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* draw: check for null sampler pointersBrian Paul2010-09-301-4/+6
* gallivm: added some commentsBrian Paul2010-09-302-8/+16
* r600g: keep a mapping around for each boJohn Doe2010-09-302-51/+54
* r600g: don't double count dirty blockJohn Doe2010-09-303-26/+42
* evergreeng: avoid overlapping border color btw VS & PSJerome Glisse2010-09-301-2/+2
* i965: Fix new FS handling of builtin uniforms with packed scalars in structs.Eric Anholt2010-09-301-4/+4
* mesa: Don't reference a W component in setting up a vec3 uniform component.Eric Anholt2010-09-301-1/+5
* i965: Fix whole-structure/array assignment in new FS.Eric Anholt2010-09-301-21/+55
* Revert "Prefer intrinsics to handrolled atomic ops."Tom Fogal2010-09-301-2/+2
* r600g: fix constant & literal src splitting, also fix mplayer gl2 shaderJerome Glisse2010-09-301-16/+40
* Prefer intrinsics to handrolled atomic ops.Tom Fogal2010-09-301-2/+2
* Implement x86_64 atomics for compilers w/o intrinsics.Tom Fogal2010-09-301-0/+47
* i965: Update renderer strings for sandybridgeAdam Jackson2010-09-301-0/+13
* r600g: use constant buffer instead of register for constantJerome Glisse2010-09-304-55/+36
* gallivm: check for level=0 case in lp_build_minify()Brian Paul2010-09-301-3/+10
* gallivm: More comprehensive border usage logic.José Fonseca2010-09-303-29/+51
* st/egl: Drop context argument from egl_g3d_get_egl_image.Chia-I Wu2010-09-301-1/+0
* st: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* math: remove duplicated includesNicolas Kaiser2010-09-302-2/+0
* main: remove duplicated includesNicolas Kaiser2010-09-303-6/+1
* dri/savage: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* dri/radeon: remove duplicated includesNicolas Kaiser2010-09-302-2/+0
* dri/r600: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* dri/r300: remove duplicated includeNicolas Kaiser2010-09-301-2/+0
* dri/r128: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* dri/mga: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* dri/intel: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* dri/i965: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* dri/i915: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* dri/i810: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* dri/common: remove duplicated includeNicolas Kaiser2010-09-301-4/+0
* glx: remove duplicated includeNicolas Kaiser2010-09-301-2/+0
* gallium/winsys: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* gallium/st: remove duplicated includesNicolas Kaiser2010-09-302-2/+0
* gallium/softpipe: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* gallium/llvmpipe: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* gallium/i915: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* gallium/util: remove duplicated includeNicolas Kaiser2010-09-301-2/+0
* gallium/rtasm: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* egl: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* swrast: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* dri/nv10: Use fast Z clears.Francisco Jerez2010-09-306-11/+88
* dri/nouveau: Remove unnecessary flush.Francisco Jerez2010-09-301-3/+1
* dri/nouveau: Have a smaller amount of larger scratch buffers.Francisco Jerez2010-09-301-2/+2
* mapi: Fix compiler warnings.Chia-I Wu2010-09-303-3/+3
* st/egl: Skip single-buffered configs in EGL.Chia-I Wu2010-09-302-4/+4
* egl: Check extensions.Chia-I Wu2010-09-301-11/+41
* i965: always set tiling for fbo depth buffer on sandybridgeZhenyu Wang2010-09-301-2/+8
* r300g: fix conditional rendering in non-wait pathMarek Olšák2010-09-301-3/+3
* i965: Remove my "safety counter" code from loops.Eric Anholt2010-09-291-14/+0