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* gallium: Generate SSE code to swizzle and unswizzle vs inputs and outputs.Michal Krol2008-04-287-15/+204
| | | | Change SSE_SWIZZLES #define to 0 to disable it.
* gallium: check for PIPE_FORMAT_X8Z24_UNORM formatBrian Paul2008-04-281-1/+2
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* gallium: replace some code with a call to st_choose_format()Brian Paul2008-04-281-16/+2
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* gallium: return enum pipe_format, not uint, for a few functionsBrian Paul2008-04-281-3/+3
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* gallium: add cases for PIPE_FORMAT_X8Z24_UNORMBrian Paul2008-04-281-0/+4
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* pipebuffer: Be extra cautious with the incoming buffers.José Fonseca2008-04-271-3/+17
| | | | | A common mistake is trying to fence user or malloc buffers. So don't let the crash happen inside pipebuffer lib.
* rtasm: Implement x86_retw.José Fonseca2008-04-272-0/+7
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* gallium: fix broken SGT, SLEBrian2008-04-251-2/+16
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* use PIPE_ARCH_X86Brian2008-04-251-2/+2
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* gallium: tweak comments, minor var renamingBrian Paul2008-04-251-7/+15
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* gallium: tweak comments, minor var renamingBrian Paul2008-04-251-21/+16
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* gallium: remove unneeded st->bitmap_texcoord_biasBrian Paul2008-04-254-16/+6
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* gallium: use simple color pass-through fragment shader if textures don't existBrian Paul2008-04-252-2/+30
| | | | | | | If we run out of texture memory we may not have the texture needed by the fragment shader. If this happens, plug in a color passthrough shader. So instead of crashing, we just don't see the texture. GL_OUT_OF_MEMORY is raised, of course.
* gallium: added null ptr checkBrian Paul2008-04-251-1/+1
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* gallium: added a null ptr checkBrian Paul2008-04-251-1/+7
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* gallium: fix typo s/_mesa_unmap_drapix_pbo/_mesa_unmap_drawpix_pbo/Brian Paul2008-04-254-7/+7
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* gallium: consolidate quad drawing codeBrian Paul2008-04-251-142/+90
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* gallium: remove unused st_draw_vertices()Brian Paul2008-04-252-77/+0
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* gallium: use util_draw_vertex_buffer() instead of st_draw_vertices()Brian Paul2008-04-251-24/+70
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* gallium: fix the compressed texture hack in st_texture_image_copy()Brian Paul2008-04-251-3/+2
| | | | | Actually, the hack is still there and needs to be revisited, but I get a bit further with compressed textures now.
* scons: A few fixes for building mesa on windows.José Fonseca2008-04-261-4/+14
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* draw: emit extra flags whenever pipeline is activeKeith Whitwell2008-04-252-10/+5
| | | | | | The assert was in fact over-sensitive, but emitting the extra flags is pretty trivial & we may as well just do it whenever we know the pipeline is running.
* gallium: Use util_blit_pixels() for glCopyTexSubImage when appropriate.Michel Dänzer2008-04-251-14/+23
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* gallium: Add draw_pt_varray.c to scons build.Michel Dänzer2008-04-251-0/+1
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* tgsi: fix compile when HIGH_PRECISION not definedKeith Whitwell2008-04-251-1/+1
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* draw: no need to special-case elts/get_elts for varray frontendKeith Whitwell2008-04-251-7/+5
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* draw: remove unused varsKeith Whitwell2008-04-252-4/+0
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* frontend for rendering without eltsZack Rusin2008-04-256-7/+421
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* gallium: Tell the driver the texture is updated when we finish rendering to it.Michel Dänzer2008-04-251-0/+4
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* gallium: Windows user mode portability fixes.José Fonseca2008-04-256-33/+53
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* gallium: New configuration header.José Fonseca2008-04-252-0/+114
| | | | | | To abstract all those weird #ifdef (__???__) checks. It should typically be the first included header.
* gallium: fix an edgeflags crashBrian Paul2008-04-241-1/+5
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* draw: remove old assignment of edgeflag valueKeith Whitwell2008-04-241-1/+0
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* gallium: initial edgeflags codeBrian Paul2008-04-241-1/+59
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* gallium: plug in softpipe_set_edgeflags() functionBrian Paul2008-04-243-0/+14
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* gallium: commentsBrian Paul2008-04-241-2/+2
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* draw: default edgeflag should be oneKeith Whitwell2008-04-241-1/+1
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* gallium: disable the bitmap/texcoord biasBrian Paul2008-04-241-1/+1
| | | | Doesn't seem to be needed after fixing the float->int conversion problem.
* mesa: adjust glBitmap coords by a small epsilonBrian Paul2008-04-241-2/+3
| | | | | | Fixes problem with bitmaps jumping around by one pixel depending on window size. The rasterpos is often X.9999 instead of X+1. Run progs/redbook/drawf and resize window to check.
* gallium: use cso_destroy_vertex/fragment_shader() functionsBrian Paul2008-04-245-13/+18
| | | | | Also, rearrange the st_destroy_context() code a bit to prevent some invalid/NULL ptr derefs during tear-down.
* gallium: make cso_release_all() publicBrian Paul2008-04-242-2/+4
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* gallium: minor clean-ups, commentsBrian Paul2008-04-241-5/+9
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* gallium: tweak the new shader delete funcsBrian Paul2008-04-241-4/+8
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* gallium: added cso_delete_vertex_fragment_shader() functionsBrian Paul2008-04-242-0/+23
| | | | | | | | | | The state tracker now uses these functions to free shaders, rather than the pipe->delete_vs/fs-state() functions. Before, we could get in a situation where we free() a shader and happen to alloc() a new one at the same address. The cso_set_vertex/fragment_shader() function would no-op the state change since the pointers were the same. This led to problems elsewhere, of course. The new delete functions null-out the CSO's current shader pointers.
* gallium: Make sure the size of non-existent storage components is set to 0.Michel Dänzer2008-04-241-3/+3
| | | | | Before adding support for formats with unused storage components, the size of components swizzled to 0 or 1 was ignored, so this didn't matter.
* i915: Fix for wrong texture in texobj with VBUFJakob Bornecrantz2008-04-241-0/+3
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* translate: Actually return a value from translate_cache_create().Michal Krol2008-04-241-0/+1
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* draw: handle edgeflags and reset-line-stipple againKeith Whitwell2008-04-2413-374/+348
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* xlib: only shortcircuit makecurrent if NO_RAST set, otherwise window size ↵Keith Whitwell2008-04-241-1/+9
| | | | updates fail
* gallium: Initial support for pixel formats with unused storage components.Michel Dänzer2008-04-245-47/+157
| | | | | Also clarify that RGB formats with no (used) alpha component are treated as having alpha = 1.0.