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* i965/gen6: Fix multisample resolve blits for luminance/intensity 32F formats.Paul Berry2013-11-291-0/+15
| | | | | | | | | | | | | | | | | | | | | | | | | On gen6, multisamble resolve blits use the SAMPLE message to blend together the 4 samples for each texel. For some reason, SAMPLE doesn't blend together the proper samples when the source format is L32_FLOAT or I32_FLOAT, resulting in blocky artifacts. To work around this problem, sample from the source surface using R32_FLOAT. This shouldn't affect rendering correctness, because when doing these resolve blits, the destination format is R32_FLOAT, so the channel replication done by L32_FLOAT and I32_FLOAT is unnecessary. Fixes piglit tests on Sandy Bridge: - spec/ARB_texture_float/multisample-formats 2 GL_ARB_texture_float - spec/ARB_texture_float/multisample-formats 4 GL_ARB_texture_float No piglit regressions on Sandy Bridge. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70601 Cc: Kenneth Graunke <[email protected]> Cc: [email protected] Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Remove unused field loop_variable_state::loop.Paul Berry2013-11-291-5/+0
| | | | | | This field was neither initialized nor used. It was just dead memory. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Improve documentation of ir_loop counter/control fields.Paul Berry2013-11-291-6/+28
| | | | | Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: In ir_validate, check that ir_loop::counter always refers to a new var.Paul Berry2013-11-291-0/+13
| | | | | | | | | | | | | The compiler back-ends (i965's fs_visitor and brw_visitor, ir_to_mesa_visitor, and glsl_to_tgsi_visitor) have been assuming this for some time. Thanks to the preceding patch, the compiler front-end no longer breaks this assumption. This patch adds code to validate the assumption so that if we have future bugs, we'll be able to catch them earlier. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Fix inconsistent assumptions about ir_loop::counter.Paul Berry2013-11-293-2/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The compiler back-ends (i965's fs_visitor and brw_visitor, ir_to_mesa_visitor, and glsl_to_tgsi_visitor) assume that when ir_loop::counter is non-null, it points to a fresh ir_variable that should be used as the loop counter (as opposed to an ir_variable that exists elsewhere in the instruction stream). However, previous to this patch: (1) loop_control_visitor did not create a new variable for ir_loop::counter; instead it re-used the existing ir_variable. This caused the loop counter to be double-incremented (once explicitly by the body of the loop, and once implicitly by ir_loop::increment). (2) ir_clone did not clone ir_loop::counter properly, resulting in the cloned ir_loop pointing to the source ir_loop's counter. (3) ir_hierarchical_visitor did not visit ir_loop::counter, resulting in the ir_variable being missed by reparenting. Additionally, most optimization passes (e.g. loop unrolling) assume that the variable mentioned by ir_loop::counter is not accessed in the body of the loop (an assumption which (1) violates). The combination of these factors caused a perfect storm in which the code worked properly nearly all of the time: for loops that got unrolled, (1) would introduce a double-increment, but loop unrolling would fail to notice it (since it assumes that ir_loop::counter is not accessed in the body of the loop), so it would unroll the loop the correct number of times. For loops that didn't get unrolled, (1) would introduce a double-increment, but then later when the IR was cloned for linking, (2) would prevent the loop counter from being cloned properly, so it would look to further analysis stages like an independent variable (and hence the double-increment would stop occurring). At the end of linking, (3) would prevent the loop counter from being reparented, so it would still belong to the shader object rather than the linked program object. Provided that the client program didn't delete the shader object, the memory would never get reclaimed, and so the shader would function properly. However, for loops that didn't get unrolled, if the client program did delete the shader object, and the memory belonging to the loop counter got re-used, this could cause a use-after-free bug, leading to a crash. This patch fixes loop_control_visitor, ir_clone, and ir_hierarchical_visitor to treat ir_loop::counter the same way the back-ends treat it: as a freshly allocated ir_variable that needs to be visited and cloned independently of other ir_variables. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72026 Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Teach ir_variable_refcount about ir_loop::counter variables.Paul Berry2013-11-292-0/+22
| | | | | | | | | | | | | | | | | If an ir_loop has a non-null "counter" field, the variable referred to by this field is implicitly read and written by the loop. We need to account for this in ir_variable_refcount, otherwise there is a danger we will try to dead-code-eliminate the loop counter variable. Note: at the moment the dead code elimination bug doesn't occur due to a bug in ir_hierarchical_visitor: it doesn't visit the "counter" field, so dead code elimination doesn't treat it as a candidate for elimination. But the patch to follow will fix that bug, so we need to fix ir_variable_refcount first in order to avoid breaking dead code elimination. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: fix mem leak of glPixelMap data in display listBrian Paul2013-11-291-13/+16
| | | | | | And simplify save_PixelMapfv() by using the memdup() function. Reviewed-by: Ian Romanick <[email protected]>
* mesa: added memory-related comment in save_error()Brian Paul2013-11-291-0/+4
| | | | Reviewed-by: Ian Romanick <[email protected]>
* mesa: fix flags assignment in save_WaitSync()Brian Paul2013-11-291-1/+1
| | | | | | | | The flags value is a bitfield so use the union's 'bf' field, not 'e' (enum) field. There's no actual change in behavior here since both fields of the union are the same size. Reviewed-by: Ian Romanick <[email protected]>
* mesa: remove old colortable, histogram, etc. code from dlist.cBrian Paul2013-11-291-551/+0
| | | | | | | Trying to compile any of these functions into a display list now just generates a GL_INVALID_OPERATION error. Reviewed-by: Ian Romanick <[email protected]>
* mesa: have old convolution functions generate GL_INVALID_OPERATIONBrian Paul2013-11-291-12/+12
| | | | Reviewed-by: Ian Romanick <[email protected]>
* mesa: have old glColorTable functions generate GL_INVALID_OPERATIONBrian Paul2013-11-291-10/+10
| | | | | | As is done for the old histogram functions. Reviewed-by: Ian Romanick <[email protected]>
* trace: Dump PIPE_QUERY_* enums.José Fonseca2013-11-287-15/+98
| | | | Reviewed-by: Roland Scheidegger <[email protected]>
* trace: Dump query results faithfully.José Fonseca2013-11-283-15/+133
| | | | Reviewed-by: Roland Scheidegger <[email protected]>
* gallium/cso: fix sampler / sampler_view countsRoland Scheidegger2013-11-281-11/+16
| | | | | | | | | Now that it is possible to query drivers for the max sampler view it should be safe to increase this without crashing. Not entirely convinced this really works correctly though if state trackers using non-linked sampler / sampler_views use this. Reviewed-by: Jose Fonseca <[email protected]>
* gallium: new shader cap bit for the amount of sampler viewsRoland Scheidegger2013-11-2815-8/+33
| | | | | | | | | Ever since introducing separate sampler and sampler view max this was really missing. Every driver but llvmpipe reports the same number as number of samplers for now, so nothing should break. Reviewed-by: Jose Fonseca <[email protected]>
* gallium/drivers: support more sampler views than samplers for more driversRoland Scheidegger2013-11-286-7/+7
| | | | | | | | | This adds support for this to more drivers, in particular for all the "special" ones useful for debugging. HW drivers are left alone, some should be able to support it if they want but they may not be interested at this point. Reviewed-by: Jose Fonseca <[email protected]>
* i965: Properly reject __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS when ↵Ian Romanick2013-11-273-4/+18
| | | | | | | | | | | | | | | | | | | __DRI2_ROBUSTNESS is not enabled Only allow __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS in brwCreateContext if intelInitScreen2 also enabled __DRI2_ROBUSTNESS (thereby enabling GLX_ARB_create_context). This fixes a regression in the piglit test "glx/GLX_ARB_create_context/invalid flag" v2: Remove commented debug code. Noticed by Jordan. Signed-off-by: Ian Romanick <[email protected]> Reported-by: Paul Berry <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Matt Turner <[email protected]> Cc: "10.0" <[email protected]>
* Revert "drop old INTEL_DEBUG names for `perf` (fall) and `fs` (wm)"Matt Turner2013-11-271-0/+2
| | | | | | | This reverts commit 195994fe4cd851f4aed7fe32697f94c4188a96c8. It wasn't sent to the list, Ken didn't review it, and it breaks shader-db.
* glsl: Link glcpp with math library.Vinson Lee2013-11-271-1/+3
| | | | | | | | | | | | | This patch fixes this build error with Oracle Solaris Studio. libtool: link: /opt/solarisstudio12.3/bin/cc -g -o glcpp/glcpp glcpp.o prog_hash_table.o ./.libs/libglcpp.a Undefined first referenced symbol in file sqrt prog_hash_table.o Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Always reserve binding table space for at least one render target.Kenneth Graunke2013-11-271-1/+4
| | | | | | | | | | | | | | | | | | | | | In brw_update_renderbuffer_surfaces(), if there are no color draw buffers, we always set up a null render target at surface index 0 so we have something to use with the FB write marking the end of thread. However, when we recently began computing surface indexes dynamically, we failed to reserve space for it. This meant that the first texture would be assigned surface index 0, and our closing FB write would clobber the texture. Fixes Piglit's EXT_packed_depth_stencil/fbo-blit-d24s8 test on Gen4-5, which regressed as of commit 4e5306453da6a1c076309e543ec92d999e02f67a ("i965/fs: Dynamically set up the WM binding table offsets.") Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70605 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Tested-by: lu hua <[email protected]> Cc: "10.0" [email protected]
* glsl: Initialize _mesa_glsl_parse_state::atomic_counter_offsets before using it.Francisco Jerez2013-11-261-0/+2
| | | | | | Cc: Ian Romanick <[email protected]> Cc: "10.0" <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965/fs: Fix misleading comment.Francisco Jerez2013-11-261-1/+1
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Bump number of supported atomic counter buffers.Francisco Jerez2013-11-261-1/+1
| | | | | | | Now that we have dynamic binding tables there's no good reason anymore to expose so few atomic counter buffers. Increase it to 16. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl/linker: Validate IR just before reparenting.Paul Berry2013-11-261-0/+5
| | | | | | | | | | | | | | | | | If reparent_ir() is called on invalid IR, then there's a danger that it will fail to reparent all of the necessary nodes. For example, if the IR contains an ir_dereference_variable which refers to an ir_variable that's not in the tree, that ir_variable won't get reparented, resulting in subtle use-after-free bugs once the non-reparented nodes are freed. (This is exactly what happened in the bug fixed by the previous commit). This patch makes this kind of bug far easier to track down, by transforming it from a use-after-free bug into an explicit IR validation error. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Fix lowering of direct assignment in lower_clip_distance.Paul Berry2013-11-261-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In commit 065da16 (glsl: Convert lower_clip_distance_visitor to be an ir_rvalue_visitor), we failed to notice that since lower_clip_distance_visitor overrides visit_leave(ir_assignment *), ir_rvalue_visitor::visit_leave(ir_assignment *) wasn't getting called. As a result, clip distance dereferences appearing directly on the right hand side of an assignment (not in a subexpression) weren't getting properly lowered. This caused an ir_dereference_variable node to be left in the IR that referred to the old gl_ClipDistance variable. However, since the lowering pass replaces gl_ClipDistance with gl_ClipDistanceMESA, this turned into a dangling pointer when the IR got reparented. Prior to the introduction of geometry shaders, this bug was unlikely to arise, because (a) reading from gl_ClipDistance[i] in the fragment shader was rare, and (b) when it happened, it was likely that it would either appear in a subexpression, or be hoisted into a subexpression by tree grafting. However, in a geometry shader, we're likely to see a statement like this, which would trigger the bug: gl_ClipDistance[i] = gl_in[j].gl_ClipDistance[i]; This patch causes lower_clip_distance_visitor::visit_leave(ir_assignment *) to call the base class visitor, so that the right hand side of the assignment is properly lowered. Fixes piglit test: - spec/glsl-1.50/execution/geometry/clip-distance-itemized-copy Cc: Ian Romanick <[email protected]> Cc: "9.2" <[email protected]> Cc: "10.0" <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965/gs: Set GS prog_data to NULL if there is no GS program.Paul Berry2013-11-261-0/+7
| | | | | | | | | | | | | The previous commit fixes a bug wherein we would incorrectly refer to stale geometry shader prog_data when no geometry shader was active. This patch reduces the likelihood of that sort of bug occurring in the future by setting prog_data to NULL whenever there is no GS program. Cc: [email protected] Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/gs: Properly skip GS binding table upload when no GS active.Paul Berry2013-11-261-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, in brw_gs_upload_binding_table(), we checked whether brw->gs.prog_data was NULL in order to determine whether a geometry shader was active. This didn't work: brw->gs.prog_data starts off as NULL, but it is set to non-NULL when a geometry shader program is built, and then never set to NULL again. As a result, if we called brw_gs_upload_binding_table() while there was no geometry shader active, but a geometry shader had previously been active, it would refer to a stale (and possibly freed) prog_data structure. This patch fixes the problem by modifying brw_gs_upload_binding_table() to use the proper technique to determine whether a geometry shader is active: by checking whether brw->geometry_program is NULL. This fixes the crash reported in comment 2 of bug 71870 (the incorrect rendering remains, however). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71870 Cc: [email protected] Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* dri: Allow __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS in driCreateContextAttribsIan Romanick2013-11-261-2/+4
| | | | | | | | Signed-off-by: Ian Romanick <[email protected]> Reported-by: Zhenyu Wang <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "10.0" <[email protected]>
* i965: Only enable __DRI2_ROBUSTNESS if kernel support is availableIan Romanick2013-11-262-16/+23
| | | | | | | | | | | | | | | | | Rather than always advertising the extension but failing to create a context with reset notifiction, just don't advertise it. I don't know why it didn't occur to me to do it this way in the first place. NOTE: Kristian requested that I provide a follow-up for master that dynamically generates the list of DRI extensions instead of selected between two hardcoded lists. Signed-off-by: Ian Romanick <[email protected]> Suggested-by: Kristian Høgsberg <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Cc: "10.0" <[email protected]>
* Revert "i965: Make the driver compile until a proper libdrm can be released."Ian Romanick2013-11-262-10/+5
| | | | | | | | | libdrm 2.4.48 has been released. This reverts commit bd4596efac2b783b789392a222da909efcd0fd3b. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* egl: Kill macro _EGL_DECLARE_MUTEXChad Versace2013-11-265-8/+5
| | | | | | | | | | | | | | | Replace all occurences of the macro with its expansion. It seems that the macro intended to provide cross-platform static mutex intialization. However, it had the same definition in all pre-processor paths: #define _EGL_DECLARE_MUTEX(m) _EGLMutex m = _EGL_MUTEX_INITIALIZER Therefore this abstraction obscured rather than helped. Signed-off-by: Chad Versace <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* egl: Enable EGL_EXT_client_extensionsChad Versace2013-11-263-1/+22
| | | | | | | | | | | | | | Insert two fields into _egl_global to hold the client extensions and statically initialize them: ClientExtensions // a struct of bools ClientExtensionString Post-patch, Mesa supports exactly one client extension, EGL_EXT_client_extensions. Signed-off-by: Chad Versace <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* radeon/compute: Unconditionally inline all functions v2Tom Stellard2013-11-251-2/+20
| | | | | | | | | | | We need to do this until function calls are supported. v2: - Fix loop conditional https://bugs.freedesktop.org/show_bug.cgi?id=64225 CC: "10.0" <[email protected]>
* i965: Use __attribute__((flatten)) on fast tiled teximage code.Kenneth Graunke2013-11-251-2/+8
| | | | | | | | | | | | | | | | | | | The fast tiled texture upload code does not compile with GCC 4.8's -Og optimization flag. memcpy() has the always_inline attribute set. This poses a problem, since {x,y}tile_copy_faster calls it indirectly via {x,y}tile_copy, and {x,y}tile_copy normally aren't inlined at -Og. Using __attribute__((flatten)) tells GCC to inline every function call inside the function, which I believe was the author's intent. Fix suggested by Alexander Monakov. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Chad Versace <[email protected]> Cc: [email protected]
* llvmpipe: support 8bit subpixel precisionZack Rusin2013-11-2510-148/+496
| | | | | | | | | | | | | 8 bit precision is required by d3d10 but unfortunately requires 64 bit rasterizer. This commit implements 64 bit rasterization with full support for 8bit subpixel precision. It's a combination of all individual commits from the llvmpipe-rast-64 branch. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gbm/dri: hide extension loader symbolsMaarten Lankhorst2013-11-251-2/+2
| | | | | | They should not be exposed. Cc: "10.0" <[email protected]>
* i965: Enable ARB_draw_indirect (and ARB_multi_draw_indirect) on Gen7+Chris Forbes2013-11-251-0/+1
| | | | | | | | | | | .. and mark them off on the extensions list as done. V2: Enable only if pipelined register writes work. V3: Also update relnotes Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* vbo: map indirect buffer and extract params if doing sw primitive restartChris Forbes2013-11-251-0/+33
| | | | | | | | | V2: Check for mapping failure (thanks Brian) V3: - Change error on mapping failure to OUT_OF_MEMORY (Brian) - Unconst; remove casting away of const. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: pass indirect buffer to sw primitive restartChris Forbes2013-11-254-4/+6
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: pass indirect buffer to primitive restart checkChris Forbes2013-11-253-6/+9
| | | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: implement indirect drawing for Gen7Chris Forbes2013-11-251-2/+55
| | | | | | | | | | | | | | | | | | | | Just prior to emitting the 3DPRIMITIVE command, we load each of the indirect registers. The values loaded are either from offsets into the current indirect BO, or constant zero if the parameter is not used for this draw. Enabling use of the indirect registers is done by turning on a bit in the first dword of the 3DPRIMITIVE command itself. V3: - Deduplicate the common part of both indexed and nonindexed indirect setup. - Just refer to the indirect bo out of the context directly. V4: - Fix bo reference to specify the range we care about. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Add new defines for indirect drawsChris Forbes2013-11-252-0/+9
| | | | | | | | | - MMIO registers for draw parameters - New bit in 3DPRIMITIVE command to enable indirection Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* vbo: Flesh out implementation of indirect drawsChris Forbes2013-11-251-0/+218
| | | | | | | | | Based on part of Patch 2 of Christoph Bumiller's ARB_draw_indirect series. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: add indirect_offset, is_indirect to _mesa_primChris Forbes2013-11-254-1/+12
| | | | | | | | | V3: Add missing cases V4: Add indirect_offset here too Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Add validation helpers for new indirect drawsChris Forbes2013-11-252-0/+218
| | | | | | | | | | | | | | | | | Based on part of Patch 2 of Christoph Bumiller's ARB_draw_indirect series. V3: - Disallow primcount==0 for DrawMulti*Indirect. The spec is unclear on this, but it's silly. We might go back on this later if it turns out to be a problem. - Make it clear that the caller has dealt with stride==0 V4: - Allow primcount==0 again. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Add binding point for indirect bufferChris Forbes2013-11-254-0/+22
| | | | | | | | Based on part of Patch 2 of Christoph Bumiller's ARB_draw_indirect series. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Add extension scaffolding for ARB_draw_indirectChris Forbes2013-11-253-0/+4
| | | | | | | | | | | We will reuse the same extension flag for ARB_multi_draw_indirect since it can always be supported by looping. Based on part of Patch 2 of Christoph Bumiller's ARB_draw_indirect series. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glapi: add plumbing for GL_ARB_draw_indirect and GL_ARB_multi_draw_indirectChris Forbes2013-11-255-5/+88
| | | | | | | | Based on part of Patch 2 of Christoph Bumiller's ARB_draw_indirect series. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: add indirect drawing buffer parameter to draw functionsChristoph Bumiller2013-11-2518-27/+39
| | | | | | | | | | | | Split from patch implementing ARB_draw_indirect. v2: Const-qualify the struct gl_buffer_object *indirect argument. v3: Fix up some more draw calls for new argument. v4: Fix up rebase conflicts in i965. v5: Undo const-qualification Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>