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* svga/drm: Update for pb_vtbl::map argument addition.José Fonseca2011-02-031-1/+2
* r300c: Unbreak after R4xx support was added to r300/compiler.Michel Dänzer2011-02-032-0/+2
* r600g: flush differences back to DB copy.Dave Airlie2011-02-033-0/+29
* r600g: fix depth hw resource copies.Dave Airlie2011-02-032-18/+2
* r600g: only set depth bit for hw accessible depth buffers.Dave Airlie2011-02-031-41/+41
* r600g: rework dirty / depth texture tracking.Dave Airlie2011-02-035-12/+10
* r600g: set correct pitch/offset for depth textures in flushed state.Dave Airlie2011-02-031-0/+3
* softpipe: rename sampler[] -> fragment_samplers[]Brian Paul2011-02-022-6/+6
* softpipe: rename fragment sampler/view fieldsBrian Paul2011-02-023-7/+7
* cso: refactor texture sampler and sampler view codeBrian Paul2011-02-021-326/+307
* cso: rename fragment sampler-related fieldsBrian Paul2011-02-021-21/+26
* cso: fix loop bound in cso_set_vertex_samplers()Brian Paul2011-02-021-1/+1
* glcpp: Raise error when modulus is zeroChad Versace2011-02-021-1/+6
* glsl: Avoid division-by-zero during constant-foldingChad Versace2011-02-021-1/+19
* glsl: Fix constant-folding for reciprocal expressionsChad Versace2011-02-021-6/+10
* svga: Flush upload buffers or we get assertsJosé Fonseca2011-02-022-5/+7
* glsl: Fix use of uninitialized values in _mesa_glsl_parse_state ctor.Kenneth Graunke2011-02-011-0/+2
* glsl: Fix invalid use of ralloc_asprintf in prototype_string.Kenneth Graunke2011-02-011-1/+1
* r600g: use burst exports in shadersChristian König2011-02-024-3/+40
* r200: remove 0x4243 pci idAlex Deucher2011-02-012-2/+0
* i915: Only mark a register as available if all components are writtenIan Romanick2011-02-011-3/+17
* mesa: glGetUniform only returns a single element of an arrayIan Romanick2011-02-011-14/+41
* glsl: Fix printf_length() on MSVC.José Fonseca2011-02-011-0/+8
* glsl: Fix memory error when creating the supported version string.Kenneth Graunke2011-02-011-1/+1
* r600g: just change tile type when buffer is set to depth.Dave Airlie2011-02-012-6/+2
* r600g: align the tiling modes with what the DDX and kernel expects.Dave Airlie2011-02-011-4/+3
* r600g: fix evergreen for depth decompress testDave Airlie2011-02-011-1/+1
* r600: only decompress depth when its tile type is wrong.Dave Airlie2011-02-013-3/+7
* texture_builtins.py: Fix a warning about mixed tabs/spaces.Kenneth Graunke2011-01-311-1/+1
* r600g: start looking at evergreen tiling.Dave Airlie2011-02-013-20/+79
* r600g: Actually use the info from the flushed depth texture when creating a s...Henri Verbeet2011-02-012-18/+11
* glsl: Refresh autogenerated lexer and parser files.Ian Romanick2011-01-311-256/+271
* glsl: Reject shader versions not supported by the implementationIan Romanick2011-01-313-9/+82
* glsl: Ensure that all GLSL versions are supported in the stand-alone compilerIan Romanick2011-01-311-0/+6
* glsl: Fix dependencies / linkage for glsl_compilerIan Romanick2011-01-311-2/+2
* mesa: Initial size for secondary color array is 3Ian Romanick2011-01-311-1/+1
* r600g: fix invalid ref count handling in r600_set_constant_bufferChristian König2011-01-311-1/+1
* llvmpipe: fix incorrect array index in image dump codeBrian Paul2011-01-311-1/+1
* glsl: regerated filesBrian Paul2011-01-312-125/+118
* glsl: make _token_list_is_empty_ignoring_space() staticBrian Paul2011-01-311-1/+1
* scons/glsl: add top-level 'include' dir to CPPPATHBrian Paul2011-01-311-0/+1
* glsl: add cast to silence signed/unsigned comparison warningBrian Paul2011-01-311-1/+1
* glsl: Define va_copy on MSVC.José Fonseca2011-01-311-0/+8
* i965: Emit texel offsets in sampler messages.Kenneth Graunke2011-01-312-4/+43
* glsl/builtins: Uncomment prototypes for texture*Offset functions.Kenneth Graunke2011-01-312-20/+0
* texture_builtins.py: Generate texture*Offset functions.Kenneth Graunke2011-01-311-5/+80
* texture_builtins.py: Generalize the "use_proj" field to support offsets.Kenneth Graunke2011-01-311-52/+57
* texture_builtins.py: Refactor coordinate dimension calculations.Kenneth Graunke2011-01-311-5/+9
* glsl: Introduce a new "const_in" variable mode.Kenneth Graunke2011-01-3112-4/+36
* glsl: Change texel offsets to a single vector rvalue.Kenneth Graunke2011-01-318-29/+42