index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
Commit message (
Expand
)
Author
Age
Files
Lines
*
i965/fs: Fix the inline nir_op_pack_double optimization
Jason Ekstrand
2017-02-16
1
-1
/
+1
*
swr: remove unneeded extern "C"
George Kyriazis
2017-02-16
1
-3
/
+0
*
gallium: add extern "C" guards
George Kyriazis
2017-02-16
2
-0
/
+15
*
util/disk_cache: check cache exists before calling munmap()
Timothy Arceri
2017-02-17
1
-1
/
+2
*
util/disk_cache: add support for removing old versions of the cache
Timothy Arceri
2017-02-17
1
-0
/
+37
*
util/disk_cache: allow drivers to pass a directory structure
Timothy Arceri
2017-02-17
3
-16
/
+36
*
mesa: remove cache creation from _mesa_initialize_context()
Timothy Arceri
2017-02-17
1
-5
/
+0
*
st/mesa/glsl: build string of dri options and use as input to building sha fo...
Timothy Arceri
2017-02-17
6
-0
/
+66
*
glsl: reserve parameter storage on cache restore
Timothy Arceri
2017-02-17
1
-0
/
+1
*
glsl: don't try to load/store buffer object values in the cache
Timothy Arceri
2017-02-17
1
-2
/
+11
*
glsl: don't reprocess or clear UBOs on cache fallback
Timothy Arceri
2017-02-17
2
-36
/
+42
*
glsl: skip more uniform initialisation when doing fallback linking
Timothy Arceri
2017-02-17
2
-11
/
+17
*
glsl: don't lose uniform values when falling back to full compile
Timothy Arceri
2017-02-17
2
-10
/
+25
*
glsl: don't reference shader prog data during cache fallback
Timothy Arceri
2017-02-17
2
-2
/
+4
*
mesa/glsl: add cache_fallback flag to gl_shader_program_data
Timothy Arceri
2017-02-17
2
-1
/
+3
*
glsl: add api and glsl version to hash generation for shaders
Timothy Arceri
2017-02-17
1
-0
/
+8
*
glsl: cache uniform values
Timothy Arceri
2017-02-17
1
-0
/
+33
*
glsl: make uniform values helper available for use elsewhere
Timothy Arceri
2017-02-17
2
-1
/
+4
*
glsl: cache some more image metadata
Timothy Arceri
2017-02-17
1
-0
/
+10
*
glsl: add support for caching atomic buffers
Timothy Arceri
2017-02-17
1
-0
/
+89
*
glsl: add shader cache support for buffer blocks
Timothy Arceri
2017-02-17
1
-0
/
+163
*
glsl: store subroutine remap table in shader cache
Timothy Arceri
2017-02-17
1
-6
/
+42
*
glsl: add support for caching subroutines
Timothy Arceri
2017-02-17
1
-0
/
+107
*
glsl: add support for caching shaders with xfb qualifiers
Timothy Arceri
2017-02-17
2
-1
/
+121
*
glsl: add shader cache support for samplers
Timothy Arceri
2017-02-17
1
-0
/
+18
*
glsl: add basic support for resource list to shader cache
Timothy Arceri
2017-02-17
1
-0
/
+121
*
glsl: fix uniform remap table cache when explicit locations used
Timothy Arceri
2017-02-17
1
-7
/
+49
*
glsl: Serialize three additional hash tables with program metadata
Carl Worth
2017-02-17
1
-0
/
+74
*
glsl: use correct shader source in case of cache fallback
Timothy Arceri
2017-02-17
4
-4
/
+25
*
glsl: make use of on disk shader cache
Timothy Arceri
2017-02-17
3
-0
/
+29
*
glsl: add initial implementation of shader cache
Timothy Arceri
2017-02-17
4
-1
/
+633
*
radeonsi: use shared emit_umsb helper.
Dave Airlie
2017-02-16
1
-22
/
+2
*
radv/ac: use shared umsb helper.
Dave Airlie
2017-02-16
1
-17
/
+1
*
radeon/ac: add emit umsb shared code.
Dave Airlie
2017-02-16
2
-0
/
+29
*
radeon/ac: use llvm.amdgcn.sffbh intrinsic instead of AMDGPU.flbit.i32
Dave Airlie
2017-02-16
1
-1
/
+2
*
radeonsi: use shared emit imsb code.
Dave Airlie
2017-02-16
1
-25
/
+3
*
radv/ac: use shader imsb emission code.
Dave Airlie
2017-02-16
1
-17
/
+1
*
radeon/ac: add ac_emit_imsb helper.
Dave Airlie
2017-02-16
2
-0
/
+28
*
egl: _eglFilterArray's filter is always non-null
Emil Velikov
2017-02-16
1
-18
/
+9
*
util/disk_cache: do not allow space in MESA_GLSL_CACHE_MAX_SIZE
Emil Velikov
2017-02-16
1
-2
/
+0
*
r100: use correct libdrm_radeon macro
Emil Velikov
2017-02-16
1
-6
/
+2
*
winsys/radeon: remove fall-back defines
Emil Velikov
2017-02-16
3
-47
/
+0
*
nir: handle some 64-bit integer conversions
Dave Airlie
2017-02-16
1
-7
/
+19
*
nir: handle 64-bit integer types in glsl->nir type conversion.
Dave Airlie
2017-02-16
1
-0
/
+6
*
spirv: handle SpvOpUConvert in proper place.
Dave Airlie
2017-02-16
1
-1
/
+1
*
spirv: add support for Int64 capability
Dave Airlie
2017-02-16
2
-1
/
+4
*
spirv/nir: add support for int64
Dave Airlie
2017-02-16
2
-2
/
+32
*
nir/types: add C accessors for 64-bit integer types.
Dave Airlie
2017-02-16
2
-0
/
+14
*
radv: add fast color clear for b10g11r11
Dave Airlie
2017-02-16
1
-0
/
+5
*
mesa: retain gl_shader_programs after glDeleteProgram if they are in use
Timothy Arceri
2017-02-16
5
-9
/
+17
[next]