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Author
Age
Files
Lines
*
svga: Only emit Z depth work if it is actually read
Jakob Bornecrantz
2011-09-23
2
-15
/
+21
*
svga: Fix vPos usage
Jakob Bornecrantz
2011-09-23
1
-1
/
+7
*
svga: Wip for passing depth in a texcoord
Jakob Bornecrantz
2011-09-23
3
-13
/
+86
*
svga: Add a comment about depth format selection.
José Fonseca
2011-09-23
1
-1
/
+10
*
svga: Consider the new depth formats in svga_texture_from_handle().
José Fonseca
2011-09-23
1
-1
/
+2
*
svgadump: Dump the new depth format names.
José Fonseca
2011-09-23
1
-0
/
+9
*
svga: Expose the new depth formats
Jakob Bornecrantz
2011-09-23
6
-25
/
+65
*
svga: Coalesce multiple shader constants in a single command.
José Fonseca
2011-09-23
3
-4
/
+178
*
svgadump: Update for svga3d_reg.h header changes.
José Fonseca
2011-09-23
1
-33
/
+60
*
svga: updated svga3d_reg.h to latest public version
Brian Paul
2011-09-23
1
-49
/
+144
*
Allow RBUG to start blocked
Alex Corscadden
2011-09-23
1
-0
/
+4
*
draw/llvm: add additional null pointer checkin draw_pt_fetch_pipeline_or_emit...
Brian Paul
2011-09-23
1
-1
/
+1
*
intel: fix the wrong code to detect null texture.
Yuanhan Liu
2011-09-23
1
-1
/
+1
*
i965: fix the constant interp bitmask for flat mode
Yuanhan Liu
2011-09-23
2
-12
/
+26
*
i915g: Don't generate useless swizzles before texture accesses.
Stéphane Marchesin
2011-09-22
3
-10
/
+62
*
i915g: Fix whitespace.
Stéphane Marchesin
2011-09-22
1
-13
/
+13
*
st/mesa: remove unnecessary st_texture_match_image() parameters
Brian Paul
2011-09-22
3
-11
/
+7
*
i915g: Fix peephole optimization for MOVs.
Stéphane Marchesin
2011-09-22
1
-0
/
+8
*
i915g: Add unsupported PIPE_CAP_MIN_TEXEL_OFFSET/PIPE_CAP_MAX_TEXEL_OFFSET.
Stéphane Marchesin
2011-09-22
1
-0
/
+3
*
intel: Unindent the blit call in PBO blit uploads.
Eric Anholt
2011-09-22
1
-17
/
+12
*
intel: Drop gratuitous flush in PBO blit upload.
Eric Anholt
2011-09-22
1
-3
/
+0
*
intel: Clean up check_pbo_format to ignore internalFormat.
Eric Anholt
2011-09-22
1
-25
/
+13
*
intel: Move more of the PBO blit upload logic into that function.
Eric Anholt
2011-09-22
1
-26
/
+33
*
intel: Remove stale comment about non-intel gl_buffer_objects.
Eric Anholt
2011-09-22
1
-8
/
+1
*
intel: Remove the pbo zero-copy code.
Eric Anholt
2011-09-22
5
-247
/
+0
*
intel: Remove extra FreeTextureImageBuffer() from glTexImage*.
Eric Anholt
2011-09-22
1
-1
/
+0
*
i965: Add support for GL_EXT_packed_float.
Eric Anholt
2011-09-22
3
-0
/
+5
*
i965: Add support for GL_EXT_texture_shared_exponent.
Eric Anholt
2011-09-22
3
-0
/
+5
*
mesa: remove support for GL_APPLE_client_storage extension
Brian Paul
2011-09-22
8
-18
/
+2
*
mesa: move gl_texture_image::Width/Height/DepthScale fields to swrast
Brian Paul
2011-09-22
7
-25
/
+30
*
mesa: move gl_texture_image::_IsPowerOfTwo into swrast
Brian Paul
2011-09-22
6
-19
/
+32
*
st/mesa: Finalize texture on render-to-texture.
Michel Dänzer
2011-09-22
1
-3
/
+6
*
st/mesa: Convert size assertions to conditionals in st_texture_image_copy.
Brian Paul
2011-09-22
1
-3
/
+9
*
d3d1x: setup draw info primitive restart parameters
Christoph Bumiller
2011-09-22
1
-3
/
+22
*
draw: add support for guard-band clipping
Brian Paul
2011-09-22
9
-7
/
+51
*
draw: Reduce the number of vertex shader variants per context to 128.
José Fonseca
2011-09-22
1
-1
/
+1
*
draw: Respect max_indices from the renderer.
Kurt Daverman
2011-09-22
1
-1
/
+1
*
translate: check for PIPE_SUBSYSTEM_EMBEDDED
Brian Paul
2011-09-22
1
-1
/
+1
*
tgsi: Check in scan for fs position and depth reads
Jakob Bornecrantz
2011-09-22
2
-0
/
+17
*
svga: skip assertion when index_bias < 0
Brian Paul
2011-09-22
1
-1
/
+1
*
svga: fix the test for sRGB texture formats
Brian Paul
2011-09-22
1
-1
/
+2
*
gallium/util: add util_format_is_srgb() helper
Brian Paul
2011-09-22
1
-0
/
+7
*
util: add u_bit_scan helper
Keith Whitwell
2011-09-22
2
-7
/
+16
*
util: Allow to make the depth/stencil format queries without repeatedly looki...
José Fonseca
2011-09-22
1
-9
/
+20
*
util: single call to util_format_description in fill_rect
Keith Whitwell
2011-09-22
1
-3
/
+4
*
util: Handle conversion between depth stencil formats.
José Fonseca
2011-09-22
1
-0
/
+44
*
i915g: Add an optimization to get rid of useless movs, in particular at the e...
Stéphane Marchesin
2011-09-21
1
-3
/
+38
*
i915g: Fix some whitespace problems.
Stéphane Marchesin
2011-09-21
2
-12
/
+12
*
i915g: Blend equation separate seems to work.
Stéphane Marchesin
2011-09-21
1
-6
/
+1
*
i915g: Add ifdef'd out code to dump compiled shaders.
Stéphane Marchesin
2011-09-21
1
-0
/
+4
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