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* i965: Add SHADER_OPCODE_TG4_OFFSET for gather with nonconstant offsets.Chris Forbes2013-10-266-3/+20
* i965: add missing tg4 case in brw_instruction_nameChris Forbes2013-10-261-0/+2
* glsl: relax const offset requirement for textureGatherOffsetChris Forbes2013-10-261-20/+41
* glsl: Add ARB_gpu_shader5 textureGatherOffset signaturesChris Forbes2013-10-261-0/+16
* i965: Weaken the flushing in gen7_end_transform_feedback().Kenneth Graunke2013-10-251-6/+6
* i965/fs: Stop trying to hack around MRF dep chains on gen7+ LIFO scheduling.Eric Anholt2013-10-251-1/+1
* i965: Try not to reverse-schedule things when doing LIFO scheduling.Eric Anholt2013-10-251-5/+3
* mesa/st: disable ARB_framebuffer_object when no driver support.Ilia Mirkin2013-10-261-2/+5
* gallium: add PIPE_CAP_MIXED_FRAMEBUFFER_SIZESIlia Mirkin2013-10-2614-1/+17
* glx: Fix return value from indirect_bind_contextAdam Jackson2013-10-251-4/+4
* glsl: Optimize (not A) and (not B) into not (A or B).Matt Turner2013-10-251-0/+9
* glsl: Optimize (not A) or (not B) into not (A and B).Matt Turner2013-10-251-0/+12
* i965/fs: Match commutative expressions with reversed arguments.Matt Turner2013-10-251-3/+23
* i965: s/Muchnik/Muchnick/.Matt Turner2013-10-254-4/+4
* r600g,radeonsi: use fences provided by the winsysMarek Olšák2013-10-258-462/+37
* winsys/radeon: add the implementation of fences from r300gMarek Olšák2013-10-254-33/+87
* radeonsi: add the vertex shader position output if it's missingMarek Olšák2013-10-251-0/+13
* radeonsi: respect semantic indices for COLOR[i] fragment shader outputsMarek Olšák2013-10-251-5/+2
* glsl: When disabling gl_PerVertex variables, check that mode matches.Paul Berry2013-10-241-1/+2
* glsl: Remove unused gl_PerVertex interface blocks.Paul Berry2013-10-241-0/+90
* glsl: Call check_builtin_array_max_size when redeclaring gl_in.Paul Berry2013-10-241-1/+17
* mesa: Fix geometry shader program queries.Paul Berry2013-10-241-60/+40
* glsl: Account for interface block lowering in program_resource_visitor.Paul Berry2013-10-241-1/+57
* glsl: mark variables produced by lower_named_interface_blocks.Paul Berry2013-10-242-0/+20
* glsl: Keep track of centroid/interpolation mode for interface block members.Paul Berry2013-10-245-0/+38
* glsl: Pass variable mode into ast_process_structure_or_interface_block().Paul Berry2013-10-241-16/+23
* glsl: Extract interpretation of interpolation to its own function.Paul Berry2013-10-241-28/+42
* glsl: Pull interpolation_string() out of ir_variable.Paul Berry2013-10-244-20/+22
* i965: Reduce gl_MaxGeometryInputComponents to 64.Paul Berry2013-10-241-1/+1
* i965/gs: If a DUAL_OBJECT gs would spill, fall back to DUAL_INSTANCED.Paul Berry2013-10-243-2/+30
* i965/gs: Fix up gl_PointSize input swizzling for DUAL_INSTANCED gs.Paul Berry2013-10-242-1/+32
* i965/gs: Add the ability to compile a DUAL_INSTANCED geometry shader.Paul Berry2013-10-244-8/+30
* i965/vec4: Add the ability to suppress register spilling.Paul Berry2013-10-247-10/+23
* i965/vec4: if register allocation fails, don't try to schedule.Paul Berry2013-10-241-1/+1
* i965/vec4: Add the ability for attributes to be interleaved.Paul Berry2013-10-243-6/+27
* i965/gs: Set force_writemask_all when setting up g0.Paul Berry2013-10-241-2/+3
* glsl: set explicit_location correctly in lower_named_interface_blocks.Paul Berry2013-10-241-0/+1
* i965/gs: Precompile geometry shaders.Paul Berry2013-10-244-0/+48
* i965/vec4: Extract function to set up vec4 prog key for precompiling.Paul Berry2013-10-243-14/+27
* i965/vec4: Remove uses_clip_distance from program key.Paul Berry2013-10-244-12/+3
* glsl: Move UsesClipDistance from gl_{vertex,geometry}_program into gl_program.Paul Berry2013-10-244-9/+13
* glsl/gs: Fix transform feedback of gl_ClipDistance.Paul Berry2013-10-243-1/+9
* i965: Fix gl_MaxCombinedTextureImageUnits.Paul Berry2013-10-241-1/+6
* freedreno/a3xx/compiler: relative addressingRob Clark2013-10-241-1/+123
* freedreno/a3xx: fix const/rel/const-rel encodingRob Clark2013-10-244-88/+300
* freedreno/a3xx: add blend stateRob Clark2013-10-242-5/+23
* freedreno/resource: fail more gracefullyRob Clark2013-10-241-1/+13
* gallivm: implement fully accurate corner filtering for seamless cube mapsRoland Scheidegger2013-10-251-13/+151
* mesa: Remove dricore from the build.Eric Anholt2013-10-246-113/+4
* swrast: Build the driver into the shared mesa_dri_drivers.so.Eric Anholt2013-10-245-27/+28