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* llvmpipe: rearrange queriesKeith Whitwell2010-09-074-116/+53
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* llvmpipe: enforce fixed memory limit on scenesKeith Whitwell2010-09-0711-341/+459
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* llvmpipe: clean up deferred zstencil clearsKeith Whitwell2010-09-076-79/+41
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* llvmpipe: rework fences and queriesKeith Whitwell2010-09-077-92/+124
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* llvmpipe: move whole-tile emit into a functionKeith Whitwell2010-09-072-8/+42
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* llvmpipe: put fs variant dumping in a functionKeith Whitwell2010-09-072-4/+15
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* Replace reference to tgsi-instruction-set.txt.Tilman Sauerbeck2010-09-071-1/+1
| | | | | | That file has been replaced by tgsi.rst. Signed-off-by: José Fonseca <[email protected]>
* nouveau: restore nouveau_class.h for nv04-nv20Luca Barbieri2010-09-071-1/+4953
| | | | | Sorry, I deleted the Gallium copy without realizing that the DRI one was just a symlink to it.
* nvfx: fix return in vp mainLuca Barbieri2010-09-061-17/+39
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* mesa: Define C99's __func__ macro on MSVC.José Fonseca2010-09-061-0/+12
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* r600g: add error print for no literals for r700s as wellDave Airlie2010-09-061-0/+3
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* r600g: fixup r700 assembler for clamp/relative addressingDave Airlie2010-09-061-13/+18
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* r600g: add script to generate header file with offsets into state objects.Dave Airlie2010-09-063-412/+564
| | | | | | | | This was inherently fragile as any changes to r600_states.h would also need manual updating of all of the bits in radeon.h. Just add a simple python script to do the conversion, its not hooked up to make at all. This also will make adding evergreen a bit easier.
* r600g: fix up surface referencesDave Airlie2010-09-061-4/+2
| | | | | We end up referencing the new surf and derefing the old surface which is a copy of the pointer to the new surf. So just bump the ref count directly.
* r600g: search for sampler views in context on removal.Dave Airlie2010-09-061-0/+17
| | | | Need to remove from context as well.
* r600g: add missing printf operandDave Airlie2010-09-061-1/+1
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* nvfx: support nv30 simulation on nv40Luca Barbieri2010-09-057-32/+50
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* radeon: Add radeon_buffer_objects.c.Henri Verbeet2010-09-051-0/+1
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* r200: Add radeon_buffer_objects.c.Henri Verbeet2010-09-053-0/+3
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* radeon: Make do_blit_readpixels() into a PBO work.Henri Verbeet2010-09-051-11/+31
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* mesa: don't smash the stack in _mesa_find_used_registersLuca Barbieri2010-09-051-2/+6
| | | | | | At some point this actually triggered, not sure if it still does. Give a meaningful assert and refuse to smash the stack anyway.
* mesa: don't expose unsupported GL_ARB_geometry_shader4 for nowLuca Barbieri2010-09-051-1/+2
| | | | | | | The new GLSL compiler doesn't support it. Advertising it prevents Unigine Heaven from working, since it attempts to use it.
* nouveau: delete nouveau_class.h, move nv50 regs to nv50_reg.hLuca Barbieri2010-09-054-9050/+1775
| | | | | | | nv50 should switch to rules-ng-ng too at some point. The classic Mesa Nouveau driver also includes a copy of nouveau_class.h, and should convert to rules-ng-ng too and remove it.
* nvfx: move nv04_2d to rules-ng-ngLuca Barbieri2010-09-053-17/+1518
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* nvfx: switch to rules-ng-ng register headersLuca Barbieri2010-09-0518-334/+2587
| | | | | | | | | | This is the new register generation toolkit in use by nouveau. As far as I know, this is the best register description toolkit in existence, and you should use it too for your hardware :) Thanks to Marcin Kościelnicki for inventing it and performing invaluable reverse engineering work of nVidia chips.
* nvfx: remove remaining BEGIN_RING/eng3d usesLuca Barbieri2010-09-052-15/+18
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* nvfx: pause occlusion queries during blitter usageLuca Barbieri2010-09-054-10/+36
| | | | | Thanks for Dave Airlie and Jerome Glisse for their code which made me realize I need this too.
* nvfx: properly return fogcoord.w == 1Luca Barbieri2010-09-051-1/+15
| | | | | Hardware sets it to 0, so we add an ADD to put an 1 there if the application really wants the alpha channel.
* nvfx: support saturate in vpLuca Barbieri2010-09-052-66/+93
| | | | | | Completely untested, since Mesa apparently never uses this currently. In particular, it might not work with scalar slot op.
* nvfx: add rewritten swtnl supportLuca Barbieri2010-09-058-263/+238
| | | | | | | | The old swtnl code was broken by the new shader linkage support for GLSL. This is a rewrite of swtnl support, which should instead work properly, be faster and more closer to the much more tested hardware pipeline.
* nvfx: use a piglit-ignored format for unknown cap messageLuca Barbieri2010-09-051-1/+1
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* llvmpipe: Remove some broken MinGW hacks in the sin/cos reference code.José Fonseca2010-09-051-49/+0
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* glsl: Add new files to sconscript.José Fonseca2010-09-051-0/+3
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* llvmpipe: Fix perspective divide interpolation.José Fonseca2010-09-052-9/+76
| | | | | | | | | | Intuition != mathematics, so this time I actually worked out the right formula for first order approximation of perspective interpolation. Ironically, per quad divide actually makes things slower when compared with per pixel divide -- probably because the divide hardware unit is rarely used, whereas the multiply unit is typically already saturated and the first order approximation imply more multiplications.
* util: Helper function to determined whether two formats can be memcpy'ed.José Fonseca2010-09-055-4/+139
| | | | | | | | | | | | | | | | | | | | | | | | | | | These are the non-trivial conversions that this function recognizes, which was produced by u_format_compatible_test.c: b8g8r8a8_unorm -> b8g8r8x8_unorm a8r8g8b8_unorm -> x8r8g8b8_unorm b5g5r5a1_unorm -> b5g5r5x1_unorm b4g4r4a4_unorm -> b4g4r4x4_unorm l8_unorm -> r8_unorm i8_unorm -> l8_unorm i8_unorm -> a8_unorm i8_unorm -> r8_unorm l16_unorm -> r16_unorm z24_unorm_s8_uscaled -> z24x8_unorm s8_uscaled_z24_unorm -> x8z24_unorm r8g8b8a8_unorm -> r8g8b8x8_unorm a8b8g8r8_srgb -> x8b8g8r8_srgb b8g8r8a8_srgb -> b8g8r8x8_srgb a8r8g8b8_srgb -> x8r8g8b8_srgb a8b8g8r8_unorm -> x8b8g8r8_unorm r10g10b10a2_uscaled -> r10g10b10x2_uscaled r10sg10sb10sa2u_norm -> r10g10b10x2_snorm State trackers and pipe drivers should be updated to take advantage of this knowledge, e.g., in surface_copy.
* llvmpipe: Relax the colormask constraint on opaque.José Fonseca2010-09-052-13/+29
| | | | | | Also, include the color buffer in the key. Not having it there causes a tight knots in the logic to determine when it is OK or not to discard previous color buffer contents.
* util: Utility function to determine the channels that can be written in a ↵José Fonseca2010-09-051-0/+33
| | | | color format.
* gallivm: Pass condition masks as an unsigned bitmask.José Fonseca2010-09-056-28/+42
| | | | Much more convenient than boolean arrays.
* gallivm: Cope with tgsi instruction reallocation failure.José Fonseca2010-09-051-6/+10
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* ir_reader: Only validate IR when a global 'debug' flag is set.Kenneth Graunke2010-09-051-1/+4
| | | | | | | | | This extra validation is very useful when working on the built-ins, but in general overkill - the results should stay the same unless the built-ins or ir_validate have changed. Also, validating all the built-in functions in every test case makes piglit run unacceptably slow.
* r300g,r300c: memset the compiler struct to zerosMarek Olšák2010-09-054-0/+4
| | | | This should fix bogus reports "Too many temporaries." and maybe some others.
* r300/compiler: Remove stray break statementTom Stellard2010-09-041-1/+0
| | | | This fixes glsl-fs-loop-nested.
* nvfx: support unlimited constants and immediates in fpLuca Barbieri2010-09-052-49/+37
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* nvfx: support using blitter to copy depth/stencil resources, fix HeavenLuca Barbieri2010-09-051-1/+8
| | | | | | | | | | We might want to copy them as color ones though. Also works around crash in Unigine Heaven due to failing to allocate a 64 MB temporary in GART for a CPU copy. Unigine Heaven now works on nv40, albeit with very heavy glitches (with the floating branch with render_hdr 0).
* r300/compiler: fix the instruction limit in vertex shadersMarek Olšák2010-09-051-1/+1
| | | | | | Broken with commit d774b0c710bb7d833d17bd12f5151a0176baad96. Reported by Chris Rankin.
* nvfx: support rendering to more formatsLuca Barbieri2010-09-044-2/+30
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* nvfx: move 2D format selection logic to 2D codeLuca Barbieri2010-09-043-67/+75
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* nvfx: fix swizzling of high bpp surfacesLuca Barbieri2010-09-042-39/+63
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* nvfx: fix some subrectangle copiesLuca Barbieri2010-09-041-4/+6
| | | | | | Actually, we may want to get rid of the x/y coordinates for linear surfaces, and realign the origin from scratch if necessary, instead of doing this "on-demand realignment".
* nvfx: fix inlinining in nv04_2d.cLuca Barbieri2010-09-041-1/+1
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