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* vbo: MaxVertexAttribStride is not always setJakob Bornecrantz2018-03-301-1/+6
| | | | | | | This assert is hit on hardware which does not expose GL 4.4 or GLES 3.1. Reviewed-by: Mathias Fröhlich <[email protected]> Signed-off-by: Jakob Bornecrantz <[email protected]>
* x11: Only report supported DRI3/Present versionsDaniel Stone2018-03-302-10/+32
| | | | | | | | | | | | | The version passed to QueryVersion requests is the version that the client supports. We were just passing in whatever version of XCB was present on the system, which may not be a version that Mesa actually explicitly supports, e.g. it might bring unwanted semantics. Set specific protocol versions which we support, and only pass those. Signed-off-by: Daniel Stone <[email protected]> Fixes: 7aeef2d4efd ("dri3: allow building against older xcb (v3)") Reviewed-by: Emil Velikov <[email protected]>
* radv: set SAMPLE_RATE to the number of samples of the current fbSamuel Pitoiset2018-03-303-4/+16
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* nir: s/uint/unsigned/ to fix MSVC/MinGW buildBrian Paul2018-03-302-2/+2
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Neha Bhende <[email protected]>
* i965: Don't call process_glsl_ir() for SPIR-V shadersEduardo Lima Mitev2018-03-301-1/+2
| | | | | | | v2: Use 'spirv_data' from gl_linked_shader instead, to check if shader is SPIR-V. (Timothy Arceri) Reviewed-by: Timothy Arceri <[email protected]>
* i965: Call spirv_to_nir() instead of glsl_to_nir() for SPIR-V shadersEduardo Lima Mitev2018-03-301-2/+8
| | | | | | | | | | | This is the main fork of the shader compilation code-path, where a NIR shader is obtained by calling spirv_to_nir() or glsl_to_nir(), depending on its nature.. v2: Use 'spirv_data' member from gl_linked_shader to know which method to call. (Timothy Arceri) Reviewed-by: Timothy Arceri <[email protected]>
* mesa/glspirv: Add a _mesa_spirv_to_nir() functionEduardo Lima Mitev2018-03-302-0/+65
| | | | | | | | | | | This is basically a wrapper around spirv_to_nir() that includes arguments setup and post-conversion validation. v2: * Rebase update (SpirVCapabilities not a pointer anymore, spirv_to_nir_options added, and others). * Code-style improvements and remove debug hunk. (Timothy Arceri) Reviewed-by: Timothy Arceri <[email protected]>
* mesa/program: Link SPIR-V shaders using the SPIR-V code-pathEduardo Lima Mitev2018-03-301-1/+5
| | | | Reviewed-by: Timothy Arceri <[email protected]>
* mesa/glspirv: Add _mesa_spirv_link_shaders() functionEduardo Lima Mitev2018-03-302-0/+75
| | | | | | | | | | | | | | | | | | | This is the equivalent to link_shaders() from src/compiler/glsl/linker.cpp, but for SPIR-V programs. It just creates the program and its gl_linked_shader objects, giving drivers the opportunity to implement any linking of SPIR-V shaders they choose, at a later stage. v2: Bail out if we see more that one shader for the same stage, and add a corresponding comment. (Timothy Arceri) v3: * Adds also a linker error log to the condition above, with a reference to the specification issue. (Timothy Arceri) * Squash with the patch adding the function boilerplate (Timothy Arceri) Reviewed-by: Timothy Arceri <[email protected]>
* mesa: Add a reference to gl_shader_spirv_data to gl_linked_shaderEduardo Lima Mitev2018-03-302-0/+9
| | | | | | | This is a reference to the spirv_data object stored in gl_shader, which stores shader SPIR-V data that is needed during linking too. Reviewed-by: Timothy Arceri <[email protected]>
* mesa: Implement glSpecializeShaderARBNicolai Hähnle2018-03-301-2/+105
| | | | | | | | | | | | | | | | | v2: * Use gl_spirv_validation instead of spirv_to_nir. This method just validates the shader. The conversion to NIR will happen later, during linking. (Alejandro Piñeiro) * Use gl_shader_spirv_data struct to store the SPIR-V data. (Eduardo Lima) * Use the 'spirv_data' member to tell if the gl_shader is a SPIR-V shader, instead of a dedicated flag. (Timothy Arceri) Signed-off-by: Nicolai Hähnle <[email protected]> Signed-off-by: Alejandro Piñeiro <[email protected]> Signed-off-by: Eduardo Lima Mitev <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* nir/spirv: add gl_spirv_validation methodAlejandro Piñeiro2018-03-306-14/+305
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ARB_gl_spirv adds the ability to use SPIR-V binaries, and a new method, glSpecializeShader. Here we add a new function to do the validation for this function: From OpenGL 4.6 spec, section 7.2.1" "Shader Specialization", error table: INVALID_VALUE is generated if <pEntryPoint> does not name a valid entry point for <shader>. INVALID_VALUE is generated if any element of <pConstantIndex> refers to a specialization constant that does not exist in the shader module contained in <shader>."" v2: rebase update (spirv_to_nir options added, changes on the warning logging, and others) v3: include passing options on common initialization, doesn't call setjmp on common_initialization v4: (after Jason comments): * Rename common_initialization to vtn_builder_create * Move validation method and their helpers to own source file. * Create own handle_constant_decoration_cb instead of reuse existing one v5: put vtn_build_create refactoring to their own patch (Jason) v6: update after vtn_builder_create method renamed, add explanatory comment, tweak existing comment and commit message (Timothy)
* spirv: add vtn_create_builderAlejandro Piñeiro2018-03-302-17/+38
| | | | | | | | | Refactored from spirv_to_nir, in order to be reused later. Reviewed-by: Timothy Arceri <[email protected]> v2: renamed method (from vtn_builder_create), add explanatory comment (Timothy)
* i965: initialize SPIR-V capabilitiesAlejandro Piñeiro2018-03-301-0/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Needed for ARB_gl_spirv. Those are not the same that the Intel vulkan driver. From the ARB_spirv_extensions spec: "3. If a new GL extension is added that includes SPIR-V support via a new SPIR-V extension does it's SPIR-V extension also get enumerated by the SPIR_V_EXTENSIONS_ARB query?. RESOLVED. Yes. It's good to include it for consistency. Any SPIR-V functionality supported beyond the SPIR-V version that is required for the GL API version should be enumerated." So in addition to the core SPIR-V support, there is the possibility of specific GL extensions enabling specific SPIR-V extensions (so capabilities). That would mean that it is possible that OpenGL and Vulkan not having the same capabilities supported, even for the same driver. For this reason it is better to keep them separated. As an example: at the time of this patch writing Intel vulkan driver support multiview, but there isn't any OpenGL multiview GL extension supported. Note: we initialize SPIR-V capabilities at brwCreateContext instead of the usual brw_initialize_context_constants because we want to do that only if the extension is enabled. v2: * Rebase update (SpirVCapabilities not a pointer anymore) * Fill spirv capabilities for OpenGL >= 3.3 (Ian Romanick) v3: * Drop multiview support, as i965 doesn't support any multiview GL extension (Jason) * Fill spirv capabilities only if the extension is enabled (Jason) v4: Capabilities are supported only on gen7+. Added comment and assert (Jason)
* mesa: add gl_constants::SpirVCapabilitiesNicolai Hähnle2018-03-301-0/+3
| | | | | | | | For drivers to declare which SPIR-V features they support. v2: Don't use a pointer (Ian Romanick) Reviewed-by: Timothy Arceri <[email protected]>
* i965: Don't request GLSL IR lowering of gl_VertexIDIan Romanick2018-03-291-1/+0
| | | | | | | | | | | | | | | Let the lowering in NIR handle it instead. This hurts one shader that occurs twice in shader-db (SynMark GSCloth) on IVB and HSW. No other shaders or platforms were affected. total cycles in shared programs: 253438422 -> 253438426 (0.00%) cycles in affected programs: 412 -> 416 (0.97%) helped: 0 HURT: 2 Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Antia Puentes <[email protected]>
* i965: Silence unused parameter warningIan Romanick2018-03-291-5/+3
| | | | | | | | | | src/mesa/drivers/dri/i965/brw_draw_upload.c: In function ‘double_types’: src/mesa/drivers/dri/i965/brw_draw_upload.c:225:34: warning: unused parameter ‘brw’ [-Wunused-parameter] double_types(struct brw_context *brw, ^~~ Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]>
* spirv: Move SPIR-V building to Makefile.spirv.am and spirv/meson.buildIan Romanick2018-03-296-49/+100
| | | | | | | | | | | | | Future changes will add generated files used only from src/compiler/glsl. These can't be built from Makefile.nir.am, and we can't move all the rules from Makefile.nir.am to Makefile.spirv.am (and it would be silly anyway). v2: Do it for meson too. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> (the meson bits) Reviewed-by: Alejandro Piñeiro <[email protected]> (the automake bits)
* compiler: All leaf Makefile.am should use +=Ian Romanick2018-03-292-1/+2
| | | | | | | | This slightly simplifies later changes that add more Makefile.*.am files. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]>
* util: Include bitscan.h directlyIan Romanick2018-03-295-1/+5
| | | | | | | | | | | | | | | Previously bitset.h would include u_math.h to get bitscan.h. u_math.h lives in src/gallium/auxiliary/util while both bitset.h and bitscan.h live in src/util. Having the one file directly include another file that lives in the same directory makes much more sense. As a side-effect, several files need to directly include standard header files that were previously indirectly included. v2: Fix build break in src/amd/common/ac_nir_to_llvm.c. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]>
* util: Optimize util_is_power_of_two_nonzeroIan Romanick2018-03-291-0/+17
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Suggested-by: Matt Turner <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]>
* util: Use util_is_power_of_two_nonzero in u_vectorIan Romanick2018-03-291-2/+2
| | | | | | | | Previously size=0, element_size=0 would have been allowed. That combination can only lead to despair. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]>
* util: Add and use util_is_power_of_two_nonzeroIan Romanick2018-03-295-13/+19
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]>
* util: Move util_is_power_of_two to bitscan.h and rename to ↵Ian Romanick2018-03-2937-73/+79
| | | | | | | | | | | util_is_power_of_two_or_zero The new name make the zero-input behavior more obvious. The next patch adds a new function with different zero-input behavior. Signed-off-by: Ian Romanick <[email protected]> Suggested-by: Matt Turner <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]>
* meson: use dep_libdrm version for pkg-configDylan Baker2018-03-292-2/+2
| | | | | | | | | This corrects pkg-config to use the libdrm version (as computed by the previous patch) instead of using a hardcoded value that may or may not (probably not) be right. Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* glapi: add glBlendBarrier(), glPrimitiveBoundingBox() prototypesBrian Paul2018-03-291-0/+2
| | | | | | | | in glapi_dispatch.c, as we have for many other GLES functions. Fixes a cross-compile issue (missing prototype) when GLES support is disabled. Reviewed-by: Sinclair Yeh <[email protected]>
* st/mesa: silence unhandled switch case warningBrian Paul2018-03-291-1/+2
| | | | | | And improve the unreachable() error message. Reviewed-by: Mathias Fröhlich <[email protected]>
* mesa: Inherit texture view multi-sample information from the original ↵Henri Verbeet2018-03-293-14/+26
| | | | | | | | | | | | | | texture images. Found running "The Witness" in Wine. Without this patch, texture views created on multi-sample textures would have a GL_TEXTURE_SAMPLES of 0. All things considered such views actually work surprisingly well, but when combined with (plain) multi-sample textures in a framebuffer object, the resulting FBO is incomplete because the sample counts don't match. CC: <[email protected]> Signed-off-by: Henri Verbeet <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* radv: fix scanning output_usage_mask with structsSamuel Pitoiset2018-03-291-4/+52
| | | | | | | | | | | | To fix a regression in: dEQP-VK.spirv_assembly.instruction.graphics.variable_init.output.struct And the following regressions (Polaris only): dEQP-VK.glsl.indexing.varying_array.* Fixes: f3275ca01c ("ac/nir: only enable used channels when exporting parameters") Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* nvc0/ir: fix emiting NOTs with predicatesKarol Herbst2018-03-291-0/+2
| | | | | Signed-off-by: Karol Herbst <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* broadcom/vc4: Fix out-of-tree build with automake.Aaron Watry2018-03-281-0/+2
| | | | | Signed-off-by: Aaron Watry <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* broadcom/vc5: Start using nir_opt_move_load_ubo().Eric Anholt2018-03-281-0/+2
| | | | | | In the absence of a general NIR or VIR-level scheduler, this at least avoids spilling in GTF-GLES3.gtf.GL3Tests.uniform_buffer_object.uniform_buffer_object_storage_layouts
* broadcom/vc5: Fix setup of integer surface clear values.Eric Anholt2018-03-281-8/+8
| | | | | | | | I'm disappointed that the compiler didn't warn me about use of uninitialized uc in these paths. Just use the incoming clear color instead of the packing temporary if we're doing our own packing. Fixes GTF-GLES3.gtf.GL3Tests.color_buffer_float.color_buffer_float_clamp_*
* broadcom/vc5: Stop trying to swizzle around RGBA4 clear color.Eric Anholt2018-03-281-12/+2
| | | | | | | | We always want A in the A slot in the tile buffer, and any other swapping should happen elsewhere. Fixes RGBA4-using cases in fbo-clear-formats and GTF-GLES3.gtf.GL3Tests.color_buffer_float.color_buffer_float_clamp_fixed.
* broadcom/vc5: Work around scissor w/h==0 bug same as rasterizer discard.Eric Anholt2018-03-281-2/+15
| | | | | The 7268 HW apparently lets some rendering through in this case. Fixes GTF-GLES2.gtf.GL2FixedTests.scissor.scissor
* st: Don't try to finalize the texture in st_render_texture().Eric Anholt2018-03-281-4/+0
| | | | | | | | | | | | | | | We can't necessarily finalize the texture at this point if we're rendering to a texture image whose format is different from the baselevel's format. This was introduced as a fix for fbo-incomplete-texture-03 in de414f491526610bb260c73805c81ba413388e20, but the later fix for vmware on that testcase in 95d5c48f68b598cfa6db25f44aac52b3e11403cc made it unnecessary. Fixes assertion failures in util_resource_copy_region() in KHR-GLES3.copy_tex_image_conversions.forbidden.* when trying to finalize an R8 texture image to the RG8 texture object's pt. Reviewed-by: Brian Paul <[email protected]>
* drirc: whitelist glthread for Medieval II: TW, Carnivores: DHR, Far Cry 2Marek Olšák2018-03-281-0/+15
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* radv: enable VK_AMD_shader_trinary_minmax extensionDaniel Schürmann2018-03-292-0/+2
| | | | | Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* ac: add support for trinary_minmax instructionsDaniel Schürmann2018-03-291-0/+54
| | | | | | | v2: Add missing break (Bas) Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* spirv: add support for SPV_AMD_shader_trinary_minmaxDave Airlie2018-03-294-0/+58
| | | | | | | Co-authored-by: Daniel Schürmann <[email protected]> Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* nir: add support for min/max/median of 3 srcsDave Airlie2018-03-291-0/+14
| | | | | | | | | | | These are needed for SPV_AMD_shader_trinary_minmax, the AMD HW supports these. Co-authored-by: Daniel Schürmann <[email protected]> Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* radeonsi: simplify DCC format categoriesMarek Olšák2018-03-281-20/+9
| | | | Reviewed-by: Samuel Pitoiset <[email protected]>
* radeonsi: don't use the SPI barrier management bug workaroundMarek Olšák2018-03-281-0/+5
| | | | Reviewed-by: Samuel Pitoiset <[email protected]>
* radeonsi: use maximum OFFCHIP_BUFFERING on Vega12Marek Olšák2018-03-281-1/+8
| | | | Reviewed-by: Samuel Pitoiset <[email protected]>
* ac/nir: Add workaround for GFX9 buffer views.Bas Nieuwenhuizen2018-03-295-7/+70
| | | | | | | | | | | | | | | | | | | | | On GFX9 whether the buffer size is interpreted as elements or bytes depends on whether IDXEN is enabled in the instruction. If the index is a constant zero, LLVM optimizes IDXEN to 0. Now the size in elements is interpreted in bytes which of course results in out of bounds accesses. The correct fix is most likely to disable the LLVM optimization, but we need something to work with LLVM <= 6.0. radeonsi does the max between stride and element count on the CPU but that results in the size intrinsics returning the wrong size for the buffer. This would cause CTS errors for radv. v2: Also include the store changes. Fixes: e38685cc62e 'Revert "radv: disable support for VEGA for now."' Reviewed-by: Samuel Pitoiset <[email protected]>
* ac/surface: set AddrSurfInfoIn.format = ADDR_FMT_8 for stencil, add assertionsMarek Olšák2018-03-281-0/+8
| | | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105738 Tested-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: enable VK_EXT_sampler_filter_minmaxSamuel Pitoiset2018-03-281-0/+1
| | | | | | | Only enable for CIK+ because it's buggy on SI. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: add support for VK_EXT_sampler_filter_minmaxSamuel Pitoiset2018-03-282-1/+70
| | | | | | | The driver only supports the required formats for now. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: rename VEGA10 device nameSamuel Pitoiset2018-03-281-1/+1
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: add support for Vega12Samuel Pitoiset2018-03-283-1/+6
| | | | | | | Based on RadeonSI. Untested. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>