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* glsl: switch to c11 mutex functionsBrian Paul2014-03-031-7/+7
* mesa: switch to c11 mutex functionsBrian Paul2014-03-0320-140/+140
* xlib: switch to c11 mutex functionsBrian Paul2014-03-033-14/+14
* mesa: update packed format layout commentsBrian Paul2014-03-031-50/+50
* mesa: don't define c99 math functions for MSVC >= 1800Hans2014-03-031-1/+1
* util: don't define isfinite(), isnan() for MSVC >= 1800Hans2014-03-031-0/+4
* mesa: don't call ctx->Driver.ClearBufferSubData() if size==0Brian Paul2014-03-031-4/+8
* softpipe: use 64-bit arithmetic in softpipe_resource_layout()Brian Paul2014-03-031-3/+3
* NV_vdpau_interop: fix IsSurfaceNV return typeGrigori Goronzy2014-03-033-5/+7
* st/vdpau: fix possible NULL dereferenceGrigori Goronzy2014-03-031-4/+4
* st/omx: always advertise all componentsChristian König2014-03-032-33/+23
* clover: Fix building with latest llvmBruno Jiménez2014-03-031-3/+2
* glx/dri2: fix build failure on HURDJulien Cristau2014-03-031-0/+5
* st/dri: add support for dma-buf importer (DRIimage v8)Dave Airlie2014-03-032-1/+57
* st/dri: move fourcc->format conversion to a common placeDave Airlie2014-03-031-46/+35
* mesa: Move MESA_GLSL=dump output to stderr.Kenneth Graunke2014-03-022-20/+23
* glsl: Fix broken LRP algebraic optimization.Kenneth Graunke2014-03-021-1/+3
* freedreno/a3xx/compiler: overflow in trans_endifRob Clark2014-03-021-13/+5
* freedreno/a3xx/compiler: fix for resolving PHI'sRob Clark2014-03-021-18/+33
* freedreno/lowering: two-sided-colorRob Clark2014-03-025-57/+269
* freedreno/a3xx/compiler: add SSGRob Clark2014-03-022-0/+2
* freedreno/a3xx: fix gl_PointSizeRob Clark2014-03-025-13/+20
* freedreno: resync generated headersRob Clark2014-03-024-5/+7
* freedreno/a3xx: binning-pass vertex shader variantRob Clark2014-03-023-18/+57
* freedreno/a3xx: add support for frag coord/faceRob Clark2014-03-027-123/+408
* freedreno/a3xx: fix for unused inputsRob Clark2014-03-022-5/+11
* i965: Validate (and resolve) all the bound textures.Chris Forbes2014-03-022-2/+2
* i965: Widen sampler key bitfields for 32 samplersChris Forbes2014-03-021-3/+3
* dri/i9*5: correctly calculate the amount of system memoryEmil Velikov2014-03-012-2/+2
* gallium/util: add missing u_math includeIlia Mirkin2014-02-281-0/+2
* mesa: add unpacking code for MESA_FORMAT_Z32_FLOAT_S8X24_UINTBrian Paul2014-02-281-0/+22
* glx/apple: Fixed glx context memory leak in case of failure.Siavash Eliasi2014-02-281-0/+1
* gbm/dri: Fixed buffer object memory leak in case of failure.Siavash Eliasi2014-02-281-2/+6
* r300g/tests: Added missing fclose for FILE resource.Siavash Eliasi2014-02-281-0/+3
* i915: Allocate the sys_buffer using _mesa_align_mallocIan Romanick2014-02-281-7/+8
* i915: Only allow 8 vertex texture unitsIan Romanick2014-02-281-0/+1
* i965: Assert array index on access to vec4_visitor's arrays.Petri Latvala2014-02-282-0/+8
* i965: Allocate vec4_visitor's uniform_size and uniform_vector_size arrays dyn...Petri Latvala2014-02-284-2/+28
* gbm: export gbm_device_is_format_supportedMarek Chalupa2014-02-281-1/+1
* r600g/compute: PIPE_CAP_COMPUTE should be false for pre-evergreen GPUsTom Stellard2014-02-281-1/+3
* glsl: Don't vectorize horizontal expressions.Matt Turner2014-02-281-0/+15
* glsl: Add is_horizontal() method to ir_expression.Matt Turner2014-02-281-0/+12
* glsl: Optimize lrp(x, 0, a) into x - (x * a).Matt Turner2014-02-281-0/+2
* glsl: Optimize lrp(0, y, a) into y * a.Matt Turner2014-02-281-0/+2
* mesa: do depth/stencil format conversion in glGetTexImageBrian Paul2014-02-281-2/+9
* mesa: fix depth/stencil comments in formats.hBrian Paul2014-02-281-2/+2
* winsys/svga: Avoid calling drm getparam for max surface size on older kernelsThomas Hellstrom2014-02-281-7/+8
* meta: Drop ctx->API checks.Kenneth Graunke2014-02-272-92/+50
* meta: Restore API at the end of _mesa_meta_end(), not the start.Kenneth Graunke2014-02-271-2/+2
* util/u_format: don't crash in util_format_translate if we can't do translationRoland Scheidegger2014-02-272-6/+17