| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
Fixes glsl-routing in piglit and hangs in glbenchmark 2.0.2.
|
|
|
|
|
|
|
|
|
|
|
|
| |
This happens when three byte "00 00 03" is partly loaded to
vlc->buffer, thus at the bottom of buffer with valid bits is
"00" or "00 00" and left like "00 03" or "03" in the data,
so that it will not be detected by three byte emulation check.
The reason for that is the escaped bit was set to 0 from the
rbsp init.
Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
|
|
|
|
|
|
|
|
| |
They are harmless, but the interrupts do decrease performance.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97039
Cc: 12.0 <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
drmPrimeHandleToFD() will return the same GEM handle every time the same
buffer is imported, even from a different prime FD. Since GEM handles
are not reference counted, we need to make sure that each GEM handle is
referenced only by one display target struct, by looking it up in
kms_sw->bo_list first and bumping the refcount of the found dt on hit
and falling back to creating a new dt only on miss.
v2: Split into separate function.
Use helper function for lookup.
v3 [Emil Velikov]:
Rename kms_sw_displaytarget_{lookup,find_and_ref} (Jordan)
Signed-off-by: Tomasz Figa <[email protected]>
CC: <[email protected]>
Reviewed-by: Hans de Goede <[email protected]> (v2)
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
As a preparation to use the lookup in more than once place, move the
code that looks up given KMS/GEM handle to a separate function. This
change should not introduce any functional changes.
v2: Split into separate patch.
Move lookup code into separate function.
v3 [Emil Velikov]:
Rename kms_sw_displaytarget_{lookup,find_and_ref} (Jordan)
Signed-off-by: Tomasz Figa <[email protected]>
CC: <[email protected]>
Reviewed-by: Hans de Goede <[email protected]> (v2)
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Currently kms_sw_displaytarget_add_from_prime() allocates the struct and
fills in only some of the fields, resulting in a half-baked struct that
needs to be further completed by the caller. To make this a bit more
consistent, pass width, height and stride to this function and fill in
everything there, so that caller can take the returned struct as is.
v2: Split from one big patch into four fixing one thing at a time.
Signed-off-by: Tomasz Figa <[email protected]>
CC: <[email protected]>
Reviewed-by: Hans de Goede <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Currently the code creates a display target struct with refcount field
initialized to 1 and then the caller again increments it, leading to
a leaked reference. Let's remove the unnecessary increment.
v2: Split from one big patch into four fixing one thing at a time.
Signed-off-by: Tomasz Figa <[email protected]>
CC: <[email protected]>
Reviewed-by: Hans de Goede <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Both ARB_shader_subroutine and the GL core spec doesn't list any
error when the program is not linked.
We left a error generation for the uniform location, in order to be
consistent with other methods from the spec that generate them.
Reviewed-by: Tapani Pälli <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
The label `out:` calls `destroy()` which dereferences `ctx`.
This is unnecessary as there is nothing to destroy.
Immediately return instead.
CovID: 1258255
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Christian König <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
if (x) return true; else return false;
can be simplified as:
return x;
since `x` is already a boolean expression.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Chris Wilson <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
if (x) return true; else return false;
can be simplified as:
return x;
since both `x` are already boolean expressions.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Chris Wilson <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Before this commit, GetProgramInterfaceiv for pname ACTIVE_RESOURCES
and all the <shader>_SUBROUTINE_UNIFORM programInterface were
returning the count of resources on the shader program using that
interface, instead of the num of uniform resources. This would get a
wrong value (for example) if the shader has an array of subroutine
uniforms.
Note that this means that in order to get a proper value, the shader
needs to be linked, something that is not explicitly mentioned on
ARB_program_interface_query spec, but comes from the general
definition of active uniform. If the program is not linked we
return 0.
v2: don't generate an error if the program is not linked, returning 0
active uniforms instead, plus extra spec references (Tapani Palli)
Fixes GL44-CTS.program_interface_query.subroutines-compute
Reviewed-by: Tapani Pälli <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Segfault occurs when destroying EGL surface attached to already destroyed
Wayland window. The fix is to set to NULL the pointer of surface's
native window when wl_egl_destroy_window() is called.
Cc: [email protected]
Signed-off-by: Stencel, Joanna <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Removes the following GCC warning:
../../../../../src/gallium/state_trackers/va/picture.c:542:17: warning:
unused variable 'coded_size' [-Wunused-variable]
unsigned int coded_size;
^~~~~~~~~~
Signed-off-by: Kai Wasserbäch <[email protected]>
Reviewed-by: Christian König <[email protected]>
Reviewed-by: Boyuan Zhang <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Commit c59628d11b134fc016388a170880f7646e100d6f made the else statement
and duplication of the context->decoder->end_frame() call superfluous.
Cc: Boyuan Zhang <[email protected]>
Signed-off-by: Kai Wasserbäch <[email protected]>
Reviewed-by: Christian König <[email protected]>
Reviewed-by: Boyuan Zhang <[email protected]>
|
|
|
|
|
|
|
|
| |
Fixes: c59628d11b134fc01638 ("st/va: enable dual instances encode by sync surface")
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Boyuan Zhang <[email protected]>
Reviewed-by: Christian König <[email protected]>
|
|
|
|
| |
Signed-off-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Several fixes have been added as part of this as listed below:
1) Fix the mask and add disassembler handling for STATE_DS, STATE_HS
as the mask returned wrong values of the fields.
2) Fix the GEN_TYPE_ADDRESS/GEN_TYPE_OFFSET decoding - the address/
offset were handled the same way as the other fields and that gives
the wrong values for the address/offset.
3) Decode nested/recurssive structures - Many packets contain nested
structures, ex: 3DSATE_SO_BUFFER, STATE_BASE_ADDRESS, etc contain MOC
structures. Previously, the aubinator printed 1 if there was a MOC
structure. Now we decode the entire structure and print out its fields.
4) Print out the DWord address along with its hex value - For a better
clarity of information, it is helpful to print both the address and
hex value of the DWord along with the DWord count. Since the DWord0
contains the instruction code and the instruction length, it is
unnecessary to print the decoded values for DWord0. This information
is already available from the DWord hex value.
5) Decode the <group> and the corresponding fields in the group- The
<group> tag can have fields of several types including structures. A
group can contain one or more number of fields and this has be correctly
decoded. Previously, aubinator did not decode the groups or the
fields/structures inside them. Now we decode the <group> in the
instructions and structures where the fields in it repeat for any number
of times specified.
v2: Fix the formatting (per Matt)
Make the start and end pos calculation to extract fields from a DWord
more appropriate by moving %32 away from mask() method
Signed-off-by: Sirisha Gandikota <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Acked-by: Ben Widawsky <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The Aubinator tool is designed to help the driver developers in debugging
the driver functionality by decoding the data in the .aub files.
Primary Authors of this tool are Damien Lespiau <damien.lespiau at intel.com>
and Kristian Høgsberg Kristensen <krh at bitplanet.net>.
v2: Review comments are incorporated by Sirisha Gandikota as below:
1) Make Makefile.am more crisp, reuse intel_aub.h from libdrm (per Emil)
2) Aubinator will use platform name instead of GEN number (per Matt)
3) Disassmebler gets created based on pciid rather then GEN number (per Matt)
4) Other formatting comments (per Ken, Matt and Emil)
Signed-off-by: Sirisha Gandikota <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Acked-by: Ben Widawsky <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
|
| |
In ca2a8e56285, we updated the format table to add more formats (most of
which are new on SKL) but accidentally marked some integer formats as
filterable. You can't filter an integer format.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Some hardware can't render to color/depth buffers of mixed bitness. When
that happens a fallback has to happen, but this allows the driver to
express that this isn't an optimal scenario. The purpose of this is to
remove such fbconfigs from the GLX/EGL config list.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Some GPUs, notably nv3x/nv4x can't render to mismatched color/zs
framebuffer depths. Fallbacks can be done by the driver, with shadow
surfaces, but no reason to encourage applications to select non-matching
glx visuals.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
In some very specially-crafted cases, we could attempt to visit a node
that has already been visited, and then run out of bb's to visit, while
there were still cross blocks on the list. Make sure that those get
moved over in that case.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96274
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Cc: [email protected]
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
We can't actually clear these images normally because we can't render to
them. Instead, we have to manually unpack the rgb9e5 color value on the
CPU and clear it as R32_UINT. We still have a bit of work to do to clear
non-power-of-two images, but this should get all of the power-of-two clears
working on at least Haswell. This fixes three of the new Vulkan CTS tests
in the dEQP-VK.api.image_clearing.clear_color_image.* group.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
Cc: "12.0" <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
Cc: "12.0" <[email protected]>
|
|
|
|
|
|
|
|
| |
This fixes 104 of the new image_clearing and copy_and_blit Vulkan CTS
tests.
Signed-off-by: Jason Ekstrand <[email protected]>
Cc: "12.0" <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Jasosn Ekstrand <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
Cc: "12.0" <[email protected]>
|
|
|
|
| |
Signed-off-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
| |
There were a lot of formats where support was added on Haswell or later but
we never updated the format table.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
We have implicitly been not advertising these formats since we had them
turned off in the format capabilities table. We are about to update that
table and this prevents a change in behavior. The only change in behavior
created by this patch is that we no longer advertise support for
R16G16B16_FLOAT which means that it's now renderable which seems like a
bonus. Maybe someday we'll want to change things to start supporting
16-bit RGB formats natively but, at the moment, there's no need.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
The whole point of using RGBX is so that we can render to it so if it isn't
renderable, that kind-of defeats the purpose. Some formats (one example is
R32G32B32X32_SFLOAT) exist in the format table but aren't actually
renderable. Eventually, we'd like to get away from RGBX entirely, but this
fixes hangs on BDW today.
Signed-off-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
In the case where dri2_initialize is called with a TestOnly display,
the display is not actually initialized, so dri2_egl_display always
fails, and we cannot do any reference counting.
Fixes piglit spec@egl_khr_create_context@verify gl flavor (reproducible
with LIBGL_ALWAYS_SOFTWARE=1).
Fixes: 9ee683f877 (egl/dri2: Add reference count for dri2_egl_display)
Cc: "12.0" <[email protected]>
Reported-by: Michel Dänzer <[email protected]>
Signed-off-by: Nicolas Boichat <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Jan Ziak (http://atom-symbol.net) <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This removes unnecessary error checks on return result of mtx_lock
and cnd_wait calls as in all other places in MESA source since there
is no chance that any of these functions return any of error codes
in current implementation.
This patch also removes a redundent _eglError call that follows
EGL_FALSE check in the bottom of dri2_client_wait_sync.
Signed-off-by: Dongwon Kim <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This seems to make sense, the image is bound to a subset of the buffer
so the image size should be from the bound size not the underlying
object.
This fixes:
GL44-CTS.shader_image_size.advanced-nonMS-fs-int
v2: get mininum of the two values, same as we write to the hw.
Reviewed-by: Francisco Jerez <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
The only reason we should throw INITIALIZATION_FAILED is if we have found
useable intel hardware but have failed to bring it up for some reason.
Otherwise, we should just throw INCOMPATIBLE_DRIVER which will turn into
successfully advertising 0 physical devices
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Tested-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
This needs to set the src swizzle so it doesn't access the .zw
members ever when we are just emitting a 0 constant here.
This fixes:
vert-conversion-explicit-dvec3-bvec3.shader_test
and a bunch of other fp64 tests on softpipe and radeonsi.
Cc: <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
| |
We used to upload the indices when they changed, now we rely
on the drivers calling the correct hook to have the values
updated from the context storage.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Andres Gomez <[email protected]>
|
|
|
|
|
|
|
| |
This plugs the new API into the gallium state tracker.
Signed-off-by: Dave Airlie <[email protected]>
Acked-by: Andres Gomez <[email protected]>
|
|
|
|
|
|
|
|
| |
This plugs the subroutine index updates into the i965 backend,
where it loads constants.
Signed-off-by: Dave Airlie <[email protected]>
Acked-by: Andres Gomez <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
This writes the subroutine indicies to the program storage for
a stage. This API is intended to be used by drivers to update
the uniform storage before uploading to the hw.
This isn't the most thread safe effort, but it will be significantly
more multi-context safe.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Andres Gomez <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
One piece of ARB_shader_subroutine I ignored was the fact that it
needs to store the subroutine index data per context and not per
shader program.
There is one CTS test that tests this:
GL45-CTS.shader_subroutine.multiple_contexts
However the test only does a write to context and readback,
it never renders using the values, so this is enough to fix the
test however not enough to do what the spec says.
So with this patch the info is now stored per context, but
it gets updated into the program at UseProgram and when the
values are inserted into the context, which won't help if
multiple contexts are in use in multiple threads.
v1.1: cleanups and nit-picks (Andres)
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Andres Gomez <[email protected]>
|
| |
|
|
|
|
|
|
|
| |
Without this the following line will segfault and we don't get to
see the results of the validate_assert() above.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Before this series, the code generation path was:
GLSL IR -> TGSI -> NIR -> NIR clone -> QIR -> QPU
Now it's (generally)
GLSL IR -> NIR -> NIR clone -> QIR -> QPU
|