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*
gallivm: Fix build with LLVM >= 3.4 r181680.
Vinson Lee
2013-05-14
1
-1
/
+3
*
mesa/st: Temporary workaround for fdo bug 64568.
José Fonseca
2013-05-14
1
-0
/
+5
*
radeonsi: update r600_get_llvm_processor_name for hainan
Alex Deucher
2013-05-14
1
-0
/
+1
*
radeonsi: add support for hainan chips
Alex Deucher
2013-05-14
4
-0
/
+6
*
draw: Fix io_ptr/num_prims name in IR.
José Fonseca
2013-05-14
1
-1
/
+1
*
graw/tgsi_dump: Fix gdb macro.
José Fonseca
2013-05-14
1
-2
/
+2
*
r600g/sb: add missing cases for ARUBA chips
Vadim Girlin
2013-05-14
2
-0
/
+2
*
r600g/sb: get rid of standard c++ streams
Vadim Girlin
2013-05-14
24
-545
/
+592
*
r600g/sb: separate bytecode decoding and parsing
Vadim Girlin
2013-05-14
6
-144
/
+163
*
vl/vdpau: fix PresentationQueueQuerySurfaceStatus
Christian König
2013-05-14
2
-17
/
+19
*
ilo: rework ilo_texture
Chia-I Wu
2013-05-14
5
-766
/
+1027
*
ilo: rename ilo_resource to ilo_texture
Chia-I Wu
2013-05-14
7
-322
/
+322
*
ilo: move transfer-related functions to a new file
Chia-I Wu
2013-05-14
6
-450
/
+518
*
i965: Add missing Haswell GT3 Desktop to IS_HSW_GT3 check.
Rodrigo Vivi
2013-05-13
1
-2
/
+2
*
i965: write layer if gl_Layer is used in VS
Jordan Justen
2013-05-13
1
-0
/
+4
*
glsl: add AMD_vertex_shader_layer support
Jordan Justen
2013-05-13
4
-0
/
+37
*
extensions: add AMD_vertex_shader_layer
Jordan Justen
2013-05-13
2
-1
/
+3
*
mesa: Expose GL_OES_texture_npot on GLES1
Chad Versace
2013-05-13
1
-1
/
+1
*
glsl: Death to array dereferences of vectors!
Ian Romanick
2013-05-13
3
-169
/
+32
*
glsl: Generate correct ir_binop_vector_extract code for out and inout parameters
Ian Romanick
2013-05-13
1
-47
/
+102
*
glsl: Use vector-insert and vector-extract on elements of gl_ClipDistanceMESA
Ian Romanick
2013-05-13
1
-6
/
+60
*
glsl: Remove some stale comments about ir_call
Ian Romanick
2013-05-13
1
-6
/
+2
*
glsl: Convert lower_clip_distance_visitor to be an ir_rvalue_visitor
Ian Romanick
2013-05-13
1
-23
/
+33
*
glsl: Generate ir_binop_vector_extract for indexing of vectors
Ian Romanick
2013-05-13
1
-4
/
+16
*
glsl: Convert ir_binop_vector_extract in the LHS to ir_triop_vector_insert
Ian Romanick
2013-05-13
1
-0
/
+24
*
glsl: Add lowering pass for ir_triop_vector_insert
Ian Romanick
2013-05-13
7
-0
/
+145
*
glsl: Lower ir_binop_vector_extract to conditional moves
Ian Romanick
2013-05-13
1
-1
/
+31
*
glsl: Lower ir_binop_vector_extract to swizzle
Ian Romanick
2013-05-13
1
-0
/
+45
*
glsl: Refactor part of convert_vec_index_to_cond_assign
Ian Romanick
2013-05-13
1
-20
/
+37
*
glsl: Add ir_triop_vector_insert
Ian Romanick
2013-05-13
5
-1
/
+46
*
glsl: Add ir_binop_vector_extract
Ian Romanick
2013-05-13
5
-5
/
+55
*
glsl: Fix "make check" breakage after adding options to do_common_optimization.
Paul Berry
2013-05-13
1
-5
/
+9
*
glsl: Add a pass to flip matrix/vector multiplies to use dot products.
Kenneth Graunke
2013-05-12
4
-0
/
+128
*
i965/vs: Set the PreferDP4 shader compiler option.
Kenneth Graunke
2013-05-12
1
-0
/
+2
*
mesa: Move the mvp_with_dp4 flag to ShaderCompilerOptions.
Kenneth Graunke
2013-05-12
8
-28
/
+11
*
glsl: Pass struct shader_compiler_options into do_common_optimization.
Kenneth Graunke
2013-05-12
8
-9
/
+21
*
glsl: Initialize ctx->ShaderCompilerOptions in standalone scaffolding.
Kenneth Graunke
2013-05-12
1
-0
/
+12
*
glsl: Copy _mesa_shader_type_to_index() to standalone scaffolding.
Kenneth Graunke
2013-05-12
1
-0
/
+17
*
mesa: Add comments about bit-ordering of new XRGB/XBGR formats.
Kenneth Graunke
2013-05-12
1
-15
/
+15
*
st/mesa: remove dependency on _NEW_BUFFER_OBJECT for vertex arrays
Marek Olšák
2013-05-11
2
-3
/
+3
*
st/mesa: don't check for _NEW_PROGRAM when binding UBOs
Marek Olšák
2013-05-11
1
-2
/
+2
*
st/mesa: fix a couple of issues in st_bind_ubos
Marek Olšák
2013-05-11
1
-4
/
+16
*
st/mesa: restore the transfer_inline_write path for BufferData
Marek Olšák
2013-05-11
1
-0
/
+15
*
st/mesa: initialize Const.MaxColorAttachments
Marek Olšák
2013-05-11
1
-7
/
+3
*
gallium: add PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE for GL
Marek Olšák
2013-05-11
12
-2
/
+23
*
st/mesa: consolidate setting MaxTextureImageUnits
Marek Olšák
2013-05-11
1
-15
/
+11
*
st/mesa: initialize all program constants and UBO limits
Marek Olšák
2013-05-11
1
-21
/
+43
*
glsl: fix the value of gl_MaxFragmentUniformVectors
Marek Olšák
2013-05-11
1
-1
/
+1
*
mesa: add & use a new driver flag for UBO updates instead of _NEW_BUFFER_OBJECT
Marek Olšák
2013-05-11
13
-14
/
+41
*
mesa: skip _MaxElement computation unless driver needs strict bounds checking
Marek Olšák
2013-05-11
2
-4
/
+26
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