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* glsl_to_tgsi: fix typoBryan Cain2011-08-201-1/+1
* glsl_to_tgsi: implement ir_binop_all_equal using DP4 w/SGEBryan Cain2011-08-201-1/+19
* glsl_to_tgsi: implement ir_binop_any_nequal using DP4 w/saturate or DP4 w/SLTBryan Cain2011-08-201-2/+23
* glsl_to_tgsi: implement ir_unop_any using DP4 w/saturate or DP4 w/SLTBryan Cain2011-08-201-4/+28
* glsl_to_tgsi: make glsl_to_tgsi_visitor::emit_dp return the instructionBryan Cain2011-08-201-7/+7
* glsl_to_tgsi: implement ir_binop_logic_or using an add w/saturate or add w/SLTBryan Cain2011-08-201-4/+27
* glsl_to_tgsi: implement ir_unop_logic_not using 1-xBryan Cain2011-08-201-1/+11
* st/egl: add a missing includeChia-I Wu2011-08-211-0/+1
* st/egl: improve error loggingChia-I Wu2011-08-212-3/+12
* st/egl: add buffer preserving support to AndroidChia-I Wu2011-08-211-4/+67
* st/egl: improve buffer cache for AndroidChia-I Wu2011-08-211-31/+73
* st/egl: swapping without a buffer is not an errorChia-I Wu2011-08-211-1/+1
* st/egl: use HAL formats for Android backendChia-I Wu2011-08-211-26/+15
* winsys/sw/android: use HAL formatsChia-I Wu2011-08-211-18/+9
* winsys/sw/android: set bo usage correctlyChia-I Wu2011-08-211-10/+3
* android: build shared glapiChia-I Wu2011-08-211-0/+60
* android: build glslChia-I Wu2011-08-213-0/+301
* android: build core mesaChia-I Wu2011-08-212-0/+214
* android: build core EGLChia-I Wu2011-08-211-0/+64
* android: build softpipeChia-I Wu2011-08-212-1/+68
* android: build android sw winsysChia-I Wu2011-08-212-0/+37
* android: build targets/egl-staticChia-I Wu2011-08-212-0/+53
* android: build st/egl with android backendChia-I Wu2011-08-212-0/+55
* android: build gallium auxiliariesChia-I Wu2011-08-213-0/+317
* targets/egl-static: do not rely on libudev on AndroidChia-I Wu2011-08-211-0/+64
* st/egl: add android backendChia-I Wu2011-08-215-0/+781
* winsys/android: new SW winsys for AndroidChia-I Wu2011-08-212-0/+320
* egl: add Android-specific extensionsChia-I Wu2011-08-214-0/+39
* egl: add _EGL_PLATFORM_ANDROIDChia-I Wu2011-08-212-1/+3
* mesa: android has no log2f nor ffsChia-I Wu2011-08-211-1/+7
* ralloc: include limits.h for SIZE_MAX on AndroidChia-I Wu2011-08-211-0/+5
* gallium: add PIPE_OS_ANDROID supportChia-I Wu2011-08-214-2/+22
* glsl: remove an unnecessary header includeChia-I Wu2011-08-211-1/+0
* mesa: fix !FEATURE_GL buildChia-I Wu2011-08-211-18/+18
* i965/gen7: Use align1 mode to set URB_WRITE_HWORD channel enables.Kenneth Graunke2011-08-201-0/+3
* i965/fs: Don't double-convert integer/boolean uniforms.Kenneth Graunke2011-08-191-16/+20
* mesa, glsl_to_tgsi: Add new gl_context::NativeIntegers flag.Kenneth Graunke2011-08-193-27/+37
* ir_to_mesa: Remove incorrect usage of the 'struct' keyword on classes.Kenneth Graunke2011-08-191-2/+2
* i965/fs: Change incorrect use of 'struct fs_reg' to simply 'fs_reg'.Kenneth Graunke2011-08-191-1/+1
* glsl: Remove unused variable.Kenneth Graunke2011-08-191-1/+0
* i965/vs: Implement proper register allocation instead of 1:1 mapping.Eric Anholt2011-08-192-1/+155
* i965/vs: Add simple dead code elimination.Eric Anholt2011-08-193-0/+38
* i965/vs: Copy the live intervals calculation over from the FS.Eric Anholt2011-08-194-0/+139
* i965/vs: Remove stale comment about compressed instructions.Eric Anholt2011-08-191-1/+0
* r600g: don't allocate separate depth and stencil for transfer textures on EGMarek Olšák2011-08-191-1/+2
* r600g: finally enable float depth buffers on evergreenMarek Olšák2011-08-191-0/+11
* r600g: rename resource -> view in create_sampler_viewMarek Olšák2011-08-192-32/+26
* r600g: hack around a problem with texture alignmentMarek Olšák2011-08-191-0/+10
* r600g: simplify the conditionals determining array modeMarek Olšák2011-08-191-20/+11
* r600g: put depth and stencil into one backing bufferMarek Olšák2011-08-191-10/+17