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* i965: Push miptree tiling request into flagsBen Widawsky2015-07-167-47/+51
* Revert "i965: Push miptree tiling request into flags"Ben Widawsky2015-07-167-51/+47
* i965: Push miptree tiling request into flagsBen Widawsky2015-07-167-47/+51
* i965/fs: Factor out universally broken calculation of the register component ...Francisco Jerez2015-07-164-12/+23
* i965: Implement nir_op_uadd_carry and _usub_borrow without accumulator.Francisco Jerez2015-07-163-35/+12
* i965: Implement b2f and b2i using negation.Francisco Jerez2015-07-162-9/+2
* gallium: add interface for writable shader buffersMarek Olšák2015-07-162-0/+28
* gallium: add interface for writable shader imagesMarek Olšák2015-07-1610-27/+120
* gallium: add new limits for shader buffers and imagesMarek Olšák2015-07-163-4/+5
* gallium: add BIND flags for R/W buffers and imagesMarek Olšák2015-07-167-13/+19
* gallium: add PIPE_CAP_MAX_SHADER_PATCH_VARYINGSMarek Olšák2015-07-1615-0/+18
* i965/gen9: Use custom MOCS entries set up by the kernel.Francisco Jerez2015-07-162-7/+7
* clover: little OpenCL status code logging cleanEdB2015-07-165-25/+32
* glsl: avoid compiler's segfault when processing operators with void argumentsRenaud Gaubert2015-07-162-2/+16
* r200: fix some potential big endian issuesRoland Scheidegger2015-07-165-129/+140
* radeon: fix some potential big endian issuesRoland Scheidegger2015-07-164-90/+76
* radeon/r200: mark state atoms as dirty after blitsRoland Scheidegger2015-07-162-0/+24
* r200: fix fbo rendering by disabling optimized texture format chooserRoland Scheidegger2015-07-161-1/+13
* i965: Fix 32 bit build warnings in intel_get_yf_ys_bo_size()Anuj Phogat2015-07-151-3/+3
* i965: Optimize batchbuffer macros.Matt Turner2015-07-156-42/+70
* i965: Add and use USED_BATCH macro.Matt Turner2015-07-156-22/+25
* i965: Split batch emission from relocation functions.Matt Turner2015-07-152-34/+30
* i965: Move BEGIN_BATCH() into same control flow as ADVANCE_BATCH().Matt Turner2015-07-151-2/+2
* osmesa: fix OSMesaPixelsStore typoBrian Paul2015-07-152-2/+2
* vc4: Cache the texture p1 for the sampler.Eric Anholt2015-07-143-49/+69
* vc4: Cache texture p0/p1 setup for the sampler view.Eric Anholt2015-07-143-28/+43
* vc4: Move uniforms handling to a separate file.Eric Anholt2015-07-143-314/+341
* vc4: Fix some -Wdouble-promotion warnings.Eric Anholt2015-07-143-6/+6
* i965/cs: Initialize GPGPU Thread CountJordan Justen2015-07-142-0/+25
* vc4: Fix compiler warnings on release builds.Eric Anholt2015-07-144-7/+14
* vc4: Add better debug for register allocation failure.Eric Anholt2015-07-141-1/+5
* vc4: Drop reloc_count tracking for debug asserts on non-debug builds.Eric Anholt2015-07-141-0/+10
* vc4: Rework cl handling to be friendlier to the compiler.Eric Anholt2015-07-146-152/+203
* vc4: Make a helper function for getting the current offset in the CL.Eric Anholt2015-07-144-20/+21
* vc4: Drop separate cl*_reloc_hindex().Eric Anholt2015-07-141-18/+6
* vc4: Store reloc pointers as pointers, not offsets.Eric Anholt2015-07-141-5/+5
* vc4: Add perf debug for when we wait on BOs.Eric Anholt2015-07-144-43/+72
* i965: Mark constant static data as const.Matt Turner2015-07-142-23/+23
* glsl: Lower shader storage buffer object loads to GLSL IR instrinsicsSamuel Iglesias Gonsalvez2015-07-141-8/+65
* glsl: Lower shader storage buffer object writes to GLSL IR instrinsicsSamuel Iglesias Gonsalvez2015-07-141-130/+311
* glsl: Don't do copy propagation on buffer variablesIago Toral Quiroga2015-07-141-1/+1
* glsl: Don't do constant variable on buffer variablesIago Toral Quiroga2015-07-141-0/+7
* glsl: Don't do constant propagation on buffer variablesIago Toral Quiroga2015-07-141-0/+8
* glsl: Do not kill dead assignments to buffer variables or SSBO declarations.Iago Toral Quiroga2015-07-141-3/+6
* glsl: Don't do tree grafting on buffer variablesIago Toral Quiroga2015-07-141-4/+5
* mesa: Implement _mesa_BindBufferRange for target GL_SHADER_STORAGE_BUFFERIago Toral Quiroga2015-07-141-0/+37
* mesa: Implement _mesa_BindBufferBase for target GL_SHADER_STORAGE_BUFFERIago Toral Quiroga2015-07-141-0/+56
* mesa: Implement _mesa_BindBuffersRange for target GL_SHADER_STORAGE_BUFFERIago Toral Quiroga2015-07-141-0/+110
* mesa: Implement _mesa_BindBuffersBase for target GL_SHADER_STORAGE_BUFFERIago Toral Quiroga2015-07-142-0/+149
* mesa: Implement _mesa_DeleteBuffers for target GL_SHADER_STORAGE_BUFFERIago Toral Quiroga2015-07-141-0/+11