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* i965/blorp: don't reduce stencil alignment restrictions when multisampling.Paul Berry2012-09-281-9/+1
* intel: Add map_stencil_as_y_tiled to intel_region_get_aligned_offset.Paul Berry2012-09-288-13/+31
* intel: Add map_stencil_as_y_tiled to intel_region_get_tile_masks.Paul Berry2012-09-288-13/+21
* i965/blorp: Account for offsets when emitting SURFACE_STATE.Paul Berry2012-09-284-4/+48
* i965/blorp: Thread level and layer through brw_blorp_blit_miptrees().Paul Berry2012-09-283-6/+19
* i965/blorp: store x and y offsets in brw_blorp_mip_info.Paul Berry2012-09-284-28/+31
* i965/blorp: store surface width/height in brw_blorp_mip_info.Paul Berry2012-09-285-37/+48
* i965/blorp: Change gl_renderbuffer* params to intel_renderbuffer*.Paul Berry2012-09-281-28/+32
* i965/blorp: Clarify why width/height must be adjusted for Gen6 IMS surfaces.Paul Berry2012-09-282-1/+10
* i965/gen6+: Adjust stencil buffer size after computing miptree layout.Paul Berry2012-09-281-12/+16
* mesa: Don't set uniform dispatch pointers for many things in ES2 or coreIan Romanick2012-09-283-36/+39
* mesa: Don't set shaderapi dispatch pointers for many things in ES2 or coreIan Romanick2012-09-284-22/+35
* mesa: Don't set vtxfmt dispatch pointers for many things in ES2 or coreIan Romanick2012-09-281-53/+73
* mesa: Don't set loopback dispatch pointers for most things in ES2 or coreIan Romanick2012-09-284-219/+228
* mesa: Pass GL context to _mesa_create_save_tableIan Romanick2012-09-283-3/+3
* mesa: Don't set dispatch pointer for glTexStorage in ES2Ian Romanick2012-09-281-4/+6
* mesa: Don't set dispatch pointer for glGetProgramivARB in ES2Ian Romanick2012-09-281-1/+1
* mesa: Don't set dispatch pointer for glResizeBuffersMESA in ES2Ian Romanick2012-09-281-1/+3
* mesa: Don't set dispatch pointers for glPointParameter[if][v] in ES2Ian Romanick2012-09-281-4/+8
* mesa: Don't set dispatch pointers for glClearDepth or glDepthRange in ES2Ian Romanick2012-09-281-2/+8
* mesa: Don't set dispatch pointer for glGetBufferSubData in ES2Ian Romanick2012-09-281-1/+3
* mesa: Don't set dispatch pointer for glGetDoublev in ES2Ian Romanick2012-09-281-1/+3
* mesa: Don't set dispatch pointer for glPointSize in ES2Ian Romanick2012-09-281-3/+1
* gles2: Alias glReadBufferNV with desktop glReadBufferIan Romanick2012-09-281-1/+1
* mesa: Allow glGetTexParameter of GL_TEXTURE_SRGB_DECODE_EXTIan Romanick2012-09-281-0/+12
* mesa: fix dropped && in glGetStringi()Chris Forbes2012-09-281-1/+1
* targets/xorg-i915: Rename driver to i915_drv.so.Matt Turner2012-09-252-2/+2
* mesa: Ignore SRGB when determining compatible resolve formats.Kenneth Graunke2012-09-251-1/+2
* mesa: Don't override S3TC internalFormat if data is pre-compressed.Kenneth Graunke2012-09-251-1/+1
* meta: Don't _mesa_set_enable() invalid targets in ES 1.Kenneth Graunke2012-09-251-8/+11
* darwin: do not create double-buffered offscreen pixel formatsJonas Maebe2012-09-241-1/+1
* winsys/radeon: fix relocs cachingVadim Girlin2012-09-242-8/+6
* draw: fix non-indexed draw calls if there's an index bufferMarek Olšák2012-09-223-8/+6
* r600g: set QUANT_MODE on Cayman tooMarek Olšák2012-09-221-1/+2
* r600g: do not require MSAA renderbuffer support if not asked forMarek Olšák2012-09-222-16/+4
* gallium/u_blitter: fix stencil-only blitsMarek Olšák2012-09-221-0/+15
* r300g: fix colormask with non-BGRA formatsMarek Olšák2012-09-224-31/+160
* r600g: don't use a staging resource for large transfersMarek Olšák2012-09-221-10/+0
* mesa/glsl: rename preprocess to glcpp_preprocessDave Airlie2012-09-157-7/+7
* glcpp: fix abuse of yylexDave Airlie2012-09-152-9/+1
* mesa: use a prefix for the program lexDave Airlie2012-09-152-1/+2
* r600g: reduce quant mode on evergreen+Alex Deucher2012-09-141-1/+1
* i965: Fix out-of-order sampler unit usage in ARB fragment programs.Kenneth Graunke2012-09-142-2/+5
* mesa: Add a _mesa_fls() function to find the last bit set in a word.Kenneth Graunke2012-09-141-0/+22
* r600g: adjust QUANT_MODE for higher precisionVadim Girlin2012-09-124-2/+24
* mesa: don't wait in _mesa_ClientWaitSync if timeout is 0Vadim Girlin2012-09-121-2/+6
* mesa: fix proxy texture error handling in glTexStorage()Brian Paul2012-09-121-37/+41
* mesa: make _mesa_get_proxy_target() non-staticBrian Paul2012-09-122-6/+8
* mesa: do internal format error checking for glTexStorage()Brian Paul2012-09-121-0/+48
* mesa/msaa: Allow X and Y flips in multisampled blits.Paul Berry2012-09-121-2/+2