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* iris: set EXEC_OBJECT_CAPTURE on all driver internal buffersKenneth Graunke2019-02-211-0/+6
* iris: fix constant buffer 0 to be absoluteKenneth Graunke2019-02-211-0/+11
* iris: don't unconditionally emit 3DSTATE_VF / 3DSTATE_VF_TOPOLOGYKenneth Graunke2019-02-213-2/+33
* iris: skip over whole function if dirty == 0Kenneth Graunke2019-02-211-24/+35
* iris: Allow inlining of require/get_command_spaceKenneth Graunke2019-02-212-64/+70
* iris: use Eric's new caps helperKenneth Graunke2019-02-211-91/+12
* iris: new capsKenneth Graunke2019-02-211-0/+4
* iris: fix blend state memcpyKenneth Graunke2019-02-211-5/+4
* iris: Skip primitive ID overrides if the shader wrote a custom valueKenneth Graunke2019-02-211-8/+10
* iris: fix crash when binding optional shader for the first timeKenneth Graunke2019-02-211-1/+3
* iris: handle level/layer in direct mapsKenneth Graunke2019-02-211-5/+4
* iris: use linear for 1D texturesKenneth Graunke2019-02-211-0/+3
* iris: big old hack for tex-miplevel-selectionKenneth Graunke2019-02-211-2/+12
* iris: fix sampler state settingKenneth Graunke2019-02-211-3/+4
* iris: try to hack around binder issueKenneth Graunke2019-02-213-8/+16
* iris: fix line-aa-widthKenneth Graunke2019-02-211-1/+33
* iris: implement get_sample_positionKenneth Graunke2019-02-211-0/+37
* iris: z_res -> s_resKenneth Graunke2019-02-211-1/+1
* iris: reenable R32G32B32 texture buffersKenneth Graunke2019-02-211-1/+4
* iris: Record reusability of bo on constructionChris Wilson2019-02-211-4/+5
* iris: Reduce binder alignment from 64 to 32Kenneth Graunke2019-02-211-4/+6
* iris: precompute hashes for cache trackingKenneth Graunke2019-02-213-13/+28
* iris: AMD_pinned_memoryChris Wilson2019-02-212-0/+53
* iris: proper cache trackingKenneth Graunke2019-02-213-17/+123
* iris: Move cache tracking to iris_resolve.cKenneth Graunke2019-02-214-144/+182
* iris: use consistent copyright formattingKenneth Graunke2019-02-2117-205/+190
* iris: track depth/stencil writes enabledKenneth Graunke2019-02-212-2/+19
* iris: Move iris_sampler_view declaration to iris_resource.hKenneth Graunke2019-02-212-17/+18
* iris: Move things to iris_shader_stateKenneth Graunke2019-02-212-23/+28
* iris: move iris_shader_state from ice->shaders.state to ice->state.shadersKenneth Graunke2019-02-212-7/+7
* iris: Drop bogus sampler state savingKenneth Graunke2019-02-211-5/+0
* iris: rename pipe to baseKenneth Graunke2019-02-212-10/+10
* iris: don't emit SBE all the timeKenneth Graunke2019-02-212-6/+3
* iris: port non-bucket alignment bugfixKenneth Graunke2019-02-211-3/+1
* iris: drop pwriteKenneth Graunke2019-02-212-27/+0
* iris: drop dead assignmentsKenneth Graunke2019-02-211-2/+0
* iris: last VUE map NOS, handle > 16 FS inputsKenneth Graunke2019-02-212-1/+12
* iris: implement ARB_clear_textureKenneth Graunke2019-02-212-1/+95
* iris: call maybe_flush for each blorp operationKenneth Graunke2019-02-211-2/+4
* iris: assert depth is 1 in resource_copy_regionKenneth Graunke2019-02-211-0/+2
* iris: blorp blit multiple slicesKenneth Graunke2019-02-211-17/+21
* iris: Fix tiled memcpy for cubes...and for array slicesKenneth Graunke2019-02-211-4/+11
* iris: disallow RGB32 formats tooKenneth Graunke2019-02-211-2/+2
* iris: Convert RGBX to RGBA for rendering.Kenneth Graunke2019-02-213-12/+36
* iris: we can do multisample Z resolvesKenneth Graunke2019-02-211-1/+1
* iris: deal with Marek's new MSAA capsKenneth Graunke2019-02-211-0/+2
* iris: say no to more formatsKenneth Graunke2019-02-211-2/+17
* iris: actually do stencil blitsKenneth Graunke2019-02-211-0/+19
* iris: refcounting, who needs it?Kenneth Graunke2019-02-211-1/+1
* iris: drop stencil handling now that u_transfer_helper does itKenneth Graunke2019-02-211-7/+2