| Commit message (Collapse) | Author | Age | Files | Lines |
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This commit makes blorp capable of swizzling anything even on hardware
that doesn't support texture swizzle.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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This helper encodes more details, specifically about Haswell, than the
previous asserts in isl_surface_state.c.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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The previous version was sort-of strapped on in that it just adjusted
the blit rectangle and trusted in the fact that we would use texelFetch
and round to the nearest integer to ensure that the component positions
matched. This new version, while slightly more complicated, is more
accurate because all three components end up with exactly the same
dst_pos and so they will get interpolated and sampled at the same
texture coordinate. This makes the workaround suitable for using with
scaled blits.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Fixes: 2dc29e095f9da ("i965: Don't leak blorp on Gen4-5.")
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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It's just not possible to have a device with no subslices.
CID: 1433511
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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And only free no longer needed back buffers there as well.
We want to stick to the same back buffer throughout a frame, otherwise
we can run into various issues.
Bugzilla: https://bugs.freedesktop.org/105906
Bugzilla: https://bugs.freedesktop.org/106399
Fixes: 3160cb86aa92 "egl/x11: Re-allocate buffers if format is suboptimal"
Reported-by: Sergii Romantsov <[email protected]>
Tested-by: Eero Tamminen <[email protected]>
Acked-by: Daniel Stone <[email protected]>
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According to Vulkan spec:
"pColorBlendState is a pointer to an instance of the
VkPipelineColorBlendStateCreateInfo structure, and is ignored if the
pipeline has rasterization disabled or if the subpass of the render pass the
pipeline is created against does not use any color attachments."
Fixes tests from CL#2505:
dEQP-VK.renderpass.*.simple.color_unused_omit_blend_state
v2:
- Check that blend is not NULL before usage.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Just let validate_context_version() do it instead. This fixes
MESA_GL_VERSION_OVERRIDE for compat, it will also allow us to
enable new compat versions on a per driver bases in future.
Reviewed-by: Marek Olšák <[email protected]>
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This allows drivers to define what version of GLSL they support
in compat. This will be needed in order to support compat 3.2
without breaking drivers that wont support it.
Reviewed-by: Marek Olšák <[email protected]>
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All drivers that support GLSL will later set their default GLSL versions
overriding this override call. They currently all call
_mesa_override_glsl_version() again later in order to support overrides.
Reviewed-by: Marek Olšák <[email protected]>
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Just leave it as 0 and let the drivers set it (as they already do)
to avoid redundantly initialising it.
Reviewed-by: Marek Olšák <[email protected]>
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CC: <[email protected]>
Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Change the size of the bitset from 128 bits to 96. This works around an
apparent GCC 5.4 bug in which bad SSE code is generated, leading to a
crash in ast_type_qualifier::validate_in_qualifier() (ast_type.cpp:654).
This can be repro'd with the Piglit test tests/spec/glsl-1.50/execution/
varying-struct-basic-gs-fs.shader_test
Bugzilla:https://bugs.freedesktop.org/show_bug.cgi?id=105497
Cc: [email protected]
Reviewed-by: Charmaine Lee <[email protected]>
Tested-by: Charmaine Lee <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This is really useful when debugging any sort of buffer management
issues, so just printing it during INTEL_DEBUG=bat,submit seems
reasonable. With bat, we're already spamming so much output that
it doesn't really hurt. With submit, it's still easy to grep for
the older information, and the new information is nice too.
Reviewed-by: Scott D Phillips <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Now that we're using ISL, a good chunk of brw_emit_depthstencil is
pointless checks which ISL will do for us anyway. Since we only have
one manual depth buffer emit function, move the useful bits into it.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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We leave gen4-5 alone because the ISL code hasn't really been well-
tested on gen4-5 or with combined depth-stencil because we don't use
BLORP for depth operations on gen4-5. Also, the gen4-5 code has to deal
with intratile offsets for LOD hacks and ISL doesn't handle those yet.
We could make ISL handle gen4-5 capable or we could just not bother.
Among other things, this should make future platform enabling easier
because it means we don't have to update multiple (or hand-rolled!)
depth stencil emit paths.
Reviewed-by: Kenneth Graunke <[email protected]>
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The only reason why we had two atoms was that the one we used for gen7+
depended on _NEW_DEPTH and _NEW_STENCIL as well as _NEW_BUFFERS. Since
this is no longer true, we can combine them into one atom. We do add a
dependence on BRW_NEW_AUX_STATE but that should never get set on gen4-5
so adding it is a no-op for those platforms.
Reviewed-by: Kenneth Graunke <[email protected]>
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The hardware will AND these fields with the corresponding fields in
DEPTH_STENCIL_STATE so there's no real reason to toggle them on and off
based on state bits. This removes our reliance on the _NEW_DEPTH and
_NEW_STENCIL state bits and better matches what ISL does.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Certain things can change the aux usage or fast clear color of a depth
surface and we want to re-emit if that happens. For instance, if you do
a fast depth clear of an already clear depth surface, we will just set
the clear color and not do anything else. In that case, we could fail
to re-emit 3DSTATE_CLEAR_PARAMS and not get the new fast-clear color.
Reviewed-by: Kenneth Graunke <[email protected]>
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I forgot to change the assert in the second helper function in a
previous change.
This hit the assert() on a Broadwell platform with 1 slice, 3
subslices but all EUs disabled in subslice 1 & 2.
Fixes: c1900f5b0fb ("intel: devinfo: add helper functions to fill fusing masks values")
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This was setting the LINEAR modifier if neither the
X server nor the driver supported modifiers.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106180
Fixes: c80c08e226 "vulkan/wsi/x11: Add support for DRI3 v1.2"
CC: 18.1 <[email protected]>
Tested-by: Abel Garcia Dorta <[email protected]>
Acked-by: Daniel Stone <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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CC: <[email protected]>
Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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CC: <[email protected]>
Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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is_resource_supported returns if the combination of
target/internalformat is supported in at least one operation. Online
compression is only mandatory for glTexImage2D. Some formats doesn't
support online compression, but can be used in any case, with
glCompressed*D methods.
Without this commit, ETC2 internalformats were returning FALSE, even
for the drivers supporting it. So any other query (like
TEXTURE_COMPRESSED) was returning FALSE/NONE instead of the proper
value.
Reviewed-by: Marek Olšák <[email protected]>
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Chris recently fixed a bunch of genxml end < start bugs, as well as
booleans that are wider than a bit. These are way too easy to write, so
asserting that the fields are sane is a good plan.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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None of these are actually booleans. Tile Parameter is a tiling mode
enum. Display pipes take plane numbers. Predicate Enable has some
operations (and the default value of 6 was particular bogus).
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Python's assert can take both a condition and a string, which will cause
it to print the string if the assertion trips. (You can't use parens as
that creates a tuple.) Doing "condition and string" works in C, but
doesn't have the desired effect in Python.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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We used to only initialize BLORP on Gen6+. When we added it on Gen4-5,
we forgot to destroy it unconditionally.
Fixes: 752d7af77a52898cebf5597def4fdd38b1d6303e (i965: Add blorp support for gen4-5)
Reviewed-by: Matt Turner <[email protected]>
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Noticed while reviewing Tim Arceri's NIR inlining series.
Without his series:
instructions in affected programs: 16 -> 14 (-12.50%)
helped: 2
With his series:
instructions in affected programs: 196 -> 174 (-11.22%)
helped: 22
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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The last use of the field was removed in 2015's ("48a87f4ba06
anv/queue: Get rid of the serial")
Reviewed-by: Jason Ekstrand <[email protected]>
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This simplifies kflag initialization, by creating a bufmgr-wide setting
for initial kflags, and just applying it whenever we create a new BO.
This also properly allows 48-bit addresses for imported BOs (via prime
or flink), which I had missed in my earlier 48-bit support series.
This will be useful when adding softpin support, as we'll want to add
EXEC_OBJECT_PINNED to initial_kflags as well.
Reviewed-by: Chris Wilson <[email protected]>
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A couple of typos found by inspecting field.end - field.start, revealed
a few wide integers declared as bool and some that ended before they
started.
Cc: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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Fix build error after llvm-7.0.0svn r330669 ("InstCombine: Fix layering
by not including Scalar.h in InstCombine").
CXX rasterizer/jitter/libmesaswr_la-blend_jit.lo
rasterizer/jitter/blend_jit.cpp:816:20: error: use of undeclared identifier 'createInstructionCombiningPass'; did you mean 'createInstructionSimplifierPass'?
passes.add(createInstructionCombiningPass());
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
createInstructionSimplifierPass
Suggested-by: George Kyriazis <[email protected]>
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-By: George Kyriazis <[email protected]>
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It is needed to destroy the v vector in scalar_argument
Fixes memory leaks on parameter set/bind.
v2: Drop redundant sclara_argument destructor
Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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This rollbacks the revert of this patch introduced with
commit 7cf284f18e6774c810ed6db17b98e597bf96f8a5.
Tested-by: Mark Janes <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This rollbacks the revert of this same patch introduced in
commit 7b9c15628aae8729118b648f5f473e6ac926b99b.
And also squahes the following patch to prevent a piglit regression caused
by this change:
intel/compiler: Fix lower_conversions for 8-bit types.
Author: Jose Maria Casanova Crespo <[email protected]>
For 8-bit types the execution type is word. A byte raw MOV has 16-bit
execution type and 8-bit destination and it shouldn't be considered
a conversion case. So there is no need to change alignment and enter
in lower_conversions for these instructions.
Fixes a regresion in the piglit test "glsl-fs-shader-stencil-export"
that is introduced with this patch from the Vulkan shaderInt16 series:
'i965/compiler: handle conversion to smaller type in the lowering
pass for that'. The problem is caused because there is already a case
in the driver that injects Byte instructions like this:
mov(8) g127<1>UB g2<32,8,4>UB
And the aforementioned pass was not accounting for the special
handling of the execution size of Byte instructions. This patch
fixes this.
v2: (Jason Ekstrand)
- Simplify is_byte_raw_mov, include reference to PRM and not
consider B <-> UB conversions as raw movs.
v3: (Matt Turner)
- Indentation style fixes.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106393
Tested-by: Mark Janes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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These are subject to the general restriction that anything that is converted
to 64-bit needs to be aligned to 64-bit. We had this already in place for
32-bit to 64-bit conversions, so this patch generalizes the implementation
to take effect on any conversion to 64-bit from a source smaller than
64-bit.
Fixes assembly validation errors in the following CTS tests in BSW:
dEQP-VK.spirv_assembly.instruction.compute.sconvert.int16_to_int64
dEQP-VK.spirv_assembly.instruction.compute.uconvert.uint16_to_uint64
dEQP-VK.spirv_assembly.instruction.compute.sconvert.int16_to_uint64
Tested-by: Mark Janes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Remove the need of converting values that are documented in
hexadecimal. This patch would allow writing
<field name="3D Command Sub Opcode" ... default="0x1B"/>
instead of
<field name="3D Command Sub Opcode" ... default="27"/>
Reviewed-by: Lionel Landwerlin <[email protected]>
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With the previous fixes in place, it appears to just work.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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With the previous fixes in place, it appears to just work.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Gallium drivers use _mesa_remove_output_reads() via st_program to lower
output reads away. It seems better to just generate the right thing in
the first place.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Found by inspection, so I made a piglit test too.
Signed-off-by: Ian Romanick <[email protected]>
Cc: [email protected]
Reviewed-by: Kenneth Graunke <[email protected]>
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main/framebuffer.c: In function ‘update_color_draw_buffers’:
main/framebuffer.c:629:46: warning: unused parameter ‘ctx’ [-Wunused-parameter]
update_color_draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb)
^~~
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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