texture_image::FetchTexel fields to swrastBrian Paul2011-09-1715-355/+378
| | | | | This also involves passing swrast_texture_image instead of gl_texture_image into all the fetch functions.
* swrast: plug in _swrast_new/delete_texture_image() functionsBrian Paul2011-09-171-2/+2
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* radeon: make radeon_texture_image a subclass of swrast_texture_imageBrian Paul2011-09-175-32/+43
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* intel: make intel_texture_image a subclass of swrast_texture_imageBrian Paul2011-09-178-93/+101
| | | | | We need to subclass swrast_texture_image because if we use swrast for fallback rendering, we'll need to have swrast_texture_image objects.
* swrast: introduce new swrast_texture_image structBrian Paul2011-09-173-0/+63
| | | | | No subclass fields yet. Subsequent patches will add the fields related to software rendering that are currently in gl_texture_image.
* mesa: add new DeleteTextureImage() driver hookBrian Paul2011-09-177-2/+34
| | | | | | Matches the NewTextureImage() hook. With new subclasses of gl_texture_image coming we need a new hook to properly delete objects of those subclasses.
* mesa: move software texel fetch code into swrastBrian Paul2011-09-179-24/+26
| | | | It's only used by swrast now so move it out of core Mesa.
* mesa: move _mesa_update_fetch_functions() calls into swrastBrian Paul2011-09-175-18/+7
| | | | | | Do it during swrast state validation since the FetchTexel() functions are only called from swrast now and not core Mesa. Remove assertions in mipmap.c since they're no longer appropriate.
* mesa: implement unpack_SIGNED_GR1616 in format_unpack.cBrian Paul2011-09-171-1/+5
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* meta: fix/add checks for GL_EXT_framebuffer_sRGBBrian Paul2011-09-171-2/+4
| | | | | | | This fixes spurious GL errors when the GL_EXT_framebuffer_sRGB extension is not supported. Note: This is a candidate for the 7.11 branch
* mesa: s/short/ushort/ in unpack_SIGNED_RGBA_16()Brian Paul2011-09-171-1/+1
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* d3d1x: fix parsing of SM4 relative addressing register opChristoph Bumiller2011-09-171-1/+1
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* d3d1x: set flatshade_first in rasterizer stateChristoph Bumiller2011-09-172-0/+2
| | | | D3D10 specifies the first vertex as the leading/provoking one.
* d3d1x: initialize point size and line width to 1Christoph Bumiller2011-09-172-0/+4
| | | | | | Otherwise lines would never be visible since the width cannot be specified in D3D10. Wireframe mode is also affected by line width.
* r300/compiler: Add support for the output modifier (OMOD)Tom Stellard2011-09-1616-25/+310
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* r300/compiler: Move some helper functions to radeon_compiler_util.cTom Stellard2011-09-163-33/+68
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* r300/compiler: Don't unroll loops that conditionally increment the counterTom Stellard2011-09-161-2/+14
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* nouveau: Fix typos of ParseSourceList in SConscript files.Vinson Lee2011-09-164-4/+4
| | | | Reviewed-by: Chia-I Wu <[email protected]>
* scons: fix incorrect test for embedded buildBrian Paul2011-09-161-1/+1
| | | | | | This was missed back in commit 41750107496858a047afa8d81d20fe903f285a78. Reviewed-by: José Fonseca <[email protected]>
* winsys/radeon: use the cache bufmgr for buffers with PIPE_BIND_CUSTOMMarek Olšák2011-09-162-2/+2
| | | | so that we don't abuse PIPE_BIND_VERTEX_BUFFER all the time.
* softpipe: use pipe_get_tile_rgba_format()Brian Paul2011-09-161-5/+6
| | | | | | | | | | | Pass an explicit surface format as we do with pipe_put_tile_rgba_format(). This fixes the piglit fbo-srgb-blit test. With GL_EXT_framebuffer_sRGB we override the resource's format with an explicit format (linear vs. sRGB). We need to do so both when getting and putting tiles. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=40402 Reviewed-by: Dave Airlie <[email protected]>
* softpipe: use util_format_is_depth_or_stencil()Brian Paul2011-09-161-7/+1
| | | | Reviewed-by: Dave Airlie <[email protected]>
* r600g: fixup missing scaled r600 types.Dave Airlie2011-09-161-0/+4
| | | | | | | | I was still missing a couple of types on r600/r700 codepaths. Fixes these up. Signed-off-by: Dave Airlie <[email protected]>
* r600g: interpret integer texture types as ints.Dave Airlie2011-09-161-0/+5
| | | | | | | For signed/unsigned with no normalisation or srgb, assume its an INT type texture. Signed-off-by: Dave Airlie <[email protected]>
* r600g: take constantly interpolated values into a/cDave Airlie2011-09-161-3/+4
| | | | | | | We could constant interpolated values now and set have_perspective if nothing else is set to avoid a GPU hang. Signed-off-by: Dave Airlie <[email protected]>