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* mesa: move #include of mtypes.h outside __cplusplus checkBrian Paul2014-12-161-2/+1
* program: add #ifndef SAMPLER_H wrapperBrian Paul2014-12-161-0/+7
* mesa: put extern "C" in src/mesa/program/*h header filesBrian Paul2014-12-164-0/+43
* mesa: put extern "C" in header filesBrian Paul2014-12-164-0/+41
* mapi: add glapi-test and shared-glapi-test to .gitignoreJuha-Pekka Heikkila2014-12-163-3/+2
* util: add u_atomic_test to .gitignoreJuha-Pekka Heikkila2014-12-161-0/+1
* glx: remove __glXstrdup()Juha-Pekka Heikkila2014-12-162-20/+0
* i965: add test_vf_float_conversions to .gitignoreJuha-Pekka Heikkila2014-12-161-0/+1
* i965: Make validate_reg tables constantJuha-Pekka Heikkila2014-12-161-4/+4
* glsl: remove commented out codeTimothy Arceri2014-12-161-2/+0
* i965: remove commented out codeTimothy Arceri2014-12-161-2/+0
* nvc0: add missed PIPE_CAP_VERTEXID_NOBASEIlia Mirkin2014-12-151-0/+1
* st/mesa: use vertex id lowering according to pipe cap bit.Roland Scheidegger2014-12-162-2/+10
* draw: implement support for the VERTEXID_NOBASE and BASEVERTEX semantics.Roland Scheidegger2014-12-164-19/+47
* gallium: add TGSI_SEMANTIC_VERTEXID_NOBASE and TGSI_SEMANTIC_BASEVERTEXRoland Scheidegger2014-12-1619-6/+84
* r600g/sb: implement r600 gpr index workaround. (v3.1)Dave Airlie2014-12-164-9/+57
* r600g/sb: fix issues with loops created for switchVadim Girlin2014-12-165-4/+16
* Revert "r600g/sb: fix issues cause by GLSL switching to loops for switch"Dave Airlie2014-12-161-38/+12
* vc4: Add support for 32-bit signed norm/scaled vertex attrs.Eric Anholt2014-12-152-0/+18
* vc4: Add support for 16-bit signed/unsigned norm/scaled vertex attrs.Eric Anholt2014-12-156-6/+94
* vc4: Rename the 16-bit unpack #define.Eric Anholt2014-12-152-4/+4
* vc4: Add support for 8-bit unnormalized vertex attrs.Eric Anholt2014-12-156-11/+69
* vc4: Refactor vertex attribute conversions a bit.Eric Anholt2014-12-151-25/+40
* vc4: Fix use of r3 as a temp in 8-bit unpacking.Eric Anholt2014-12-151-10/+7
* vc4: Rename UNPACK_8* to UNPACK_8*_F.Eric Anholt2014-12-155-20/+20
* vc4: Add support for UMAD.Eric Anholt2014-12-151-0/+9
* vc4: 0-initialize the screen again.Eric Anholt2014-12-151-1/+1
* glsl: Add gl_MaxViewports to available builtin constantsMaxence Le Doré2014-12-153-0/+10
* i965/brw_reg: struct constructor now needs explicit negate and abs values.Andres Gomez2014-12-153-2/+28
* vc4: Fix leaks of the compiled shaders' keys.Eric Anholt2014-12-141-1/+1
* vc4: Fix leaks of the CL contents.Eric Anholt2014-12-142-1/+6
* vc4: Fix leak of vc4_bos stashed in the context.Eric Anholt2014-12-141-0/+5
* vc4: Fix leak of the compiled shader programs in the cache.Eric Anholt2014-12-143-0/+24
* vc4: Fix leak of a copy of the scheduled QPU instructions.Eric Anholt2014-12-141-2/+3
* vc4: Switch to using the util/ hash table.Eric Anholt2014-12-142-54/+33
* vc4: Fix leak of simulator memory on screen cleanup.Eric Anholt2014-12-142-3/+6
* vc4: Fix a leak of the simulator's exec BO's actual vc4_bo.Eric Anholt2014-12-141-0/+1
* hash_table: Fix compiler warnings from the renaming.Eric Anholt2014-12-141-2/+2
* util/hash_table: Rework the API to know about hashingJason Ekstrand2014-12-1416-92/+138
* glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0) (v2)Mario Kleiner2014-12-141-2/+15
* glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)Mario Kleiner2014-12-141-1/+13
* glx/dri3: Track separate (ust, msc) for PresentPixmap vs. PresentNotifyMsc (v2)Mario Kleiner2014-12-142-5/+11
* glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly. (v2)Mario Kleiner2014-12-141-0/+9
* freedreno/a4xx: mipmapsRob Clark2014-12-134-24/+80
* freedreno: update generated headersRob Clark2014-12-135-12/+20
* freedreno: add is_a3xx()/is_a4xx() helpersRob Clark2014-12-133-7/+27
* freedreno: helper to calc layer/level offsetRob Clark2014-12-135-21/+31
* i965/vec4: Drop writemasks on scratch reads.Kenneth Graunke2014-12-121-8/+0
* mesa: remove long dead 3Dnow optimisationTimothy Arceri2014-12-133-860/+0
* ir_to_mesa: remove unused 'target' variableBrian Paul2014-12-121-1/+0