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Author
Age
Files
Lines
*
st/wgl: check if WGL_SWAP_INTERVAL is defined in wglSwapIntervalEXT()
Brian Paul
2018-03-30
2
-2
/
+2
*
glapi: define GL_API to be KEYWORD1 in glapi_dispatch.c (v2)
Brian Paul
2018-03-30
1
-0
/
+7
*
spirv: s/uint/unsigned/ to fix MSVC build
Brian Paul
2018-03-30
1
-1
/
+1
*
nir/spirv: s/uint32_t/SpvOp/ in various functions
Brian Paul
2018-03-30
3
-7
/
+7
*
nir/spirv: fix MSVC syntax error in vtn_handle_texture()
Brian Paul
2018-03-30
1
-1
/
+2
*
nir/spirv: move NORETURN annotation on _vtn_fail() prototype
Brian Paul
2018-03-30
1
-2
/
+4
*
nir/spirv: fix MSVC warning in vtn_align_u32()
Brian Paul
2018-03-30
1
-1
/
+1
*
spirv: Fix building with SCons
Neil Roberts
2018-03-30
10
-2
/
+70
*
mesa: fix MSVC bitshift overflow warnings
Brian Paul
2018-03-30
1
-1
/
+1
*
st/mesa: add missing GLSL_TYPE_[U]INT8 cases in st_glsl_type_dword_size()
Brian Paul
2018-03-30
1
-0
/
+3
*
vbo: MaxVertexAttribStride is not always set
Jakob Bornecrantz
2018-03-30
1
-1
/
+6
*
x11: Only report supported DRI3/Present versions
Daniel Stone
2018-03-30
2
-10
/
+32
*
radv: set SAMPLE_RATE to the number of samples of the current fb
Samuel Pitoiset
2018-03-30
3
-4
/
+16
*
nir: s/uint/unsigned/ to fix MSVC/MinGW build
Brian Paul
2018-03-30
2
-2
/
+2
*
i965: Don't call process_glsl_ir() for SPIR-V shaders
Eduardo Lima Mitev
2018-03-30
1
-1
/
+2
*
i965: Call spirv_to_nir() instead of glsl_to_nir() for SPIR-V shaders
Eduardo Lima Mitev
2018-03-30
1
-2
/
+8
*
mesa/glspirv: Add a _mesa_spirv_to_nir() function
Eduardo Lima Mitev
2018-03-30
2
-0
/
+65
*
mesa/program: Link SPIR-V shaders using the SPIR-V code-path
Eduardo Lima Mitev
2018-03-30
1
-1
/
+5
*
mesa/glspirv: Add _mesa_spirv_link_shaders() function
Eduardo Lima Mitev
2018-03-30
2
-0
/
+75
*
mesa: Add a reference to gl_shader_spirv_data to gl_linked_shader
Eduardo Lima Mitev
2018-03-30
2
-0
/
+9
*
mesa: Implement glSpecializeShaderARB
Nicolai Hähnle
2018-03-30
1
-2
/
+105
*
nir/spirv: add gl_spirv_validation method
Alejandro Piñeiro
2018-03-30
6
-14
/
+305
*
spirv: add vtn_create_builder
Alejandro Piñeiro
2018-03-30
2
-17
/
+38
*
i965: initialize SPIR-V capabilities
Alejandro Piñeiro
2018-03-30
1
-0
/
+25
*
mesa: add gl_constants::SpirVCapabilities
Nicolai Hähnle
2018-03-30
1
-0
/
+3
*
i965: Don't request GLSL IR lowering of gl_VertexID
Ian Romanick
2018-03-29
1
-1
/
+0
*
i965: Silence unused parameter warning
Ian Romanick
2018-03-29
1
-5
/
+3
*
spirv: Move SPIR-V building to Makefile.spirv.am and spirv/meson.build
Ian Romanick
2018-03-29
6
-49
/
+100
*
compiler: All leaf Makefile.am should use +=
Ian Romanick
2018-03-29
2
-1
/
+2
*
util: Include bitscan.h directly
Ian Romanick
2018-03-29
5
-1
/
+5
*
util: Optimize util_is_power_of_two_nonzero
Ian Romanick
2018-03-29
1
-0
/
+17
*
util: Use util_is_power_of_two_nonzero in u_vector
Ian Romanick
2018-03-29
1
-2
/
+2
*
util: Add and use util_is_power_of_two_nonzero
Ian Romanick
2018-03-29
5
-13
/
+19
*
util: Move util_is_power_of_two to bitscan.h and rename to util_is_power_of_t...
Ian Romanick
2018-03-29
37
-73
/
+79
*
meson: use dep_libdrm version for pkg-config
Dylan Baker
2018-03-29
2
-2
/
+2
*
glapi: add glBlendBarrier(), glPrimitiveBoundingBox() prototypes
Brian Paul
2018-03-29
1
-0
/
+2
*
st/mesa: silence unhandled switch case warning
Brian Paul
2018-03-29
1
-1
/
+2
*
mesa: Inherit texture view multi-sample information from the original texture...
Henri Verbeet
2018-03-29
3
-14
/
+26
*
radv: fix scanning output_usage_mask with structs
Samuel Pitoiset
2018-03-29
1
-4
/
+52
*
nvc0/ir: fix emiting NOTs with predicates
Karol Herbst
2018-03-29
1
-0
/
+2
*
broadcom/vc4: Fix out-of-tree build with automake.
Aaron Watry
2018-03-28
1
-0
/
+2
*
broadcom/vc5: Start using nir_opt_move_load_ubo().
Eric Anholt
2018-03-28
1
-0
/
+2
*
broadcom/vc5: Fix setup of integer surface clear values.
Eric Anholt
2018-03-28
1
-8
/
+8
*
broadcom/vc5: Stop trying to swizzle around RGBA4 clear color.
Eric Anholt
2018-03-28
1
-12
/
+2
*
broadcom/vc5: Work around scissor w/h==0 bug same as rasterizer discard.
Eric Anholt
2018-03-28
1
-2
/
+15
*
st: Don't try to finalize the texture in st_render_texture().
Eric Anholt
2018-03-28
1
-4
/
+0
*
drirc: whitelist glthread for Medieval II: TW, Carnivores: DHR, Far Cry 2
Marek Olšák
2018-03-28
1
-0
/
+15
*
radv: enable VK_AMD_shader_trinary_minmax extension
Daniel Schürmann
2018-03-29
2
-0
/
+2
*
ac: add support for trinary_minmax instructions
Daniel Schürmann
2018-03-29
1
-0
/
+54
*
spirv: add support for SPV_AMD_shader_trinary_minmax
Dave Airlie
2018-03-29
4
-0
/
+58
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