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* vc4: Fix use of undefined values since the ralloc zeroing changes.Eric Anholt2016-11-031-6/+11
* nir: Make sure to set the texsrc type in nir drawpixels/bitmap lowering.Eric Anholt2016-11-032-0/+4
* draw: fix undefined input handling some more...Roland Scheidegger2016-11-041-50/+54
* gallium/hud: call fflush() after printing error messagesBrian Paul2016-11-031-1/+9
* svga: move svga_mark_surfaces_dirty() prototype to svga_surface.hBrian Paul2016-11-033-10/+4
* svga: whitespace / formatting clean-up in svga_context.cBrian Paul2016-11-031-28/+34
* svga: collect stats for time spent in svga_context_finish()Brian Paul2016-11-031-0/+4
* svga: invalidate new surface before it is bound to a render target viewCharmaine Lee2016-11-036-3/+42
* Revert "svga: use untyped surface formats in most cases"Charmaine Lee2016-11-031-7/+4
* svga: allow quad blit for more formatsCharmaine Lee2016-11-031-1/+136
* svga: create BGRX render target view for BGRX_UNORM surfaceCharmaine Lee2016-11-031-1/+2
* svga: add a helper function to check for typeless formatCharmaine Lee2016-11-032-0/+34
* svga: add SVGA_NEW_FRAME_BUFFER to svga_hw_tss_binding state atomBrian Paul2016-11-031-0/+1
* svga: allow copy_region if sample counts matchCharmaine Lee2016-11-031-4/+10
* svga: set rendered-to flag after updating the texture using PredCopyRegionCharmaine Lee2016-11-031-0/+4
* svga: add can_use_upload flagCharmaine Lee2016-11-032-31/+37
* svga: fix texture upload path conditionCharmaine Lee2016-11-031-30/+60
* svga: set rendered_to flag with texture uploaded using TransferFromBuffer com...Charmaine Lee2016-11-031-0/+4
* svga: Add render_condition boolean flag in struct svga_contextNeha Bhende2016-11-033-1/+6
* svga: Allow DXPredCopyRegion for depth_and_stencil formats.Neha Bhende2016-11-031-4/+5
* svga: fix memory leak in svga_clear_texture()Neha Bhende2016-11-031-2/+7
* svga: Implement the pipe clear_render_target functionality v2Thomas Hellstrom2016-11-034-1/+138
* svga: add SVGA_3D_CMD_INVALIDATE_GB_SURFACE supportCharmaine Lee2016-11-032-0/+22
* nir: Flip gl_SamplePosition in nir_lower_wpos_ytransform().Francisco Jerez2016-11-031-0/+24
* isl: Only allow Y-tiling for ASTC texturesNanley Chery2016-11-031-0/+6
* anv/blorp: Don't create linear ASTC surfaces for buffersNanley Chery2016-11-031-0/+16
* anv/formats: Disallow linear ASTC texturesNanley Chery2016-11-031-0/+4
* anv/formats: Disallow 1D compressed texturesNanley Chery2016-11-031-0/+11
* i965: Use rzalloc for cfg_tChris Wilson2016-11-031-1/+1
* pipe-loader: add libamd_common for radeonsiNicolai Hähnle2016-11-031-0/+1
* glx/windows: Add wgl.h to the sources listAndreas Boll2016-11-031-1/+2
* i965: use rzalloc instead of calloc in brwNewProgramTapani Pälli2016-11-031-1/+1
* radeonsi: generate GS prolog to (partially) fix triangle strip adjacency rota...Nicolai Hähnle2016-11-036-4/+149
* radeonsi: remove si_shader_context::is_gs_copy_shaderNicolai Hähnle2016-11-032-8/+4
* radeonsi: make the GS copy shader owned by the GS selectorNicolai Hähnle2016-11-034-20/+31
* radeonsi: si_shader_vs only depends on the GS selectorNicolai Hähnle2016-11-031-2/+2
* radeonsi: si_vgt_gs_mode only depends on the selectorNicolai Hähnle2016-11-031-3/+3
* radeonsi: make si_generate_gs_copy_shader usable as a standalone functionNicolai Hähnle2016-11-031-36/+43
* radeonsi: unify the si_compile_* functions for prologs and epilogsNicolai Hähnle2016-11-031-178/+61
* radeonsi: get rid of no_{prolog,epilog}Nicolai Hähnle2016-11-032-153/+80
* radeonsi: get rid of si_llvm_emit_fs_epilogueNicolai Hähnle2016-11-031-96/+1
* radeonsi: get rid of get_interp_paramNicolai Hähnle2016-11-031-52/+2
* radeonsi: get rid of select_interp_paramNicolai Hähnle2016-11-031-41/+0
* radeonsi: use TCS epilog for monolithic shadersNicolai Hähnle2016-11-031-1/+21
* radeonsi: extract si_build_tcs_epilog_functionNicolai Hähnle2016-11-031-33/+46
* radeonsi: use VS epilog for monolithic TESNicolai Hähnle2016-11-031-0/+13
* radeonsi: use VS prolog and epilog for monolithic shadersNicolai Hähnle2016-11-031-2/+33
* radeonsi: extract si_build_vs_{prolog,epilog}_functionNicolai Hähnle2016-11-031-67/+115
* radeonsi: use PS prolog for monolithic shadersNicolai Hähnle2016-11-031-10/+32
* radeonsi: set num_input_vgprs for fragment shaders in create_functionNicolai Hähnle2016-11-031-6/+11